Company of Heroes: Eastern Front

Author Topic: [1.11] Sniper/Tank-hunter problems  (Read 16230 times)

Offline Blackbishop

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #30 on: June 30, 2010, 08:10:29 PM »
Perhaps instead of making PTDR a stationary unit, it could have a "lock down" ability to increase its accuracy.
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Offline Zerstörer

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #31 on: June 30, 2010, 09:13:57 PM »
PTRD is just the soviet At version of the bezooka/shrek/Recoiless/piat in the game and works in an identical way.

It has more range than the others but does little damage per shot and won't penetrate the front of tanks often. however, it does fire 3 shots for every 1 a shrek/bazooka shot. It also gets a considerable boost with the first strike ability when the unit is cloaked.

Its rather good and reliable vs light armour, but you need to flank real tanks. The squad itself is specialized AT and won't really damage infantry. Its a good but tactically different unit

The AT rifle is NOT a Barret sniper rifle. You could never really wield it well enough to hit infantry, and unlike shaped charges it didn't have an explosive/shrapnel effect.

i think we got the balance for it just right...well in 1.2 that is where it gets the damage right vs puma  ;)


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Offline Blackbishop

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #32 on: June 30, 2010, 09:45:25 PM »
PTRD is just the soviet At version of the bezooka/shrek/Recoiless/piat in the game and works in an identical way.

It has more range than the others but does little damage per shot and won't penetrate the front of tanks often. however, it does fire 3 shots for every 1 a shrek/bazooka shot. It also gets a considerable boost with the first strike ability when the unit is cloaked.

Its rather good and reliable vs light armour, but you need to flank real tanks. The squad itself is specialized AT and won't really damage infantry. Its a good but tactically different unit

The AT rifle is NOT a Barret sniper rifle. You could never really wield it well enough to hit infantry, and unlike shaped charges it didn't have an explosive/shrapnel effect.

i think we got the balance for it just right...well in 1.2 that is where it gets the damage right vs puma  ;)
If some part of the message is for my post above I was talking about accuracy versus vehicles tanks ::)... I agree with the fact that against infantry doesn't works. I was talking about snipe vehicles, but now I remember that they already got ambush :-X.
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Offline Seeme

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #33 on: June 30, 2010, 11:32:21 PM »
So your makeing them even weaking then they are now?
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Offline GodlikeDennis

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #34 on: July 01, 2010, 08:36:37 AM »
No, they're fixing the damage against pumas by taking away a negative modifier that shouldn't be there. So it is in fact getting a slight buff. Everything else seems to be staying the same, which is good because it is balanced.
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Offline Joshua9

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #35 on: July 08, 2010, 06:37:20 PM »
Since tank hunters have been brought up in this thread, me and my friend have been playing alot of soviet vs PE, and he has discovered that he can just spam the hell out of these guys and dominate the field.

They are cheap, come earlier than any other at I can think of , and effectively make my decision to build light vehicles a real bad one.  I actually think they come too early, but that's minor compared to my real complaint.

My complaint is that in a mass of 4 or 5 squads, they start to be lethal against everything.  Those rifles seem to act like g43's that also happen to shoot through p4 armor.  My very expensive to replace units drop off like flies in a slugout.  There is a threshold where I get my tier 3 infantry and can start running them over, but by then, he has other counters that make attempting to finish off his cheap squads, a liability.

It may not be that they do alot of damage individually, but my opponent can get so many squads cheaply.  combined, they really do kill infantry quickly, and as is stated in this thread, that is not their role. I would suggest a price increase (and for personal tastes a slightly longer tech time) so that spamming these units is not so ideal.

Offline Werwolf

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #36 on: July 08, 2010, 06:47:19 PM »
Since tank hunters have been brought up in this thread, me and my friend have been playing alot of soviet vs PE, and he has discovered that he can just spam the hell out of these guys and dominate the field.

They are cheap, come earlier than any other at I can think of , and effectively make my decision to build light vehicles a real bad one.  I actually think they come too early, but that's minor compared to my real complaint.

My complaint is that in a mass of 4 or 5 squads, they start to be lethal against everything.  Those rifles seem to act like g43's that also happen to shoot through p4 armor.  My very expensive to replace units drop off like flies in a slugout.  There is a threshold where I get my tier 3 infantry and can start running them over, but by then, he has other counters that make attempting to finish off his cheap squads, a liability.

It may not be that they do alot of damage individually, but my opponent can get so many squads cheaply.  combined, they really do kill infantry quickly, and as is stated in this thread, that is not their role. I would suggest a price increase (and for personal tastes a slightly longer tech time) so that spamming these units is not so ideal.
+1. I'm one of those AT spammers.

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Offline Venoxxis

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #37 on: July 08, 2010, 09:51:32 PM »
Since tank hunters have been brought up in this thread, me and my friend have been playing alot of soviet vs PE, and he has discovered that he can just spam the hell out of these guys and dominate the field.

They are cheap, come earlier than any other at I can think of , and effectively make my decision to build light vehicles a real bad one.  I actually think they come too early, but that's minor compared to my real complaint.

My complaint is that in a mass of 4 or 5 squads, they start to be lethal against everything.  Those rifles seem to act like g43's that also happen to shoot through p4 armor.  My very expensive to replace units drop off like flies in a slugout.  There is a threshold where I get my tier 3 infantry and can start running them over, but by then, he has other counters that make attempting to finish off his cheap squads, a liability.

It may not be that they do alot of damage individually, but my opponent can get so many squads cheaply.  combined, they really do kill infantry quickly, and as is stated in this thread, that is not their role. I would suggest a price increase (and for personal tastes a slightly longer tech time) so that spamming these units is not so ideal.
+1. I'm one of those AT spammers.
+2. These guys arent balanced at all. Thankfully other guys see that as well - and dont try to be blind.  :)

sorry but i have to say that again, with every game we play the mod it is getting more and more clear that they are a lil to powerfull.
Not talking about their general performance, but about thier prince and the kind of veterancy they get with the upgrade.

Offline jcraven33

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #38 on: July 08, 2010, 11:50:55 PM »
I am only an average to slightly above average player at best and I know unless you are an expert the opinion probably means very little, but I completely agree that tank hunters are way too powerful way too early.  I did a test where I spammed a group of 4 of them and I was able to clear the germans and PE (in separate games) out in no time.  They do kill infantry amazingly well so whoever says they don't must be playing another game than I am. When they get vetted they are practically unstoppable when grouped.  I don't mind there strength against tanks and light armor but I feel they should be much much weaker versus infantry. I hope they will consider fixing it in one of the patches.  Even vetted Germans and PE get their ass handed to them unless they are level 3 (occasionally level 2) with a g43 gun then they are able to start winning, but the cost to get infantry to vet 3 with g43 guns is wayyyyy more expensive and time consuming than vet 3 tank hunter. Just my thoughts.

Offline Strayker

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #39 on: July 09, 2010, 12:43:04 AM »
Its really good that some of you guys do see those Tank Hunters OP...as in some instances they are...e.g.: they are too cheap, too easy to mass produce and they do ridiculous damage to heavy armor. Though it doesnt matter because it seems to me that devs are listening to those "reborn" guys only and as long they will not comment negatively on their stats, they will not be changed...so this topic is just a waste of time...
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Offline AbhMkh

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #40 on: July 09, 2010, 06:46:03 PM »
The PTRD squads are fine as they are now, the AT rifle is accurate like the recoiless rifle ans it is the only effective early game counter of soviets towards early game german armor like stugs and pumas and the HT's as well

But the damage of these guys should be improved a bit vs infantry!!
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Offline Venoxxis

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #41 on: July 09, 2010, 07:25:04 PM »
The PTRD squads are fine as they are now, the AT rifle is accurate like the recoiless rifle ans it is the only effective early game counter of soviets towards early game german armor like stugs and pumas and the HT's as well

But the damage of these guys should be improved a bit vs infantry!!

I guess you didnt test them yet.
Also your arguments got outclasses sites ago.



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Offline AbhMkh

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #42 on: July 10, 2010, 03:53:23 AM »
Whatever be the argument PTRD squads are "Fine!!"

There's no need to change any stat except increasing the dmage vs infantry cuz ive seen them going down to mp44 pg's
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Offline Blackbishop

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #43 on: July 10, 2010, 04:20:41 AM »
The stats of the PTRD are "Fine" because they can't retreat and don't earn vet. Versus infantry they aren't that great, and if you make a wrong move, до свидания...

I'm pretty sure that on 1.20 PTRD stats will be very different, and won't be OP anymore :P. I'm looking forward to see how the balance is going to be done.
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Offline GodlikeDennis

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #44 on: July 10, 2010, 06:56:32 AM »
Whatever be the argument PTRD squads are "Fine!!"

There's no need to change any stat except increasing the dmage vs infantry cuz ive seen them going down to mp44 pg's

Is this post serious? I thought I already asked you to please refrain from making balance posts.

So your light AT squad got beaten by a strong, dedicated AI squad that costs more and you're complaining? The PRTD is fine right now and I don't understand why this thread's still going on.

...
I'm pretty sure that on 1.20 PTRD stats will be very different, and won't be OP anymore :P. I'm looking forward to see how the balance is going to be done.

They won't be any different. The only change will be removing a negative modifier against the puma that was supposed to be removed when they based the weapon off the high strength bazooka. It doesn't belong on the low strength PRTD so they will counter pumas a little more effectively now. That is the only change I believe.
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