Biggest problem is real-life PTRD - it's one person - anti-tank - rifle. What does it mean? I't AT gun, so if PTRD was designed to penetrate tough tank armor it doesn't suprise me that they deal so heavy dmg to buildings. Of course even heavy tanks must give up under heavy PTRD fire (10-12 rifles can do MIRACLES). But, what about killing enemy soldiers? It's rifle, operated by one soldier, so it isn't too hard to aim directly at enemy (bazooka/pzfaust/pzshreck don't guarantee direct hit into aimed point, rifles do). AT rounds that hit a man usually can rip off his arm/leg (but not tear him apart, let's be reasonable people -_-), cannot it?
and the AT rifle need a bit of an improvement vs Pumas...they seem to work as they should vs other vehicles
I was in a 4 v 4 in Berlin, with 1 teamate who quit early. (So 3 CPUS) VS 2 of my friend on teamspeak, with 2 CPUS.One of my friends went PE, and he was SPAMMING panthers like no end, and had a JagdPanther.Tanks of mine couldn't even get CLOSE to him. Even IS-2s were obliterated.So the thought popped in my head as his tanks approached me, close, close, close."TANK HUNTERS FTW?"So, with the upgrade, I had about 8 squads of PRTD Tank Hunters.Surprisingly, they took out a Half-Health Jagdpanther, THREE Panthers, a Hetzer, and a Bergetiger before dying.
Biggest problem is real-life PTRD - it's one person - anti-tank - rifle. What does it mean? I't AT gun, so if PTRD was designed to penetrate tough tank armor it doesn't suprise me that they deal so heavy dmg to buildings. Of course even heavy tanks must give up under heavy PTRD fire (10-12 rifles can do MIRACLES). But, what about killing enemy soldiers? It's rifle, operated by one soldier, so it isn't too hard to aim directly at enemy (bazooka/pzfaust/pzshreck don't guarantee direct hit into aimed point, rifles do). AT rounds that hit a man usually can rip off his arm/leg (but not tear him apart, let's be reasonable people -_-), cannot it?So what we can do to balance it? Break realism. Lower dmg vs heavy tanks, remove dmg vs Tiger/KT/Jadgpanther, make it do dmg only with critical hit), lower accuracy vs infantry... and drastically reduce dmg vs building. But that would make them useless.What else we can do? There's always hard cap - maybe we can try limiting them to 6 un-upgraded squads, and 4 after MvT upgrade?
The most powerfull rifle ingame is the grenadier k98 - 15dmg.Why not modify some PTRD stats so it will do 20-30dmg to infantry but have more accuracy instead?I would also like to see PTRD do less dmg vs vechicles/buildings but fire faster.