Company of Heroes: Eastern Front

Author Topic: Brigde demolition and last effort units [1.11]  (Read 5613 times)

Offline Mad hatters in jeans

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Re: Brigde demolition and last effort units [1.11]
« Reply #15 on: May 29, 2010, 03:09:14 PM »
Sturmovies should get them, but not normal Ingenery.

I like this idea. yes i like it alot.

Offline EP13

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Re: Brigde demolition and last effort units [1.11]
« Reply #16 on: May 29, 2010, 04:22:50 PM »
Sturmovies should get them, but not normal Ingenery.

+1  :D
"The death of one man is a tragedy. The death of millions is a statistic."
"Death solves all problems - no man, no problem."
"In the Soviet army it takes more courage to retreat than advance."

-Joseph Stalin

Offline Red_Stinger

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Re: Brigde demolition and last effort units [1.11]
« Reply #17 on: May 29, 2010, 06:52:30 PM »
I was always supporting the idea that ingeneers should have demo charge and partisans satchel charge.

Only ingeneers have the necessary training to put demo charge!

Also, I would like to have "real" sturmovie ingeneers (skins are awesome!) : the mine detector should be allowed to normal ingeneers for a cost (like flamethrower), and so sturmovie can have full PPSH and demo/satchel charge, making them a real assault unit.

I dont want to use them if I have to pay 50MU for a unit with one man who can't fight, and cant retreat at all.
ah bridges, i love them especially against AI, once i lock them down i can effectively dictate how the game will go.

My usual process of locking them down well similar to "Cranialwizard", except i just use barbed wire then tank traps.
If i go as defensive doctrine i use slit trenches+mg nests if i can afford the time and manpower.
I love mg nests becaues they don't use population. however big downsides are they're waay too expensive and they can't be recrewed.


oh and if i can't defend the bridge destroying it with everything that can fire mortar like rounds inc the command squad arty.

Now soviet MG nest cost pop, make it the worse MG nest of the game.
Like Cephalos said : "Blocked bridge doesn't mean safe bridge", and mortar take a loooonnnng time to destroy a bridge.
"Du sublime au ridicule, il n'y a qu'un pas"
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Offline Headlock

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Re: Brigde demolition and last effort units [1.11]
« Reply #18 on: May 30, 2010, 12:45:23 AM »
PE have Goliaths :P.

crap, good point.

Post Merge: May 30, 2010, 12:51:24 AM
Hey, did everyone forgot we still have free space in Armoury? There's always possibility to add Demo Charges to buy for Inginery. We just need to balance it's cost, research speed and power of charges...

hooray!

« Last Edit: May 30, 2010, 12:51:24 AM by Headlock »
COH tag: BrainBoru