Well it does get destroyed very fast.
250 MP for:1) An OP'd point2) A forward re-enforce point3) Garrisonable trench like structure
Quote from: Budwise on May 28, 2010, 05:13:55 PM250 MP for:1) An OP'd point2) A forward re-enforce point3) Garrisonable trench like structureFor only 150MP you get bunker that with a defensive doctrine is a:1) Garrisonable trench like structure immune to smallarms with 900HP2) A forward re-enforce point3) A medic station/MG emplacement/repair station for only 50ammo. All of them have more HP and better armor type than UK/US/USRR emplacements.For only 240MP/20Fuel you get PE Halftrack witch is a:1) Garrisonable vechicle2) A forward re-enforce point3) Mobile MGSoviets cant retreat, nor they have any kind of halftrack. They need an Outpost.
Yes Wehr has a bunker that they can garrison and re-enforce from, however this is a Doctrine specific ability that you cant even get til 2CP. You cant exactly rush a part of the map and plop down a bunker and start re-enforcing from it. The PE HT requires teching and fuel and takes considerable damage from small arms fire unlike the Soviet Outpost. If you would like to suggest adding a 20 fuel cost to build the Outpost be my guest.Neither of the above mentioned also act as OP's. I didnt say they dont need an Outpost I just said that for 250 MP you should not get what takes other factions considerable teching or doctrine choices to get to and do not come until midgame.At this point I think the least that should be done is making build time = to a trench or mortar pit.
At this point I think the least that should be done is making build time = to a trench or mortar pit.
I like it the way it is.