Seems like since 1.10 came out Soviet mortars are arty-like AFTER up-ing them in Armoury... when they fire SO-DAMN-HEAVY-EXPLOSIVE rounds I'm not suprised they take out bunker with two hits, but before upgrading them, when they use classing mortar grenades, they should act vs bunkers like normal mortar.We cannot forget that mortars are one of not so many ways that Soviets deal with MG's (and bunkers) - they can rush (Major needed), flank (free space needed), use armour (teching-up needed) or use mortars - if they use HE rounds let it be as it is - 2-hit-down, but with normal grenades they should act like normal mortar.
What a stupid topic.Every faction have weak and strong points.Germans are OP if they have stug,tiger,nebewerfer,stuka,and many other sh*ts..?..Seriously guys....GROW UP...AND STOP WITH BULLSH*TS...Make some constructive criticism and stop whimper for all the crap
We can reduce the damage it does to bunkers and buildings to compensate
and increase the cooldown between barrages a bit more
The 120 mortar is a highly used strong point for the Soviets for mid-game.Replacing it will just make another boring faction, because EVERY faction has THE SAME mortar type damage. (All VERY Close, I should say)...It's all about combination of good units IMO. The Mortar just adds a good mid game, not so useful late game.