It only works for players the play risky and rush to get fuel and ammo points. I play conservative and i get the T-34/85 when the computer (easy) has began launching vet one Panzer 4. In the meantime, i build T-70/90, as they are very useful for a pop count of 3.
AI has been nerfed on all levels. The bonus is half of what it used to be...So, easy IS easy and Hard IS Hard...so don't be fooled by that
I find that the speed in which you get heavy tanks is roughly the same IF you do not go down the armor commander, because the U.S lended sherman comes way too quickly
Its because we missed out 2 things on the tech tree...the fact that you not only need to build a building to increase tier, but you'd also need to make a research in order to increase tier....small coding thing that makes all the difference.Wait this the hotfix, should be out reasonably soon
The best way to balance a game is to give each side certain units, that are in firepower or deff on equal grounds. Making one side slow, the other one extremly fast (in building and capturing stuff), or to give them an advantage in costs, will frustrate any player. It will also take the chalange and fun out of playing Soviets.It also sucks if one side can build more units with the same resources available on a map, than the other side, if they are just as strong or stronger.If you are to much fixted on making one side bigger, better, giving them newer and classy stuff, and the other side still runs around with the same old junk then you are not interested in balance.