I just find it annoying when I have half my units un-upgraded and have to kamikaze those obsolete units in order to make room in my pop cap...
Just curious about this. I'm new to the mod and played 1.04 for a few days before realizing last night that 1.10 had come out.In 1.04 I understood why existing conscripts wouldn't get an upgrade, due to the fact that they cost no pop, and when upgraded cost 1 pop. However, I was confused why no other units were allowed upgrades. Now with 1.10 I really don't understand why existing units can't be given the universal upgrades once bought and paid for; especially since conscripts cost pop at all times now. I'm hoping this is not an issue with coding (like the weapon re-crew bug) and just a personal decision by the modding staff. Has it been tried in the past? I just find it annoying when I have half my units un-upgraded and have to kamikaze those obsolete units in order to make room in my pop cap...1.10 is overall good imo tho. It helps to progress the mod and it makes the soviets feel much more like a "coh faction". Thanks for all the hard work! You guys are awesome!
Well, it does make sense that existing units doesn't get upgrades. I mean, why would your Conscript suddenly just morph into NKVD Conscript? That's just silly.Although I can't remember how universal upgrades works for other factions, I haven't played CoH in a long time (I just came back for EF), and I only play as the Soviets.
Quote from: tobier on May 23, 2010, 02:55:37 PMWell, it does make sense that existing units doesn't get upgrades. I mean, why would your Conscript suddenly just morph into NKVD Conscript? That's just silly.Although I can't remember how universal upgrades works for other factions, I haven't played CoH in a long time (I just came back for EF), and I only play as the Soviets.Well the armory seems inspired by the american upgrade system. BARs, nades, etc. In the american faction it is a universal upgrade which all existing units are given once the upgrade is purchased. So this is where my confusion comes in, I have having to sack units because the existing crap units are eating my popcap. I would be fine with individual unit upgrades like werm, or universal like american, but this half way thing is mildy annoying.
[CoH:EF-Dev]Walki: BULLSHIT[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now[CoH:EF-Dev]Rizz: ok[CoH:EF-Dev]Rizz: I'll hold you to it<10 minutes later>[CoH:EF-Dev]Walki: I think I really gotta eat a tree...[CoH:EF-Dev]Walki: got a decent one?
@Rizz:Fair enough, I do see that, but I still think it detracts from gameplay. When you are still using crap units you have to sac them to make room, no other faction is required to sac units in this manner and adds a certain unseen cost to soviet units that is not immediately apparent.
Rizz, when retreat is an option in 1.20, have you thought about implementing existing units being upgraded with universal upgrades? Then you would just reduce either the buffs of those upgrades to balance it? Does this take alot of time to do?