Company of Heroes: Eastern Front

Author Topic: Patch 1.10 'Revolution'  (Read 34455 times)

Offline WartyX

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Re: Patch 1.10 'Revolution'
« Reply #90 on: May 24, 2010, 08:09:23 AM »
The Sherman was one of the last things we added, so it didn't receive as much playtesting as the other features. We have taken in to account all the major points on this thread and will make the appropriate changes as we see fit. This patch will be a minor hotfix (and we have our beautiful new update system) so it won't take 4 months again.

Offline PSIHOPAT

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Re: Patch 1.10 'Revolution'
« Reply #91 on: May 24, 2010, 08:24:25 AM »
No one will make a wise feedback because game crashes force players to stay away from EF.

So...until next patch will come,don't take too serious many comments because many of them are just superficial...

Offline Mad hatters in jeans

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Re: Patch 1.10 'Revolution'
« Reply #92 on: May 24, 2010, 09:50:30 AM »
My biggest complaint:

Crashes too much.
I second this. It's crashed in normal Coh maps as well as the maps that came with the mod. Oddly enough it didn't crash on Zhytomer map for me, about the only one it didn't it seems. A problem with staying connected to Relic?

Offline Red_Stinger

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Re: Patch 1.10 'Revolution'
« Reply #93 on: May 24, 2010, 10:30:17 AM »
I've found recently an other bug:

I was playing Werh on Leningrad over AI and I saw an SU-85 named "SU-76".

Does it mean that SU-76 will be implemented?  :) :)
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Re: Patch 1.10 'Revolution'
« Reply #94 on: May 24, 2010, 10:39:51 AM »
What do you guys have a beta tester team for?  You guys have done a lot of hard work but bugs that should have never made it in any release have driven away most CoH players.  Balance takes a while for less obvious problems.  The sherman is an obvious problem that anyone should have been able to spot if they played the game ONCE before release.  The crash bugs should have happened on SOMEONE's machine before release.

For me its kinda strange too its must have been beta tested the patch? wich concerns me because either your beta testers are totaly incompetent, or the patch was never tested wich i doubt.

Offline PSIHOPAT

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Re: Patch 1.10 'Revolution'
« Reply #95 on: May 24, 2010, 10:48:05 AM »
Yea...really...i also wonder what they tested before release..?...

Maybe something was tested,but i refuse to think about final material from the patch to be tested ONCE before release.






Offline TheReaper

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Re: Patch 1.10 'Revolution'
« Reply #96 on: May 24, 2010, 12:54:22 PM »
I've played a few matches with my friend, we didn't had any problems. No crashes just the Sherman bug, but there is a soluton for than. What really boters the IL2 Sturmovik ability is way OP. You click on it and "You're winner". Seariously, without line of sight the planes destroyed all of my opponents defenses, AT guns, everithing. He said, that that is the God of war abilty, not the other. And it don't appear the range of the ability on the minimap, so that should be code this to the game too. Like if you use the sector artillery doctrinal abiliti, that sector on the minimap changes colour, or in PE's tank hunter planes.
Anyways, good job with the mod, I rather payed for it than the Tales of Valor.  ;)

Offline newguy

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Re: Patch 1.10 'Revolution'
« Reply #97 on: May 24, 2010, 01:05:47 PM »
First off devs you never seem to stop inspiraring me with the incredible work you do. Awesome patch so much content relic could even learn from you.

Anyway why is everybody complaining about the strelky upgrade? I think what everybody is forgetting is that when you upgrade strelky it only effects NEW ones so those four squads u built dont benifit at all. I agree that early strelky  were good in the last few games i played of 1.10 but they can still be countered by good mg micro, fast tech to tier 2 or 3 and if you rely have trouble ftfl works against those fire up charges.

Offline Strayker

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Re: Patch 1.10 'Revolution'
« Reply #98 on: May 24, 2010, 01:14:03 PM »
Well obviously the Sherman is the biggest problem i think...but the model and skin of that tank just looks too good to throw it away. I think that it should be a reward unit...say for the Tank riders...many of you guys have complained about Tank riders, so you could switch to this lend-lease Sherman and still you will be able to build Soviet iconic T-34s from Tank Hall. That would be a possible solution, because youll need 4 CPs to call them (same as PEs Hetzer). Another thing is that mechanics should have their repair ability back. I mean look, Axis has PE and they have bergetiger, so Allies should have Soviets with mechanics...its even. I really liked that ability in 1.04, maybe it needed little tweaking but it was fine. Other than that why should i call those mechanics in the first place? When i play as PE i am building bergetiger only to repair destroyed tanks...so it was with mechanics...they dont need to build tank barricades or lay mines...ingenery can do that, they just need to repair those wrecks!

But i dont want to complain...ill say this patch is overall a good step because of changes in Tank Hall and WSC, soviets finally have some teching. It just needs some tweaking and bugs and crashes fixed.
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Offline Rikard Blixt

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Re: Patch 1.10 'Revolution'
« Reply #99 on: May 24, 2010, 01:14:19 PM »
What do you guys have a beta tester team for?  You guys have done a lot of hard work but bugs that should have never made it in any release have driven away most CoH players.  Balance takes a while for less obvious problems.  The sherman is an obvious problem that anyone should have been able to spot if they played the game ONCE before release.  The crash bugs should have happened on SOMEONE's machine before release.

What makes you think we have a beta testing team? We normally get a few devs together and see if we find any obvious bugs.

Actually none of us had a crash during the play test of 1.10, and Sherman... That's none really refelected over, probably since the balance guy isn't there.

You got to remember our time is very limited, and it's a lot easier for the community to find bugs then it's for us (harder to find bugs in things you make!).

they dont need to build tank barricades or lay mines...ingenery can do that, they just need to repair those wrecks!

ingey can't build mines as of 1.10 patch. only mech and tank hunters. Also mech repairs fast as hell, while ingey are pretty slow repairers.
« Last Edit: May 24, 2010, 01:15:56 PM by Rizz »
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline Strayker

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Re: Patch 1.10 'Revolution'
« Reply #100 on: May 24, 2010, 02:04:09 PM »

they dont need to build tank barricades or lay mines...ingenery can do that, they just need to repair those wrecks!

ingey can't build mines as of 1.10 patch. only mech and tank hunters. Also mech repairs fast as hell, while ingey are pretty slow repairers.

Yeah, youre right mechanics are fast repairers...but is not there a room to buy some upgrade for ingeys to repair quicker (like in PE andvanced repair)? Or even like british sappers have an Overepair (buyable for munitions on each separate squad)? That would be a solution for non-breaktrough player.

What im pointing at is from my angle the now not needed mechanics. Because you dont need two builder units...ingeys lasts longer and have rifles so they are more efficient as frontline builders than mechanics with pistols only. Even you can upgrade them to Sturmovie. And when you need mines youll buy Tank Hunters squad. I think that they sole-purpose should be repair and wrecks repair...same as bergetigers.
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Offline Ghost

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Re: Patch 1.10 'Revolution'
« Reply #101 on: May 24, 2010, 02:47:01 PM »
Quote
the unit symbol for the ISU is missing (just blue)
Odd cause I just tested it and its there
it wasn't. but i'll test it again  ;)

Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline Paciat

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Re: Patch 1.10 'Revolution'
« Reply #102 on: May 24, 2010, 03:26:14 PM »
...but is not there a room to buy some upgrade for ingeys to repair quicker (like in PE andvanced repair)? Or even like british sappers have an Overepair (buyable for munitions on each separate squad)? That would be a solution for non-breaktrough player.

What im pointing at is from my angle the now not needed mechanics. Because you dont need two builder units...ingeys lasts longer and have rifles so they are more efficient as frontline builders than mechanics with pistols only. Even you can upgrade them to Sturmovie. And when you need mines youll buy Tank Hunters squad. I think that they sole-purpose should be repair and wrecks repair...same as bergetigers.
Mechanics should have their wreck repair ability back but they should do it slower than 1.04.

Both PE and Soviets have no medics to get zombie soldiers so both should be able to make zombie tanks.

1 thing I cant agree with is an "upgrade for ingeys". They are too cheap to repair faster than Engees/Pios.

Offline SavageWorld

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Re: Patch 1.10 'Revolution'
« Reply #103 on: May 24, 2010, 05:58:09 PM »
The ISU-152 is a big pink square on the tactic map. It looks very stupid.

Offline Akalonor

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Re: Patch 1.10 'Revolution'
« Reply #104 on: May 24, 2010, 07:03:32 PM »
Yeah why not a big blue Triangle?
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