Company of Heroes: Eastern Front

Author Topic: Patch 1.10 'Revolution'  (Read 29849 times)

Offline wordsmith

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Re: Patch 1.10 'Revolution'
« Reply #60 on: May 23, 2010, 01:18:00 PM »
I agree with Paciat, this Sherman is quite strong and easy to get. He got good idea with leased Jeep (scout unit), or you could consider leased Truck (10men capacity) - which would be able to move troops fast on battlefield and it would certainly fit into Breakthrough doctrine which should be offensive and fast move based.

Offline Zerstörer

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Re: Patch 1.10 'Revolution'
« Reply #61 on: May 23, 2010, 01:25:28 PM »
Regarding units:
I believe this wasn't the intention but Guards (6men) costs 340MP and Shock guards (7men+Cover fire) (after upgrade in Armory) costs only 300MP.

An oversight by the coders sadly
Quote
Another unit - Ingenery after Sturm.ing. upgrade in Amrory it is possible to upgrade them with flamethrowers. It works only for non-upgraded Ingenery NOT for Sturmovie Ingenery which I find little odd because this should be Urban Warfare doctrinal only...

These are now two seperate units! Flamethrower is on a weaker support unit, while PPS are on a resilient assault unit. Doctrine allows you to field what is essentially a specialized assault unit with 2 flamers which is of course alot different again than the other two.
Only thing I'd be tempted to change would be to make the Sturmovies a bit more 'combat pure unit' by removing their ability to construct buildings but retaining the repair and razor wire etc...

The sherman is a NEW MODEL not a reskin. It just needs a bit more tweaking to the stats and cost correction(see above it was supposed to cost 620).
A transport vehicle was discussed but we decided against it.
« Last Edit: May 23, 2010, 01:31:52 PM by Zerstörer »
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Offline Red_Stinger

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Re: Patch 1.10 'Revolution'
« Reply #62 on: May 23, 2010, 01:44:20 PM »
It would be more clear if normal ingeneers can have only one flamethrower, and urban assault sturmovie can have 2 flamethrower.
I agree there should be 'combat pure unit' like Zerstorer said, but what about give all ingeneers demolition charge in case of satchel charge (and give it to partisan) ? No one answer me about this: what does it sound ?

EDIT: I've noticed that firebase still cost 15 population
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Offline Raider217

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Re: Patch 1.10 'Revolution'
« Reply #63 on: May 23, 2010, 01:54:46 PM »
Just on the lend-lease sherman is it supposed to be first in the breakthrough tree because mechanics as the first unlock would make more sense

Edit:
-Non-upgraded PTRD teams have the reinforcement description etc of a CW infantry section
-I'll also confirm that firebase is 15 Pop
« Last Edit: May 23, 2010, 02:55:46 PM by Raider217 »



Offline wordsmith

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Re: Patch 1.10 'Revolution'
« Reply #64 on: May 23, 2010, 02:17:16 PM »
These are now two seperate units! Flamethrower is on a weaker support unit, while PPS are on a resilient assault unit. Doctrine allows you to field what is essentially a specialized assault unit with 2 flamers which is of course alot different again than the other two.
Only thing I'd be tempted to change would be to make the Sturmovies a bit more 'combat pure unit' by removing their ability to construct buildings but retaining the repair and razor wire etc...

Ok now it is more clear, I thought it was a bug. However it would change a tactics slightly because Urban doctrine would be less used IMO. What about if Flamethrower in Urban doctrine would be available as upgrade to Strelky or Guards then?

Offline SavageWorld

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Re: Patch 1.10 'Revolution'
« Reply #65 on: May 23, 2010, 02:39:53 PM »
The new Sherman looks awesome and Russia need a 3 CP tank counter. I think it will be a cool unit when it has been balanced.

It seems like the sniper doesn't give as much damage to the Commander as he used to can anyone confirm this? It is hard to tell when it takes 3 shoot to kill him.

Many units has no hotkey and T-70 and T-90 have the same hotkey.

I think that that Strelky Rush might be to powerful.

Like most of patch so far.

Offline Paciat

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Re: Patch 1.10 \'Revolution\'
« Reply #66 on: May 23, 2010, 04:11:09 PM »
There are some things that bother me exept a Sherman ballance bug.

1. All ammo upgrades from armory now cost only half of what they cost earlier. Sure fuel cost was added but ammo is not an important strategic resource anymore. I think that armory ammo costs should be raised to 75% of the prices from 1.04 (+50% of current 1.10 prices). Of course fuel costs should stay as they are.

2. Soviet WSC costs no fuel so its easy to get strelky quickly. Noone will spam constripts anymore to they should have 0 pop (1 pop for NKWD) like they were in 1.04.

3. IS-2 with Strelky support is so easy to get. Only 40+75 fuel (faster than in 1.04) and you can build the heaviest tanks in game. Wehrmacht wont even have Stugs then.

Both Sherman and Heavy tank upgrade need to have higher costs. 1.11 is needed badly.

Post Merge: May 23, 2010, 04:33:08 PM
The new Sherman looks awesome and Russia need a 3 CP tank counter. I think it will be a cool unit when it has been balanced.

It seems like the sniper doesn't give as much damage to the Commander as he used to can anyone confirm this? It is hard to tell when it takes 3 shoot to kill him.

Many units has no hotkey and T-70 and T-90 have the same hotkey.

I think that that Strelky Rush might be to powerful.

Like most of patch so far.
Commisar has KCR and UKs officers heroic armor but much more HP (150!). Im suprised that only 3 shots are needed.

As for the Sherman, sure 1.04 Soviet needed something but that something is not an upgunned medium tank.
A BA-10 (counter to PE ACs and halftracks) would be great.
M-8 armor, 250HP, T-70 gun and 300MP cost and as slow as katiusha.

Now when teching has changed Soviets can allways get tank hunters/ZIS-2 (anyone can get that much fuel) or T-70/SU-85 and then SU-100.
« Last Edit: May 23, 2010, 04:33:08 PM by Paciat »

Offline SavageWorld

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Re: Patch 1.10 \'Revolution\'
« Reply #67 on: May 23, 2010, 05:01:22 PM »
There are some things that bother me exept a Sherman ballance bug.

1. All ammo upgrades from armory now cost only half of what they cost earlier. Sure fuel cost was added but ammo is not an important strategic resource anymore. I think that armory ammo costs should be raised to 75% of the prices from 1.04 (+50% of current 1.10 prices). Of course fuel costs should stay as they are.

2. Soviet WSC costs no fuel so its easy to get strelky quickly. Noone will spam constripts anymore to they should have 0 pop (1 pop for NKWD) like they were in 1.04.

3. IS-2 with Strelky support is so easy to get. Only 40+75 fuel (faster than in 1.04) and you can build the heaviest tanks in game. Wehrmacht wont even have Stugs then.

Both Sherman and Heavy tank upgrade need to have higher costs. 1.11 is needed badly.

Post Merge: May 23, 2010, 04:33:08 PM
The new Sherman looks awesome and Russia need a 3 CP tank counter. I think it will be a cool unit when it has been balanced.

It seems like the sniper doesn't give as much damage to the Commander as he used to can anyone confirm this? It is hard to tell when it takes 3 shoot to kill him.

Many units has no hotkey and T-70 and T-90 have the same hotkey.

I think that that Strelky Rush might be to powerful.

Like most of patch so far.
Commisar has KCR and UKs officers heroic armor but much more HP (150!). Im suprised that only 3 shots are needed.

As for the Sherman, sure 1.04 Soviet needed something but that something is not an upgunned medium tank.
A BA-10 (counter to PE ACs and halftracks) would be great.
M-8 armor, 250HP, T-70 gun and 300MP cost and as slow as katiusha.

Now when teching has changed Soviets can allways get tank hunters/ZIS-2 (anyone can get that much fuel) or T-70/SU-85 and then SU-100.
I agree with everything you say even the critic of my own post, but I still think that the Sherman looks to good to throw out.

About the officer, well it used to only take 3 shoot, which was good. But I think it might have been change in this patch.

One way to make the IS-2 come out later would be to require the Medium Range Support upgrade, if the Support Barracks was 20 fuel more expensive it would come out. 40+75+20+40+135 fuel = 210 + extra upgrades.
Compared to panzer 35+50+50+50+80 fuel = 265 + extra upgrades.

Offline Soviet_Justice

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Re: Patch 1.10 'Revolution'
« Reply #68 on: May 23, 2010, 05:04:25 PM »
A couple of my observations:

1. Lend-lease Sherman. Way too cheap, should come after mechanics in the doc tree, 1 shoots PE halftracks (not 100% sure about this). Also, I don't quite like the concept. Now everybody is going to rush to L-L Sherman, and the most awesome unit in this mod - the T-34 tank rider - will be seldom used. I mean, Eastern front is not about the freaking Shermans running around, it's about the MVP tank of WW2 - T-34!

I have other points, but right now I have to run, I'll post a little bit later :)

Offline cephalos

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Re: Patch 1.10 'Revolution'
« Reply #69 on: May 23, 2010, 05:21:05 PM »
Tell me, what's the point of making conscripts ( 200mp 8 pop) if we can make far more powerful strelky ( 250mp 7 pop)? At the beginning of the game spamming conscripts was obvious because they were CHEAP - noone cared about pop but resources. Later conceripst were used as mass distraction. So now there is no use of them in later stages of game.
BTW, nice sherman.

Offline funnyme

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Re: Patch 1.10 'Revolution'
« Reply #70 on: May 23, 2010, 05:30:40 PM »
Hi,

It would help if some uploaded a torrent file ...

Regards
funnyme
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Offline Akalonor

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Re: Patch 1.10 'Revolution'
« Reply #71 on: May 23, 2010, 05:31:47 PM »
Now that the support Barracks is only 200 mp I can skip spamming conscipts and spam more powerful Strelky :)
@ Funnyme , do you mean of Coh? Because the mod installer is on the forum somewhere.
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Offline Paciat

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Re: Patch 1.10 \'Revolution\'
« Reply #72 on: May 23, 2010, 05:43:57 PM »
One way to make the IS-2 come out later would be to require the Medium Range Support upgrade, if the Support Barracks was 20 fuel more expensive it would come out. 40+75+20+40+135 fuel = 210 + extra upgrades.
Compared to panzer 35+50+50+50+80 fuel = 265 + extra upgrades.
The problem with youre IS-2 solution is that you will not have to sacrifice anything while wehrmaht should piospam and build TierIV (no tier I, II, III).

There are more balance bugs:
4. Strelky own PE 3 man squads. Strelky apear too early in the game.
5. T-70 is a PE AC killer just like Stuart/Staghound but its earlier. Soviets can get a SU-85 very fast for AT duties too. Both T-70 and T-90 should cost 10 more Fuel (35) and be as efective vs halstracks/ACs as US M-8/T-17.

Offline Red_Stinger

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Re: Patch 1.10 'Revolution'
« Reply #73 on: May 23, 2010, 05:50:37 PM »
I like the fact that you can get OR easily spammable conscript (you can only build the soviet tent) OR more reliable strelky.

If you want to spam cheap but crap infantry, take conscript.
If you want to have more powerful infantry, you can get SSB which cost 200MP and time: you have less infantry and the ennemy have more time to cap and secure territories.

But I agree that conscript should take 1 or 0 pop.
And strelky should have an higher construction time.

 
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Offline SavageWorld

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Re: Patch 1.10 \'Revolution\'
« Reply #74 on: May 23, 2010, 06:20:22 PM »
The problem with youre IS-2 solution is that you will not have to sacrifice anything while wehrmaht should piospam and build TierIV (no tier I, II, III).
And the fuel you start with to build tier 1 for 25 fuel you can have tier 2 as well. I don't think it can solve the problem but it can be a part of the solution, it is dangerous to make to big changes to the game I know that it is hard to imagine but we might end up with USSR being UP.
We could properly make the tank hall cost 50 fuel and the Heavy tank upgrade cost a 100 so the total cost would be 245 fuel. I would properly still be a little OP but you might be able to counter it. alternatively you could have the heavy tank upgrade cost 150 fuel so it would cost 225 fuel to get it, but I fear that it would be too much of a gamble to go for it.

I like the fact that you can get OR easily spammable conscript (you can only build the soviet tent) OR more reliable strelky.

If you want to spam cheap but crap infantry, take conscript.
If you want to have more powerful infantry, you can get SSB which cost 200MP and time: you have less infantry and the enemy have more time to cap and secure territories.
As it is now I don't think it is a fair trade off. Going Strelky is better, the extra build time is not a big deal, you start the game with a MP advantage. In addition it is much easier to go over to middle game, because you have the Support Barrack.