Regarding units:I believe this wasn't the intention but Guards (6men) costs 340MP and Shock guards (7men+Cover fire) (after upgrade in Armory) costs only 300MP.
Another unit - Ingenery after Sturm.ing. upgrade in Amrory it is possible to upgrade them with flamethrowers. It works only for non-upgraded Ingenery NOT for Sturmovie Ingenery which I find little odd because this should be Urban Warfare doctrinal only...
These are now two seperate units! Flamethrower is on a weaker support unit, while PPS are on a resilient assault unit. Doctrine allows you to field what is essentially a specialized assault unit with 2 flamers which is of course alot different again than the other two. Only thing I'd be tempted to change would be to make the Sturmovies a bit more 'combat pure unit' by removing their ability to construct buildings but retaining the repair and razor wire etc...
The new Sherman looks awesome and Russia need a 3 CP tank counter. I think it will be a cool unit when it has been balanced.It seems like the sniper doesn't give as much damage to the Commander as he used to can anyone confirm this? It is hard to tell when it takes 3 shoot to kill him. Many units has no hotkey and T-70 and T-90 have the same hotkey. I think that that Strelky Rush might be to powerful.Like most of patch so far.
There are some things that bother me exept a Sherman ballance bug.1. All ammo upgrades from armory now cost only half of what they cost earlier. Sure fuel cost was added but ammo is not an important strategic resource anymore. I think that armory ammo costs should be raised to 75% of the prices from 1.04 (+50% of current 1.10 prices). Of course fuel costs should stay as they are.2. Soviet WSC costs no fuel so its easy to get strelky quickly. Noone will spam constripts anymore to they should have 0 pop (1 pop for NKWD) like they were in 1.04.3. IS-2 with Strelky support is so easy to get. Only 40+75 fuel (faster than in 1.04) and you can build the heaviest tanks in game. Wehrmacht wont even have Stugs then.Both Sherman and Heavy tank upgrade need to have higher costs. 1.11 is needed badly.Post Merge: May 23, 2010, 04:33:08 PMQuote from: SavageWorld on May 23, 2010, 02:39:53 PMThe new Sherman looks awesome and Russia need a 3 CP tank counter. I think it will be a cool unit when it has been balanced.It seems like the sniper doesn't give as much damage to the Commander as he used to can anyone confirm this? It is hard to tell when it takes 3 shoot to kill him. Many units has no hotkey and T-70 and T-90 have the same hotkey. I think that that Strelky Rush might be to powerful.Like most of patch so far.Commisar has KCR and UKs officers heroic armor but much more HP (150!). Im suprised that only 3 shots are needed.As for the Sherman, sure 1.04 Soviet needed something but that something is not an upgunned medium tank.A BA-10 (counter to PE ACs and halftracks) would be great.M-8 armor, 250HP, T-70 gun and 300MP cost and as slow as katiusha.Now when teching has changed Soviets can allways get tank hunters/ZIS-2 (anyone can get that much fuel) or T-70/SU-85 and then SU-100.
OSTHEER IS DONE WHEN IT'S DONE!
One way to make the IS-2 come out later would be to require the Medium Range Support upgrade, if the Support Barracks was 20 fuel more expensive it would come out. 40+75+20+40+135 fuel = 210 + extra upgrades. Compared to panzer 35+50+50+50+80 fuel = 265 + extra upgrades.
The problem with youre IS-2 solution is that you will not have to sacrifice anything while wehrmaht should piospam and build TierIV (no tier I, II, III).
I like the fact that you can get OR easily spammable conscript (you can only build the soviet tent) OR more reliable strelky.If you want to spam cheap but crap infantry, take conscript.If you want to have more powerful infantry, you can get SSB which cost 200MP and time: you have less infantry and the enemy have more time to cap and secure territories.