Company of Heroes: Eastern Front

Author Topic: Patch 1.10 'Revolution'  (Read 29846 times)

Offline Mad hatters in jeans

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Re: Patch 1.10 'Revolution'
« Reply #45 on: May 23, 2010, 03:01:29 AM »
Hi, i've played this Mod on 1.04 and i found a number of balance issues.

I've just played this new one 1.1, and i must say i'm impressed, the upgrades for the Russian units are definitely more balanced, and i love the Guards now they are very useful.
Also like the changes to the Firebase.
Played a few matches as the soviets. prettygood, plus the ability to put outposts on strategic points (why don't they show increased output on Manpower ones?) is again clever and better than before.

The Sherman tank is good and can help in a pinch but i don't rely on it. I have noticed the AI spams these. I think in maps with limited fuel they will be incredibly useful.

Also for the map kursk is there any larger versions of it out there? i find it rather paltry for the supposed epic final gasp of the Germans in Russia and the Russian defences.

I'd also like to thank whoever sorted the ingenery. I still find the tank-hunters a little weak unless i micro them.

oh and i do like being able to target areas with mortars now.

I found a bug in one game, (you know those points you accumulate over time from killing units and making buildings?) well I couldn’t accumulate more than 4, so I was unable to call in a juggernought tank.
And every time I’ve played a game it crashed afterward this did not happen in previous patch 1.04.
I do like the rank score thing so I can see how many games I have played.

Offline Blackbishop

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Re: Patch 1.10 'Revolution'
« Reply #46 on: May 23, 2010, 03:10:04 AM »
Nice patch :P... a have a few "bugs", i didn't have the sherman  one, but i got another on the T90. The ISU icon is missing, tank riders doesn't show the pop cost. I don't know if someone have also seen this, if not maybe i have corrupted files.

By the way, when you upgrade the strelky to banner strelky, it affects to all these units on the field or just the new ones?

@Mad hatters in jeans
as far as i know the manpower points didn't get a boost just became "secure".

P.S. The sherman is great!! :D
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Offline Mad hatters in jeans

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Re: Patch 1.10 'Revolution'
« Reply #47 on: May 23, 2010, 03:19:10 AM »
Nice patch :P... a have a few "bugs", i didn't have the sherman  one, but i got another on the T90. The ISU icon is missing, tank riders doesn't show the pop cost. I don't know if someone have also seen this, if not maybe i have corrupted files.

By the way, when you upgrade the strelky to banner strelky, it affects to all these units on the field or just the new ones?

@Mad hatters in jeans
as far as i know the manpower points didn't get a boost just became "secure".

P.S. The sherman is great!! :D
ah thanks.

Would you be able to tell me something about the Russian Sturmovoik (or however you spell it) air attack special, is it normal for it to attack your own armour if it’s in the selected target zone?

Btw I love love love love this ability. My friend and I played a match a few days ago we were getting pounded by the German AI (we lost btw) anyways I created a mini-concentration camp with barbed wire and tank traps, my friend spawned the Tank/bunker thing KV2 something unstoppable. Which destroys tank traps so I had to fill in the gaps with mines.

Anyways the enemy come a knocking with tons and tons of armour and inf (this being before the new mod) and I use the ability.


Oh my god. It decimated a good 10 armour pieces in our deployment zone and wiped a good 40 infantry out in one go!
It was epic.

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Re: Patch 1.10 'Revolution'
« Reply #48 on: May 23, 2010, 03:41:28 AM »
Hetzer gun has Identical gun to a PzIV and an MG that fires in all directions which is quite effective...appart from the range upgrade it get and the APCr which make it even better than a Pz IV

Churchill....assuming you face the enemy can take shreck hits all day.
And no in RL churchills were crap...tracks were too easily damaged..turret got stuck too easily even by its own tracks and the 6pdr or 75mm was not good even vs a PZIV H/J uness you came awefully close...too close...

Wow are you sure about the Hetzer cannon being equal to the P4 cannon?  I've really never seen it as effective as the P4.  Anyhow, it will never be as good as the P4; because of its lack of a turrent, it can get circlestrafed by infantry and tanks alike.  I've never seen the Hetzer MG as being even close to effective either...well...P4 MG sucks too for that matter anyways.

No one with a decent skill level is going to face the Churchill in the front with shrecks.  Its speed lets it be taken advantage of in many ways and a single PAK and 1 shreck is usually enough to deter it from offensive purposes.  With the USSR Sherman on the other hand, a single PAK and 1 shreck is absolutely not enough to deter it.

While a Churchill or a Hetzer is never meant to be a mainline battle tank in the game like the P4, the current stats of the USSR Sherman makes it a valid, full-fledged battle tank.

Finally Robotnik in one of the previous posts also mentioned the stats of the USSR Sherman...
« Last Edit: May 23, 2010, 03:45:54 AM by Chancellor »

Offline HyperSniper999

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Re: Patch 1.10 'Revolution'
« Reply #49 on: May 23, 2010, 04:47:13 AM »
Where's the Lend Lease Sherman?
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."

Offline BDNeon

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Re: Patch 1.10 'Revolution'
« Reply #50 on: May 23, 2010, 05:35:27 AM »
Ugh, first match went ok, 2nd match crashed within 2 minutes of starting.

Can balancing take a backseat while you guys try to figure out what's making this game crash so much?

Offline xenotype

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Re: Patch 1.10 'Revolution'
« Reply #51 on: May 23, 2010, 06:30:48 AM »
I can confirm that the crashes are back, first game crashed.

Offline Raider217

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Re: Patch 1.10 'Revolution'
« Reply #52 on: May 23, 2010, 06:35:26 AM »
First game crashed right as it ended and was loading back to main page second crashed within first 10 mins, didnt bother after that



Offline omya

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Re: Patch 1.10 'Revolution'
« Reply #53 on: May 23, 2010, 08:23:18 AM »
hey guys if i want to reinstall do i still need old updates n ef setup 1.0 or dis new ef setup 1.10 will do ??
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Offline WartyX

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Re: Patch 1.10 'Revolution'
« Reply #54 on: May 23, 2010, 09:14:42 AM »
Causes for the new crashing problem will take top priority. Post as many details as you can into the Bugs subforum to help us identify the problem and sort it quickly. It shouldn't be anything too major because the dev version was extensively tested and to my knowledge, never crashed.

Offline tobier

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Re: Patch 1.10 'Revolution'
« Reply #55 on: May 23, 2010, 11:25:32 AM »
Those having crashes may have other mods conflicting with EF, such as a skin mod?

Offline Headlock

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Re: Patch 1.10 'Revolution'
« Reply #56 on: May 23, 2010, 11:38:00 AM »
Beg pardon, but Zhytomir is NOT fixed - AI still gets jammed up on one of the foot bridges (the one beside the marshy area).

Probably best to simply put in a decent, vehicle size bridge....

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Offline wordsmith

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Re: Patch 1.10 'Revolution'
« Reply #57 on: May 23, 2010, 01:03:02 PM »
Good work with new skins, I will use those in my next Comic Book "Steel Monster". This time it will be also from Soviet point of view.
 
Regarding crashes:
when played 1st time 1.10 it crashed too, after battle when loading screen appeared... as someone here wrote and this disn't happend before it's a new one. It had to hard reset pc.

Regarding units:
I believe this wasn't the intention but Guards (6men) costs 340MP and Shock guards (7men+Cover fire) (after upgrade in Armory) costs only 300MP.

Another unit - Ingenery after Sturm.ing. upgrade in Amrory it is possible to upgrade them with flamethrowers. It works only for non-upgraded Ingenery NOT for Sturmovie Ingenery which I find little odd because this should be Urban Warfare doctrinal only...

Offline SavageWorld

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Re: Patch 1.10 'Revolution'
« Reply #58 on: May 23, 2010, 01:04:40 PM »
Those having crashes may have other mods conflicting with EF, such as a skin mod?
Nope

Offline Paciat

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Re: Patch 1.10 'Revolution'
« Reply #59 on: May 23, 2010, 01:10:49 PM »
Lend-Lease Sherman - worst idea ever...
2-3 months ago there were alot of Lend-Lease topics.
Most of the forum, icluding some Devs said that a 3rd (if counting Calliopes and Crocs 5th) Sherman is a bad idea.

I understand that Re-skinning a Sherman was easier than makind a T-28 or a Lend-Lease Valentine but who needs a Sherman when you have T-34 tank riders on the other side of the tree.

Dont know what was wrong with Mechanics Salvaging (exept they were doing it too fast) or with IS-2 digging in (just lower the turret rotation speed).

Now Sherman costs 120 MP less than other tank call-ins, its available at 3 CPs like a slower 57mm Churchill (very needed for the British to defend from PE light armor rushes - Soviets have Tank Hunters for that reason).
This Sherman is in fact a better all around tank than anything that UK has.

If M4 will stay in Soviet service is should be more expensive (600MP), cost 4 CPs (Like a Hetzer/Wirblewind) and be on the same side of the tree as all armor call-ins (Just like in Blitz doctrine or old Armor company when Calliopes main gun was still operational - vanilla COH times).

Or just replace It with a Lend-Lease jeep call-in (220MP, 1CP).