Company of Heroes: Eastern Front

Author Topic: Patch 1.10 'Revolution'  (Read 29854 times)

Chancellor

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Re: Patch 1.10 'Revolution'
« Reply #30 on: May 23, 2010, 12:25:58 AM »
Chill pill-
1)No one said everything is now perfect
2) Play for at least a week..not 1 hour to get used to things and then 'complain'...I mean...give feedback
3)This is a step stone as costs and other things will be improved in the next patch when we take into account retreat and vet...

The role of the sherman is somewhat similar to Churchill/hetzer/rangers/storms....aka its the 'Aww shit caught with my pants down I have no AT' button
Its supposed to come at 3 CPs. Cost should have been the one I mentioned to avoid spaming. Also the idea is that if you go down that tree you essentially forgo the tankriders until much later...and you're more likely to go down that side ad get the ISU before you get to the tankriders...which balances things out...
Less hit points but long ranged gun give it a purpose even if you research T34s...
Some tweaking may be needed though...

That's cool but imo the Sherman is much more effective than the Hetzer or Churchill, and at 620 its not much of a difference in terms of cost.  I guess if it is supposed to come at the same time as a Hetzer or Churchill, then shouldn't it have the same overall effectiveness as those tanks?  IMO the Sherman is better than those tampon tanks performance-wise.  You see, those tanks are supposed to be "undesired", where you only call them in if you absolutely have to stop the bleeding.  In vCoH, spamming Churchills is supposed to suck due to their low combat effectiveness.  Spamming Shermans (for relatively the same price as spamming Churchills) on the other hand, does not suck at all.

In regards to the Strelky, I guess I'll play more and find out, but at the moment I still stand by my word on those.

Also, minor issue, with 1.10 I'm getting some crashes that I have never experienced with the previous patches.  I am running on the same graphics settings as the previous patch too.  Is this just me?
« Last Edit: May 23, 2010, 12:41:43 AM by Chancellor »

Offline PSIHOPAT

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Re: Patch 1.10 'Revolution'
« Reply #31 on: May 23, 2010, 12:34:49 AM »
Same here;i have problem with this patch. Seven from eight games played until now has stuck,sometimes at the end of the game,and sometimes in the middle.

No problem i had with previous patch,but now is unplayable.

Ah...by the way...=>when the game became "frozen",this "phenomenon"happen with my PC and i am forced to restart.Alt+tab,Alt+F4,Ctrl+Alt+Del...don't work....
« Last Edit: May 23, 2010, 12:40:21 AM by PSIHOPAT »

Offline Zerstörer

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Re: Patch 1.10 'Revolution'
« Reply #32 on: May 23, 2010, 12:38:26 AM »
Just to clarify...cause the EF sherman is very different than the US version...it has 136 less hit points...no 50 cal making its Ai and AT ability somewhat luck luster compared to a Hetzer...and certainly not half as resilient as a Churchill...are you sure its abilities don't seen a bit OP because you can currently spam it at 480mp....cause that's what it sounds like to me...

Hmmm odd, mine is alot more stable than it used to be...but taht's not something I know anything about...point the flak at Rizz  ;D
« Last Edit: May 23, 2010, 12:47:10 AM by Zerstörer »
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Offline Cranialwizard

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Re: Patch 1.10 'Revolution'
« Reply #33 on: May 23, 2010, 12:39:49 AM »
Rizz, Dragon, a few others, and I, also crashed while playing 4V4s.

I believe it may just be a few people, OR it may be an element in the mod that's causing it, about 30 minute in it crashed.

Can't speak for Rizz and company, but I am no longer experiencing crashes.
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Offline Sovereign

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Re: Patch 1.10 'Revolution'
« Reply #34 on: May 23, 2010, 12:42:45 AM »
Quote
Unfortunately, due to an overhaul of the whole launcher and update system, it must be downloaded from this site.
-Warty

Quote
Alt DL Links:

http://www.megaupload.com/?d=8JT9NKZ4
-Rizz

I'm confused.  :-\

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Offline Happycat

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Re: Patch 1.10 'Revolution'
« Reply #35 on: May 23, 2010, 12:50:05 AM »
Great patch but I'll seriously miss the huge masses of unupgraded conscripts and the zombie vehicles ability, it made some serious and fun battles. I guess I'll play a last couple of matches before upgrading. ;D

And was the soviet AI fixed?

Chancellor

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Re: Patch 1.10 'Revolution'
« Reply #36 on: May 23, 2010, 12:52:14 AM »
Just to clarify...cause the EF sherman is very different than the US version...it has 136 less hit points...no 50 cal making its Ai and AT ability somewhat luck luster to a Hetzer...and certainly not half resilient as a Churchill...are you sure its abilities don't seen a bit OP because you can currently spam it at 480mp....cause that's what it sounds like to me...

Hmmm odd, mine is alot more stable than it used to be...but taht's not something I know anything about...point the flak at Rizz  ;D

In regards to the Sherman, I'll play more to see, but yes I'm pretty sure its still better than a Hetzer or a Churchill.

CoH tank mgs suck real bad anyways and I could care less if it had an mg gunner or not; but the main issue when comparing the Sherman to the Churchill / Hetzer is that both of those tampon tanks have a major disability, such as the Churchill's speed and crap gun, or the Hetzer's lack of a turrent and also crap gun.

What you get instead is a tank with acceptable speed, acceptable gun, a turrent that rotates with acceptable speed; and still acceptable health.  In terms of the armor of the tank being toned down when compared to the Churchill's, one must realize that the Churchill is too slow to really circlestrafe / kite, while in the hands of a decent player, the lower armor of the Sherman can be negated by micro.  The Hetzer also cannot circle-strafe, and even if it was possible it has a crap gun with low accuracy against infantry and AT crew members.  Sure the Sherman might be toned down a bit, but its still more effective because it has none of those major disabilities as mentioned above.
« Last Edit: May 23, 2010, 01:01:00 AM by Chancellor »

Offline WartyX

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Re: Patch 1.10 'Revolution'
« Reply #37 on: May 23, 2010, 01:01:39 AM »
Quote
Unfortunately, due to an overhaul of the whole launcher and update system, it must be downloaded from this site.
-Warty

Quote
Alt DL Links:

http://www.megaupload.com/?d=8JT9NKZ4
-Rizz

I'm confused.  :-\

Well, I meant that you couldn't download via the Launcher. At the time of me writing that, the link on ModDB was the only one I was aware of.

Offline Akalonor

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Re: Patch 1.10 'Revolution'
« Reply #38 on: May 23, 2010, 01:07:15 AM »
Churchills were useless in most situations, they don't have very realistic armour IMO. And they are nearly easily destroyed, when RL churchills were able to take on Tigers.
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Offline Zerstörer

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Re: Patch 1.10 'Revolution'
« Reply #39 on: May 23, 2010, 01:38:03 AM »
Hetzer gun has Identical gun to a PzIV and an MG that fires in all directions which is quite effective...appart from the range upgrade it get and the APCr which make it even better than a Pz IV

Churchill....assuming you face the enemy can take shreck hits all day.
And no in RL churchills were crap...tracks were too easily damaged..turret got stuck too easily even by its own tracks and the 6pdr or 75mm was not good even vs a PZIV H/J uness you came awefully close...too close...
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Offline delmar77

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Re: Patch 1.10 'Revolution'
« Reply #40 on: May 23, 2010, 02:23:13 AM »
We have much to thank for the good work of yours. I will train this week to give a more accurate feedback.
I miss the spam recruits ..... however I thought the style of skills is similar to what I dreamed for the Eastern Front.

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Offline TheReaper

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Re: Patch 1.10 'Revolution'
« Reply #41 on: May 23, 2010, 02:30:42 AM »
Hi guys, I tried the mod and it's quite good. One thing I didn't like is the bug of the sherman turret:

A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu

I have all graphical deatils in minimum. What seems to be the problem?

Offline Shaq

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Re: Patch 1.10 'Revolution'
« Reply #42 on: May 23, 2010, 02:42:22 AM »
Why are people already calling the sherman op, It cannot do anything to heavy armor.

Offline SavageWorld

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Re: Patch 1.10 'Revolution'
« Reply #43 on: May 23, 2010, 02:50:14 AM »
First of all the patch look good, but I have one question for the developers. What was the though about giving Strelkys airborn armour? I have not played with this patch that much, but it seems like a bad idea.

Offline Jeff 'Robotnik' W.

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Re: Patch 1.10 'Revolution'
« Reply #44 on: May 23, 2010, 02:58:34 AM »
Why are people already calling the sherman op, It cannot do anything to heavy armor.

Speaking of the sherman i decided to take a look at its stats in corsix mod studio, and the number are a bit crazy for some of them

damage- 184 (damage for 76mm sherman for americans is about 78)
reload - 5-6 seconds
range- 60 (equivalent to the range of most AT guns) with a minimum range of 5 (which is odd for a tank)

also has a splash radius of 4.5, a 1.2 penetration bonus modifier at short range, and the target tables are similar to that of the regular 76mm sherman. the stats seem to be from a kind of sloppy copy and paste job and i think might need a second look at for such an early vehicle
« Last Edit: May 23, 2010, 04:38:45 AM by robotnik »