Company of Heroes: Eastern Front

Author Topic: Patch 1.10 'Revolution'  (Read 29940 times)

Offline Red_Stinger

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Re: Patch 1.10 'Revolution'
« Reply #15 on: May 22, 2010, 09:16:09 PM »
Hi everyone!

I've download the patch, and I've found some error/bugs:

-shock guard have still the slow down ability
-they still cost 300 MP
-I've dont see any leaders squad in some unit (it seem to me that only guard have a leader )

-Also, I found annoying that normal ingeneers can have flamethrowers while sturmovie need a doctrinal abilitie.
And ingeneers still have satchel charge in case of demolition charge (is this a wanted abilitie? )
Otherwise they are pretty well balanced now.

-Sherman are effectively easy to spam!!

-I'am so sick of the ridiculous strelky red banner, why the red banner isn't allowed to the command squad, when the player get PPS-43? (this is only my opinion, lets see others ^^')

-I was very disapointed: there isn't DP-28 or ZIS-2 skin --> useless comment I know, but I wanted to signal it

-T34/85 are insane against panzers! I've sent two of them in the mid of the battlefield and they destroyed 2 panthers and 2 pzr'4!

-The upgrade system is well-though : very good job! :)

However this is a great patch: game mechanics are preserved, and new skin ( I like particularly guard and ingeneers skin ) are great! Thanks to developers!!!
"Du sublime au ridicule, il n'y a qu'un pas"
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Offline BDNeon

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Re: Patch 1.10 'Revolution'
« Reply #16 on: May 22, 2010, 09:29:14 PM »
The red banner MAKES the strelky. No way should it be removed.

Offline 250.Inf. Div.

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Re: Patch 1.10 'Revolution'
« Reply #17 on: May 22, 2010, 09:34:10 PM »
I remember when I suggested the reinforcement sherman tank and some did not seem a good idea but now I really love  :P.
Very good work and thanks.

Offline Ghost

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Re: Patch 1.10 'Revolution'
« Reply #18 on: May 22, 2010, 09:38:24 PM »
some more bugs:
  • the name for the smg upgrade of the command squad is missing "$......no range"
  • the name of the sherman call-in is missing "$......no range"
  • the tooltip for the DP28 upgrade for the unit is missing "$......no range"
  • the unit symbol for the ISU is missing (just blue)
  • was mentioned before: no model for the DP28

ps: i have the german version (maybe some things are not missing in the english version... ???)
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline Zerstörer

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Re: Patch 1.10 'Revolution'
« Reply #19 on: May 22, 2010, 09:42:30 PM »
Shermans were supposed to be 620mp....So they shouldn't be easy to spam. No more than hetzers/Storms/rangers/Churchills
Quote
-Also, I found annoying that normal ingeneers can have flamethrowers while sturmovie need a doctrinal abilities
That's because they are two different units with different abilities now

Quote
-T34/85 are insane against panzers! I've sent two of them in the mid of the battlefield and they destroyed 2 panthers and 2 pzr'4!

That can't be, they only received a minor pen increase against panthers and that's it!
Quote
the unit symbol for the ISU is missing (just blue)
Odd cause I just tested it and its there

Anything that goes contrary to the changelog is indeed an oversight, sorry!
« Last Edit: May 22, 2010, 10:03:51 PM by Zerstörer »
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R.I.P Loran Korn - A very brave and talented guy
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Offline PSIHOPAT

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Re: Patch 1.10 'Revolution'
« Reply #20 on: May 22, 2010, 09:55:48 PM »
One little thing : AI can,and use retreat with soviets but player can't.

Offline Zerstörer

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Re: Patch 1.10 'Revolution'
« Reply #21 on: May 22, 2010, 09:58:56 PM »
Yeah its a known side effect due to the way we implemented the ability to use prop war in this patch. Its not much of an issue really and will be fixed next patch when we implement retreat feature

R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf

Offline Ghost

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Re: Patch 1.10 'Revolution'
« Reply #22 on: May 22, 2010, 10:05:53 PM »
Quote
the unit symbol for the ISU is missing (just blue)
Odd cause I just tested it and its there
it wasn't. but i'll test it again  ;)
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline Red_Stinger

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Re: Patch 1.10 'Revolution'
« Reply #23 on: May 22, 2010, 10:30:00 PM »
Ok after an other game I correct some thing:

-Guard cost 340MP (I've said hey still cost 300MP :wrong!)

-An other bug, strange but personnaly I like it: upgraded strelky with PPSH dont have red banner!

-In the french version numerous description are like El Tigre said: there is some "$;.....no range" ( I dont know for other version )

-For the T34/85: now I remember that AI was always moving panzers, while their turret cant fire very often! Sorry for confusion!

-In the Soviet Support Barrack, upgrade arent clear: when they say the "long range combat" unlock sniper and AT gun, it unlock AT infantry and sniper --> same for "close combat", it unlock mortars and AT infantry while its write that it unlock AT gun  and mortar.

EDIT: shermans are easily spammable, and very powerful! they have a long range, a good precision, a good fire rate, and are insane against infantry AND tanks!
Also I've noticed that when the sherman's main gun hit, say, a german AT gun, the tank's machinegun often finished off the target!
« Last Edit: May 22, 2010, 10:34:51 PM by Red_Stinger »
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Re: Patch 1.10 'Revolution'
« Reply #24 on: May 22, 2010, 10:32:00 PM »
How many CPs will the Sherman cost?  620 for a Sherman and 600 for a StuH or a Hetzer...very fair.  Lets use our brains and compare the units and their actual effectiveness...

750 manpower with a total cumulative of 5 CP (counting the first ability on the tree) on my watch is what is called "balanced"  Remember you don't even need a depot or a build time for the damn things.

AB armor for Strelky right off the bat and a 100 munis 25 fuel universal upgrade...why not just stop pretending they actually have to earn it and just give it to them right off the production line?  This is ridiculous.  American rifles get universal BARs that cost more but no universal elite armor.  Germans get vet but no universal weapons.  Wtf do the Strelky get?  Universal weapons stronger than BARs, and universal AB armor.  Give either universal elite armor upgrade and make them buy the damn weapons individually like Wehr or give them universal weapons upgrade and make them earn the vet / armor individually like USA.

Cut the BS and stop avoiding this topic.
« Last Edit: May 22, 2010, 10:42:31 PM by Chancellor »

Offline WartyX

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Re: Patch 1.10 'Revolution'
« Reply #25 on: May 22, 2010, 10:43:47 PM »
Nobody has given you any 'BS' and nobody is ignoring you. CoH isn't Top Trumps - there is more to balance than a single units' armour and upgrade cost.

Offline Headlock

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Re: Patch 1.10 'Revolution'
« Reply #26 on: May 22, 2010, 10:47:36 PM »
"Cut the BS and stop avoiding this topic."

Angry, ungrateful little tyke, aren't you?

You just got a superb upgrade to a superb mod, and allllll you can do is complain, whine, bitch, moan and get snotty.

Get your knickers out of their knot and calm down.

"Cut the BS"... who do you think you are, Anderson Cooper?

If you have issues then state them calmly and maturely.

Childish crap like the above shows little to no gratitude to those that put so much effort into this mod & patch.

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Re: Patch 1.10 'Revolution'
« Reply #27 on: May 22, 2010, 10:52:59 PM »
Nobody has given you any 'BS' and nobody is ignoring you. CoH isn't Top Trumps - there is more to balance than a single units' armour and upgrade cost.

Yea you and Headlock are right.  My apologies.

Offline Zerstörer

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Re: Patch 1.10 'Revolution'
« Reply #28 on: May 22, 2010, 11:07:45 PM »
Chill pill-
1)No one said everything is now perfect
2) Play for at least a week..not 1 hour to get used to things and then 'complain'...I mean...give feedback
3)This is a step stone as costs and other things will be improved in the next patch when we take into account retreat and vet...

The role of the sherman is somewhat similar to Churchill/hetzer/rangers/storms....aka its the 'Aww shit caught with my pants down I have no AT' button
Its supposed to come at 3 CPs. Cost should have been the one I mentioned to avoid spaming. Also the idea is that if you go down that tree you essentially forgo the tankriders until much later...and you're more likely to go down that side ad get the ISU before you get to the tankriders...which balances things out...
Less hit points but long ranged gun give it a purpose even if you research T34s...
Some tweaking may be needed though...
« Last Edit: May 22, 2010, 11:48:13 PM by Zerstörer »
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf

Offline maxi1991

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Re: Patch 1.10 'Revolution'
« Reply #29 on: May 22, 2010, 11:55:27 PM »
A Lebenszeichen from the Mod. That's fine.