Company of Heroes: Eastern Front

Author Topic: Flamethrowers, a new tank deterrent.  (Read 11014 times)

Offline Cranialwizard

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Re: Flamethrowers, a new tank deterrent.
« Reply #15 on: May 11, 2010, 04:11:04 AM »
The flames lasting on the ground last for about 2-5 seconds before becoming scorched flamed ground, only doing minimal damage.

Any damage received to infantry due to this explosion seems small, but I have NOT seen it's greater effects when units are suppressed/pinned.

Playing as the Wehrmacht:

I've had a Engineer squad finished off by their own flamethrower, their mistake.

2 of the men died, 1 with the flamer, and the flamer exploded.

The 3rd, who was seriously injured, crawled out of the arc of the MG who inflicted the wounds. He was lying in a pool of flames from the initial explosion. He did not bother to retreat, as I had a sniper acting as a "Scout" to pick off lone infantry squads. (Hold Fire, Dependent on my command to kill the weaker squads) The Engineer died on his own, and it looks as due to the flame, as shots had stopped after the death of the flamer.

This is just my own testimony, and I think it can make a difference, not a large one, but saves some effort. If that engineer retreated, there could be another flame at the door-step.

He had damned his partner.
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Offline Seeme

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Re: Flamethrowers, a new tank deterrent.
« Reply #16 on: May 11, 2010, 12:51:50 PM »
Did he have the flame thrower or did it blow up?
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Offline Cranialwizard

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Re: Flamethrowers, a new tank deterrent.
« Reply #17 on: May 11, 2010, 10:21:18 PM »
Sorry, let me clear this up:

1 Flamer Squad with 1 Regular, The MG ripped them both apart, but the Flamer squad went down first, releasing the explosion that killed the remaining man who was in the regular squad.
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Offline HolyHappiness

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Re: Flamethrowers, a new tank deterrent.
« Reply #18 on: May 12, 2010, 02:27:21 AM »
New idea based around that concept. If we can't change the flamethrower's power (we would have to change everyone's for balance as others have mentioned) here's a totally new concept that the Ostheer could use.
http://en.wikipedia.org/wiki/Abwehrflammenwerfer_42

I posted this elsewhere but is more relevant here. It's a flame booby trap, essentially flame mine that could cause multipurpose destruction. This could have it's damage states high without unbalancing the game. But with that being said, it would cost a bit more. Just a thought.
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Offline Akalonor

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Re: Flamethrowers, a new tank deterrent.
« Reply #19 on: May 12, 2010, 04:42:47 AM »
BK flamthrowers are godly :) They give a Flammer to a grenadier squad.
Back to EF, I think the devs should slightly modify the flamthrowers of all factions to do more damage to vehicles(hey no one will notice) (except if they read this post)
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Offline Blackbishop

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Re: Flamethrowers, a new tank deterrent.
« Reply #20 on: May 12, 2010, 07:12:08 AM »
BK flamthrowers are godly :) They give a Flammer to a grenadier squad.
Back to EF, I think the devs should slightly modify the flamthrowers of all factions to do more damage to vehicles(hey no one will notice) (except if they read this post)
hahaha... lol ;D... That reminds me Codename: Panzers, when the heat reaches some level the tank became unusable until it cools off.
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Offline Seeme

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Re: Flamethrowers, a new tank deterrent.
« Reply #21 on: May 12, 2010, 12:36:59 PM »
ITs always a good feeling when your flamers burn a nice tiger to put the crew in.( CODENAME: Panzers)

All in All, besides the fact that ef dosent want to affect the exsiteing fractions, it would be more work that the devs had to do.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Versedhorison

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Re: Flamethrowers, a new tank deterrent.
« Reply #22 on: May 13, 2010, 12:11:38 PM »
This Mod shouldn't change any of the game mechanics from the original game. Everyone would hate it and stop playing it.

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Offline Seeme

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Re: Flamethrowers, a new tank deterrent.
« Reply #23 on: May 13, 2010, 12:55:05 PM »
That harsh but I would still play it( as long as it was balenced).

I just think we should leave this alone but I like the mine trap thing. Good thinking
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Offline guynumber7

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Re: Flamethrowers, a new tank deterrent.
« Reply #24 on: May 13, 2010, 06:28:09 PM »
I know that in men of war, shooting a flamethrower or throwing a molotov on a tanks engine will set it on fire, which will burn out the hull/ fuel and even detonate the ammo. I do know that mloltovs were effetive vs tanks, so why noit flamethrowers.

Offline Akalonor

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Re: Flamethrowers, a new tank deterrent.
« Reply #25 on: May 14, 2010, 01:35:10 AM »
Maybe a Flamethrower *Special* squad that has increased flame damage?
like a Flame Ace.
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Offline WartyX

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Re: Flamethrowers, a new tank deterrent.
« Reply #26 on: May 14, 2010, 08:43:33 AM »
A unit which is deadly against Infantry, Light Vehicles, Tanks and Buildings, not to mention breaking the existing laws of fire in Company of Heroes? I'm not entirely sure that would be a great idea.

Offline Seeme

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Re: Flamethrowers, a new tank deterrent.
« Reply #27 on: May 14, 2010, 12:56:51 PM »
What a fun breaker...
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Akalonor

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Re: Flamethrowers, a new tank deterrent.
« Reply #28 on: May 15, 2010, 12:58:49 AM »
too bad that was the harsh reality of it, get sprayed with napalm and your dead.
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You Are a Rebel Spy and a traitor to the Empire!
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Offline Tarkka-ampuja

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Re: Flamethrowers, a new tank deterrent.
« Reply #29 on: May 15, 2010, 04:04:07 AM »
This would not work in EF. The game is focused on Offensive, Counter Offensives. Eg, Reactions, and Reactions. There would be no reaction to a unit that has no weaknesses. It breaks the balance of the game.