Company of Heroes: Eastern Front

Author Topic: guynumber7s ostheer concept (not rly complete)  (Read 5170 times)

Offline guynumber7

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guynumber7s ostheer concept (not rly complete)
« on: May 01, 2010, 09:48:41 PM »
Okay, im not very good with infntry or names so here i go anyways.

Ostheer Base of Operations
This HQ basically is a moderately armored "building" that has the ability to pack up and move, i.e a team of men disassembles the building and rebuilds it elsewhere. This can only be done once.

Opel Blitz Engineering Truck (250 MP)
The Opel Blitz engineering truck is a mobile repair/defense center. It is capable of building mines, dragons teeth, wire,(it deploys infantry to do so) and repairing vehicles at a quick rate. Has very low armor though.

Ostheer Pioneers (250 MP)
squad of 3 men that builds all ostheer structures. They have K98K's and once the "last Ditch effort" upgrade has been purchased can fire panzerfausts for 5 ammo.

Heer Command Post
T1 Building:
Builds:
Volksstrum (150mp?): Light Infantry Squad initially armed with K98K's. They can use the Entossflammenwerfer 46, a disposable flamethrower that shoots for 6 seconds, for 25 ammo. Once Last ditch effort is purchased, they are randomly issued VG 1-5's and MP3008's

PAK 35/36: (350 MP) Light AT gun.
Moves very fast and turns very fast. Also fires very quickly. Very effective aganist light vehicles, and okay aganist heavier ones if and only if it fires into their rear armor.
Two abilities: :  PZGR 43 shaped charge warhead, a powerful short ranged warhead that can penetrate any armor. (requires Shaped Charge Research) (25 ammo)
HE rounds: HE rounds are loaded into the pak for 20 seconds, causing increased damage to enemy infantry but less to vehicles (20 ammo)

Ostheer Scout (450 MP)
A man equipped with a camouflage suit, he runs quite fast, and once told to go prone, will be totally invisible to enemies except at very close ranges, however he will crawl slowly while prone. He is equipped with a suppressed MP40, which is surprisingly good against enemy infantry. He can also throw TNT for 45 ammo, which causes devastating damage to everything in the blast radius.

7.5 cm le.IG 18 (250 MP)
A unique howitzer that can fire in 2 modes: mortar or direct fire. In mortar mode it can shoot farther, but the shells arc and take longer. In direct fire mode, it is naturally better against things in the open. It takes a few seconds to change modes.

T2 Building: Motorized vehicle Position:
Panzer 2 "Luchs" (350MP 25 fuel)A fast scout tank equipped with a 20mm cannon, it is great against enemy infantry and has okay AT ability
APCR ammo: temporarily boost effectiveness against enemy vehicles (35 ammo)



SWS halftrack
A halftrack capable of carrying men. They can fire their weapons out. It can be upgraded with a 3.7cm flak 43 but it loses its carrying ability. (upgrade costs 50 ammo)
-can also be upgraded to be a 10cm NBW 35 carrier, a heavy mortar in between power of the standard mortar and the USSR heavy mortar (60 ammo)

Strumsquad:heavy infantry (400 mp)
5 men squad that can do many different things
Initially armed with K98Ks: BUT

-can be equipped with MG34S HMG, which is great vs infantry, but it takes 2 seconds to set up. (50 ammo)

-can be equipped with STG44 w Vampir sight, which enables accurate fire from a single man (more accurate Mp44)  (45 ammo)

-can be equipped with schiessbecher launcher, which enables use of incendiary rifle grenades (like brit rifle grenade launcher but incendiary) They can also switch to AT rifle grenades, which are effective vs enemy armor. (requires shaped charge technology)

Panzer III(50 fuel 450 mp)
Medium tank of the ostheer. Initially armed with 50mm kwk 39 L43, good vs all targets but great vs none. Can be individually upgraded for 60 fuel to ausf L, which makes the gun more effective against enemy tanks and improves the armor. Can use APCR rounds once individually upgraded, (50 ammo) temporarily boosts AT performance further.

Stug III(50 fuel 450 MP)
Armed with a stubby 75mm. Very good vs infantry, horrible vs tanks. If shaped charge technology is researched, it can fire a single HEAT round, which does a high amount of damage to enemy tanks (50 ammo). If lengthened barrels is researched, it gains a KWK 40 L48 gun, which dramatically boosts its AT firepower, but it loses its HEAT round ability.

2.8cm spZb 41 squeeze bore at gun: Basically a heavy AT rifle, the spzb is very fast and is set up much like a Wehr heavy Mg42. Using powerful APCNR Tungstun rounds, this enabled extreme velocities and dispite the very small calibre of the gun, the high velocity enabled it to cause heavy amounts of penetration. It would be very useful even aganist the IS2 if it rear shotted. However, it is expensive for such a small unit and is nearly useless versus infantry. It coula have the ability to ambush on a first strike too, but maybe this should cost ammo.

Shaped Charge Technology: enables use of pak 35 pzgr43 and stug III HEAT round. (80 fuel)

T4: elite guards post (told you i suck with names)
Chemical Warfare squad: (500 mp)
Squad of 3 men equipped with steel body armor and MP44's. Can do the following: Twin Flammenwerfer 42 upgrade (100 ammo)
Thermite Grenade: Throw a powerful thermite grenade which burns through tank armor like nothing. Causes devastating continous damage to enemy tanks, but it is lessened if the enemy tanks move.  (50 ammo)
White Phosphorus Grenade: (50 ammo) The WP grenade airbursts over enemy positions and causes horrific burns to enemy infantry squads in the open.

Jadgpanzer 4: (75 fuel 500 mp)
Tank destroyer armed with Pak39. Equal to hetzer in performance. If Lengthened barrels is purchased, it gains the powerful KWK 42, which boosts its firepower considerably and allow the use of APCR rounds for 50 ammo.

Brummbär: heavy Support:
Heavily armored tank armed with a 15cm gun. Build limit of two. IT is equipped with massive HE shells that are powerful versus everything except tanks, but it has a slow rate of fire and the shells are slow. it can shoot further then the STUH though. It can fire an HEAT round for 45 ammo, once HEAT research has been completed. This round causes massive damage to enemy tanks IF IT HITS, but be careful because it is slow and innaccurate near the max range.

Lengthened barrels (100 fuel) give JPZ4 KWK 42 and STUGIII KWK 40 L48.

Last Ditch Effort (125 fuel) enables ostheer pioneers to use basically free  panzerfausts and VG1-5s and Mp3008's are issued to volksstrum.



I don't have many doctrine ideas but i was thinking at the beginning of one doctrine idea you could call in panzer 1's for like 200 mp, which have twin MG34 and wreck enemy infantry, but their armor is so thin that a single hand grenade will blow them up.


also, i was thinking that if the Jadgtiger isint in the game, why not have a immobile buildable 128mm flak 40 or very slow mobile 128mm PAK 44?

« Last Edit: May 28, 2010, 05:38:23 AM by guynumber7 »

Offline Akalonor

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Re: guynumber7s ostheer concept (not rly complete)
« Reply #1 on: May 02, 2010, 02:29:08 AM »
+1
Seems pretty good just build up from there. The Opel Blitz Engineering truck reminded me of Blitzkreig:Anthology,  a very good but simple strategy game.
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Offline Cranialwizard

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Re: guynumber7s ostheer concept (not rly complete)
« Reply #2 on: May 02, 2010, 03:45:02 AM »
One thing that stands out is that the StuG III has a 75mm cannon, but not good against tanks.

The PANTHER wielded a 75mm  ::)
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Offline Zerstörer

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Re: guynumber7s ostheer concept (not rly complete)
« Reply #3 on: May 02, 2010, 11:09:29 AM »
Quote
One thing that stands out is that the StuG III has a 75mm cannon, but not good against tanks.

The PANTHER wielded a 75mm  ::)

Caliber of a gun alone doesn't say much. Its mostly about the length of the barrel, the rifling and the quality of the shells...
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Offline Cranialwizard

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Re: guynumber7s ostheer concept (not rly complete)
« Reply #4 on: May 02, 2010, 11:55:06 AM »
Yes, this is true.

But why use a 75mm gun on infantry? Yea I could understand for arty, but from a tank? I'd think about making it weaker for cheaper
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Offline Paciat

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Re: guynumber7s ostheer concept (not rly complete)
« Reply #5 on: May 02, 2010, 12:01:21 PM »
The cost of most units is wrong.
Also you can have a PzII earier (Tier II) than PE AC.

Offline guynumber7

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Re: guynumber7s ostheer concept (not rly complete)
« Reply #6 on: May 03, 2010, 04:48:40 AM »
The cost of most units is wrong.
Also you can have a PzII earier (Tier II) than PE AC.

Eh, the PZ2 is kinda like a stuart, but worse in a way.

and the cost is not final.

Offline Akalonor

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Re: guynumber7s ostheer concept (not rly complete)
« Reply #7 on: May 03, 2010, 05:18:25 AM »
Stuart Vs Pz II F -for Pz II Better frontal armor, and top armor, but worse gun and side armor.
-.-
« Last Edit: May 03, 2010, 05:23:33 AM by Akalonor »
Molly: " It's our rock garden"
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Offline guynumber7

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Re: guynumber7s ostheer concept (not rly complete)
« Reply #8 on: May 13, 2010, 06:41:32 PM »
added the 2.8cm SpZB 41, a weapon that i think needs to see justice.

and Brummbär.
« Last Edit: May 13, 2010, 07:12:31 PM by guynumber7 »

Offline Cranialwizard

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Re: guynumber7s ostheer concept (not rly complete)
« Reply #9 on: May 14, 2010, 04:26:42 AM »
I think if you made your post more readable, and split it into sections, it would help A WHOLE LOT. ;)
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Offline Akalonor

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Re: guynumber7s ostheer concept (not rly complete)
« Reply #10 on: May 14, 2010, 06:25:49 AM »
Be sure to use Bold Print in Genres , Underlines would help in names
(I.E.
 Sturmjager- Elite Rifle team meant for anti infantry combat.
Arms-4 Scoped Gwehr 43's
Cost-700mp-5 pop
Abilities-Sprint-Cover fire(suppress)
Statistics-slight buffs to Damage and Accuracy but decrease in Health )
Then skip a few lines before the next unit.
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Offline guynumber7

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Re: guynumber7s ostheer concept (not rly complete)
« Reply #11 on: May 29, 2011, 10:50:33 AM »
after ONE YEAR, i am bumping this thread because i know that a lot of stuff in it is being used in the real ostheer and that it is relevant now, hahah  ;D

Offline Cranialwizard

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Re: guynumber7s ostheer concept (not rly complete)
« Reply #12 on: May 29, 2011, 04:38:09 PM »
Nearly anyone who had a suggestion had units that are in the Ostheer's lineup >.>
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Offline Sommarkatze

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Re: guynumber7s ostheer concept (not rly complete)
« Reply #13 on: May 29, 2011, 06:19:14 PM »
I want the chemical warfare squad!
Its like a unit straight out from wolfenstein or something! ffs! Look at the name!

ME WANT<3 XD

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Offline mads

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Re: guynumber7s ostheer concept (not rly complete)
« Reply #14 on: June 03, 2011, 05:47:49 PM »
I want the chemical warfare squad too.
nice idea, very evil.
Quite honestly who in their right mind would replace a Calliope for a Jumbo?