Company of Heroes: Eastern Front

Author Topic: Soviet Veterancy  (Read 13006 times)

Offline cephalos

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Soviet Veterancy
« on: April 29, 2010, 08:09:09 PM »
Being private in Red Army was very miserable. Every time they were being part of "fearsome" assaults. If somebody survived few assaults like that, he could call himself a veteran. So idea is simple. Units gain experience for surviving on the battlefield. If longer unit lives, the higher rank it gets.
Example:
Unit of conscripts took part in few assaults and, they didn't get killed ( I mean squad, not members). After few minutes they get vet1 level, increasing their stats, because they get some important experience how to fight ( or how to avoid certain death).
Time spent on the battlefield and experience gained:
5 minutes - vet 1
10 minutes- vet2
20 minutes- vet3

Tanks, at guns, and every Soviet unit gains experience in this way.

Offline Zerstörer

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Re: Soviet Veterancy
« Reply #1 on: April 29, 2010, 08:29:15 PM »
Soooo...you'll not going to pay for vet...or gain it through combat...but gain it simply sitting idle for 5 mins...in other words where as everyone else has to earn it in some way...you just get it fooooorrrr...just playing the game...free
I think you miss the foundamental reasons behind 'vet function' in COH and this is a BIG NO, sorry.
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Offline Paciat

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Re: Soviet Veterancy
« Reply #2 on: April 30, 2010, 01:10:17 AM »
Soviets = blobing.
Thats the way it was in WWII and thats the way it is in COH.
Creating a bigger blob with bigger guns and not caring much about individual units. That is what Soviets are all about.
No vet works well with no retreat, expensive reinforce and blobbing.
Soviet players shouldnt worry much about their constripts (or even T-34/76) just becouse their vet3.

No vet for Soviets!

Offline comrade2012

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Re: Soviet Veterancy
« Reply #3 on: April 30, 2010, 02:10:58 AM »
yea, letting the conscripts get veterency would, in my opinion, defeat the purpose of having them upgradeable.
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Offline comrade_daelin

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Re: Soviet Veterancy
« Reply #4 on: April 30, 2010, 09:46:04 AM »
I think on top of the classic "get kills" veterancy Red Army units would then unlock upgrades. I don't kow if that would work in COH but it sort of reflects the context: if you're  "veteran" you're entitled to better weapons. So the upgrades the Red Army has right now would be automatically appleid to any unit what achieves veterancy. Obviously being three levels the variety would have to be expanded.

For example, the Conscripts start as no upgrades: level 1 unlocks more rifles in the squad; level 2 gives all rifles and/or a commissar; and level 3 allows all men to have weapons as well as side upgrades costing munitiosn for, say, submachine guns and the like for more versatility. Obviously a conscript squad isn't much use being a low-grade ifnantry, but being Russia a player would want to utlilzie whatever means to achieve victory. Ultimately though, just like how Pioniers cannot replace Volksgrenadiers, so does the veteran Conscript squad utlimately cannot replace even a level 0 Strelky or Guard

This alleviates the issue of blobbing and at least gives players the incentive to conserve their units rather than wasting them away; however the option of blobbing, more useful to the Russian player due to the faction's style, is still available. Soviet units should have some sort of veterancy, but still dominated by the "quantity over quality" doctrine.
« Last Edit: April 30, 2010, 09:48:30 AM by comrade_daelin »

Offline ThGermanElite

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Re: Soviet Veterancy
« Reply #5 on: May 01, 2010, 04:03:45 AM »
NOOOOOOOOOO, not a good idea.
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Offline Loupblanc

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Re: Soviet Veterancy
« Reply #6 on: May 11, 2010, 07:15:11 PM »

 How about get upgrades for free - ONCE got vet AND ONCE
 unlocked said upgrade in armory. Make upgrades in armory
 cheaper, yet, must be earned vet-wise?

 Example :

 Conscripts vet 1 : can unlock something, but nothing
 researched yet.
 
 Research done for more rifles, say. Then they can buy
 more rifles for free. Or a NKVD officer with PPSH or grenades
 ;) See?
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Offline HolyHappiness

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Re: Soviet Veterancy
« Reply #7 on: May 11, 2010, 08:55:02 PM »
I agree, soviets need a veteran system. I like to a degree the OP's idea but it needs tweaking or at least some elaboration. If time is all you need than some dude will spam them and keep them in his base until they're a level 3. If it is based off of # kills that is something more useful or even number of casualties sustained in combat compare to the kills. Or an even more wild idea, the more casualties you sustain without loosing the squad, the higher veterency you get.

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Offline PoldekPL

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Re: Soviet Veterancy
« Reply #8 on: May 11, 2010, 09:04:23 PM »
There's also other possible way to give Soviets vet system - more dmg they take (more bullet/tank shells they take on), more XP they get, BUT - to avoid sending teams on heavy fire to lose many man and the retreat with exp, simple system - if squad size is n, then losing every man lowers veterancy (all gained exp) by 1/n. Losing one coscript lowers squad veterancy by 1/8, losing one NKVD conscript - 1/9, one guard - 1/6 and so on.

Offline Paciat

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Re: Soviet Veterancy
« Reply #9 on: May 11, 2010, 09:29:34 PM »
Most Soviet squads dosnt live long enough to gain vet. If they get vet they will be the priority target for germans so they will live even shorter.

No retreat, global upgrades, cheap units and expensive reinforce work well in this game.
Upgrades for ammo balance wehrmacht vet for fuel.

The only real problem for Soviets is that they dont have an IS-2 unlock,
or a KV-1->KV/85->IS-2 double armory upgrade,
or an armory upgrade that can be done after upgunning T-34 or SU.

Offline cephalos

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Re: Soviet Veterancy
« Reply #10 on: May 11, 2010, 09:30:07 PM »
Soooo...you'll not going to pay for vet...or gain it through combat...but gain it simply sitting idle for 5 mins...in other words where as everyone else has to earn it in some way...you just get it fooooorrrr...just playing the game...free
I think you miss the foundamental reasons behind 'vet function' in COH and this is a BIG NO, sorry.

Well, I thought that units in COH should fight with enemy, no sitting idle in base...
There's also other possible way to give Soviets vet system - more dmg they take (more bullet/tank shells they take on), more XP they get, BUT - to avoid sending teams on heavy fire to lose many man and the retreat with exp, simple system - if squad size is n, then losing every man lowers veterancy (all gained exp) by 1/n. Losing one coscript lowers squad veterancy by 1/8, losing one NKVD conscript - 1/9, one guard - 1/6 and so on.

I like this idea - it's simple, as long as Soviets won't be able to retreat.

Offline ThGermanElite

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Re: Soviet Veterancy
« Reply #11 on: May 12, 2010, 07:38:16 PM »
Heres an idea:
Soviets gain veterancy in different ways:
Infantry and support units (Light vehicles, Artillery etc) can gain veterancy through experience (Just like American) and once infantry hit Vet 2 they gain the ability to retreat.
Tanks gain it through research, however have maybe 4-5 expensive veterancy upgrades for the tanks.

I like the current vet system a bit, but it could always go for some changes :)
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Offline Psycho1225

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Re: Soviet Veterancy
« Reply #12 on: May 25, 2010, 04:13:22 PM »
Soviets = blobing.
Thats the way it was in WWII and thats the way it is in COH.
Creating a bigger blob with bigger guns and not caring much about individual units. That is what Soviets are all about.
No vet works well with no retreat, expensive reinforce and blobbing.
Soviet players shouldnt worry much about their constripts (or even T-34/76) just becouse their vet3.

No vet for Soviets!

This is the best idea ive heard for the veterancy
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Offline Shortleged1

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Re: Soviet Veterancy
« Reply #13 on: May 28, 2010, 01:14:24 AM »
Heres an idea:
Soviets gain veterancy in different ways:
Infantry and support units (Light vehicles, Artillery etc) can gain veterancy through experience (Just like American) and once infantry hit Vet 2 they gain the ability to retreat.
Tanks gain it through research, however have maybe 4-5 expensive veterancy upgrades for the tanks.

I like the current vet system a bit, but it could always go for some changes :)


I like the retreat option after say the units have been upgraded.  WW2 was just men thrown against the Germans to keep them at bay till the Russians came up with better tactics/weapons...etc, but like some others have posted, once the Russians took control of their lines they didn't keep the same tactics for the whole war.  No retreat in early game but retreat later sounds like a good idea.
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Offline ThGermanElite

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Re: Soviet Veterancy
« Reply #14 on: May 28, 2010, 03:28:08 AM »
Heres an idea:
Soviets gain veterancy in different ways:
Infantry and support units (Light vehicles, Artillery etc) can gain veterancy through experience (Just like American) and once infantry hit Vet 2 they gain the ability to retreat.
Tanks gain it through research, however have maybe 4-5 expensive veterancy upgrades for the tanks.

I like the current vet system a bit, but it could always go for some changes :)


I like the retreat option after say the units have been upgraded.  WW2 was just men thrown against the Germans to keep them at bay till the Russians came up with better tactics/weapons...etc, but like some others have posted, once the Russians took control of their lines they didn't keep the same tactics for the whole war.  No retreat in early game but retreat later sounds like a good idea.

I was thinking that if they "Proved" themselves on the battlefield, the leaders/Stalin would take an interest in the unit and allow them to retreat without consequences, giving them amnesty. Your idea is interesting too.
"Know God, No Fear. No God, Know Fear"
-Favorite Faction: Panzer Elite
-Favorite Unit (all-time): Tiger/Grenadiers
-Favorite Strategy: Quality over Quantity
-Favorite Doctrine: Scorched Earth
-Favorite Soviet Unit: UpGunned T-34