OSTHEER IS DONE WHEN IT'S DONE!
Soooo...you'll not going to pay for vet...or gain it through combat...but gain it simply sitting idle for 5 mins...in other words where as everyone else has to earn it in some way...you just get it fooooorrrr...just playing the game...freeI think you miss the foundamental reasons behind 'vet function' in COH and this is a BIG NO, sorry.
There's also other possible way to give Soviets vet system - more dmg they take (more bullet/tank shells they take on), more XP they get, BUT - to avoid sending teams on heavy fire to lose many man and the retreat with exp, simple system - if squad size is n, then losing every man lowers veterancy (all gained exp) by 1/n. Losing one coscript lowers squad veterancy by 1/8, losing one NKVD conscript - 1/9, one guard - 1/6 and so on.
Soviets = blobing.Thats the way it was in WWII and thats the way it is in COH.Creating a bigger blob with bigger guns and not caring much about individual units. That is what Soviets are all about.No vet works well with no retreat, expensive reinforce and blobbing.Soviet players shouldnt worry much about their constripts (or even T-34/76) just becouse their vet3.No vet for Soviets!
Heres an idea: Soviets gain veterancy in different ways:Infantry and support units (Light vehicles, Artillery etc) can gain veterancy through experience (Just like American) and once infantry hit Vet 2 they gain the ability to retreat.Tanks gain it through research, however have maybe 4-5 expensive veterancy upgrades for the tanks.I like the current vet system a bit, but it could always go for some changes
Quote from: ThGermanElite on May 12, 2010, 07:38:16 PMHeres an idea: Soviets gain veterancy in different ways:Infantry and support units (Light vehicles, Artillery etc) can gain veterancy through experience (Just like American) and once infantry hit Vet 2 they gain the ability to retreat.Tanks gain it through research, however have maybe 4-5 expensive veterancy upgrades for the tanks.I like the current vet system a bit, but it could always go for some changes I like the retreat option after say the units have been upgraded. WW2 was just men thrown against the Germans to keep them at bay till the Russians came up with better tactics/weapons...etc, but like some others have posted, once the Russians took control of their lines they didn't keep the same tactics for the whole war. No retreat in early game but retreat later sounds like a good idea.