Company of Heroes: Eastern Front

Author Topic: OFFICIAL POLL: Removing the original factions plus adding in retreat and vet  (Read 42467 times)

Offline guynumber7

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Relic really should release a patch that fixes this issue. I mean come on.

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Disable the ToV units, keep everything the same.

Offline stryker

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Update

The Wehrmacht Terror Propaganda doctrine ability is now working properly against the Russians - forcing a retreat.

1 less reason to add in retreat ;)
Dragon, is that in the current version or in the upcoming 1.05 patch?  I've not been playing terror doctrine against russia...so this will be a welcome fix!

Offline Zerstörer

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Quote
The Wehrmacht Terror Propaganda doctrine ability is now working properly against the Russians - forcing a retreat.

Its for the 1.05 patch that WILL NOT feature any changes we'll make based on the polls.

Poll results will be reflected in the 1.06 patch which will take a similar time to 1.05 to complete. So in the mean time you still have a more fixed better balance version to play with in  the form of 1.05
« Last Edit: April 18, 2010, 10:34:33 AM by Zerstörer »
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Offline cephalos

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fix some mimor problems and

LEAVE IT AS IT IS.


Two lines stating just what you've already voted, without discussion content isn't going to help nor convince. Please don't spam the thread if you're not going to add discussion content. Thanks
« Last Edit: April 18, 2010, 11:29:32 AM by Zerstörer »

Offline maintol

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I voted yes. If soviets and ostheer can be played the way vcoh is, I'll install this mod again. Good luck.

Offline Dominic 'Dragon' Cassidy

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Awesome. Does this mean that it's now possible to implement retreat for select units? I'd love to see retreat for the more elite units, though I think conscripts should be left alone.

Means, for example, retreat could be given as part of veterancy.


Cassidy Motto -> Frangas non flectes.....You can break me, but I'll never bend.

nbeerbower

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Awesome. Does this mean that it's now possible to implement retreat for select units? I'd love to see retreat for the more elite units, though I think conscripts should be left alone.

Means, for example, retreat could be given as part of veterancy.

I love this idea. Where would you place it, like the 1st, 2nd, or 3rd vet? And how would Soviet veterancy work, just be combat based (not purchased like Wehr)? Or maybe how long they've spent on the battlefield?

Offline WartyX

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If we do decide to link the Retreat Ability with Veterancy, it will be the 1st Vet which unlocks.

Offline Headlock

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Awesome. Does this mean that it's now possible to implement retreat for select units? I'd love to see retreat for the more elite units, though I think conscripts should be left alone.

Means, for example, retreat could be given as part of veterancy.

I love this idea. Where would you place it, like the 1st, 2nd, or 3rd vet? And how would Soviet veterancy work, just be combat based (not purchased like Wehr)? Or maybe how long they've spent on the battlefield?

mmm possibly a subject for another thread? just to stay on target with this one :)

As mentioned early by Paciat - that addition of a whole new faction is what made this mod so incredibly interesting.

How quickly could you (the devs) implement the "Sov/oH instead of OF" mod?

If you can do it fairly rough and ready then give it a shot, release it asap and gauge the reaction form there.

Basically - you can only resolve this issue by actually DOING that mod. Only then can ppl, and yourselves, look at it critically and see if it works. Trying to second guess before the mod is released weather it will be worthwhile just isnt going to work.

Youll keep going in thought circles.

So:
Make a rough, 'simple ' mod, say only to T1, and lets go from there.

Youve done such good work with EF that we will all certainly give it a shot.

HDLK
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Offline GodlikeDennis

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Despite the fact that Soviets don't have t1 weapon crews currently...

I still think removing Brits and PE is a bad idea. If you are going to remove anything, let it be the roo. I'm sure loads of GR players will download if you just do that.
If you get into an argument with me, you're wrong.

Offline revoluzer

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If you are going to remove anything, let it be the roo. I'm sure loads of GR players will download if you just do that.

Thats are bad suggestions, keep them for you. The units stay as they are, or the whole army will be removed. I would like to keep the army...

Offline Trumanator

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Interesting how much more one-sided the GR poll is: newbielink:http://www.gamereplays.org/community/index.php?showtopic=605876&st=0 [nonactive]

Now, I don't want to sound elitist or like a forum fanboi or whatever, but GR has a MUCH bigger community than this one, and I hope you guys will try to give the poll there as much credence as the one here.

Offline wordsmith

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Interesting how much more one-sided the GR poll is: http://www.gamereplays.org/community/index.php?showtopic=605876&st=0
...

I think it is because lots of (IMO the better ones) players stopped playing EF because of no-vet, no recrew and no ranking + initial imbalance of mod. If those would be improved some of them may return to play EF...

Ranking is important mostly for good players because they play to increase their virtual status. If this is not possible for them, they just don't play. And the situation now is quite imbalanced also in ranking - if loosing as Soviet nothing happen, if as Wehr&PE rank is decreased.

Veterancy is important for players who are used to preserve units - again the good players. Maybe this comes with a reason to retreat but it could be considered as Soviet attribute so this I think for good players was the smallest problem.

And why is recrewing important I already explained in previous post.

Because I didn't find any answer to some question which was posted before I ask too: if you replace the Brit with Soviet, how the ranking will be considered - as new ranking or all values from Brit ranks would be copied? If player then starts original CoH, not mod, would the Brit ranking altered with Soviet games?

Offline Echonian

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Registered here just to post, so here it goes.

My opinion is that if Relic is unable to apply a patch allowing for more than four fully-functioning factions - then you should keep the factions in as less than fully functioning, despite how much work you've put into them.

My reasoning behind this is that a mod should add from a game, not remove from it. While it is true that you would gain something from this mod, you would also never see the panzer elite battling the soviet union in this mod if factions were removed, as an example.

I'm a bit confused as to why it is impossible to just let people decide which factions they wish to have as their four individually instead of making everybody lose certain factions when playing eastern front. Hopefully Relic can address this issue...their interview was quite encouraging.