Company of Heroes: Eastern Front

Author Topic: OFFICIAL POLL: Removing the original factions plus adding in retreat and vet  (Read 42341 times)

Offline BDNeon

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I just feel the need to add that this mod does not exactly have a huge community, so I question the wisdom of any actions that may potentially divide that community...

Offline Zerstörer

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We've had tens of thousands of downloads and 750 people logging on the day of our release and we crashed relics servers... I'd say that's pretty big community which we're aiming to get back with all the changes as we did let them down at that point.
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Killar

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Poll ends in few ours. 140 voted till now.

Did your (Devs) expections comply with the results?

Offline BDNeon

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78 votes for keeping the relic factions.
94 votes for adding retreat and veterancy.
53 votes for removing the relic factions.
37 votes for not adding retreat and veterancy.

Offline Ivan

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I voted:
 ;) Yes) I agree with removing the Relic factions, as well as adding vet and retreat
This mod is so good, I feel it deserves no restrictions.

Offline BDNeon

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Other then the restrictions of which armies you can play?

Offline Versedhorison

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my two cents

I'm fine with the way things are. I don't want brits or PE removed. I like the way soviets play its fun and interesting.

[insert signature here]

Offline ford_prefect

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78 votes for keeping the relic factions.
94 votes for adding retreat and veterancy.
53 votes for removing the relic factions.
37 votes for not adding retreat and veterancy.
nice.....lie?

Offline Cranialwizard

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78 votes for keeping the relic factions.
94 votes for adding retreat and veterancy.
53 votes for removing the relic factions.
37 votes for not adding retreat and veterancy.
nice.....lie?

Not a lie, he did his math differently.

He added up the ones that say "Keep Relic Factions" (Total of 2)

Then did the same for the others ;)
"Balancers are 10 a penny"

Offline BDNeon

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Right. This poll was a little convoluted since it clustered all the options into pairs, so I simplified it. How many votes to keep the factions, how many not to, and so on.

It provides a clearer picture of the results. Roughly 2/3 of the people who voted for factions voted to keep them, so keeping factions is the winner in that part of the poll. As for retreat and veterancy, a very large majority voted to add them, 4/5.

These results are echoed by option 4, which recieved the most votes out of the entire poll.

The people have spoken. The poll says add retreat and veterancy but keep existing factions.
« Last Edit: April 29, 2010, 07:47:51 AM by BDNeon »

Offline WartyX

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A very good analysis of the stats. Hectic discussion in the private developer forums ensues...

Offline Cranialwizard

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10 dollar says it's all like: "This could take months"
"I DON'T CARE ABOUT THE PEOPLE"

"THE NEXT PATCH MAY BE YEARS FROM NOW"

"WE GOT CRICKETS!!!"

*All other mods*
"...?"

*A cricket is on the wall.*

XD
"Balancers are 10 a penny"

Offline sandycaesar

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Already voted, but regarding retreat: would it be practical to allow it only for later-tier units?

Sure, Order No. 227 was in effect the first year of the war, but as the Soviets picked up momentum the whole "no retreat" thing was quietly dropped. So might it make sense that early squads (i.e., vanilla Conscripts, Ingenery, the Command Squad) can't retreat until the later-tier units are unlocked? After that anyone can retreat. I like the no-retreat thing early on as it really gives a different flavor for the Sovs, but later in the battle it starts hurting. If you want a justification you can say that tiering up represents Zhukov and the rest of the generals taking effective control instead of Moscow.

Offline BDNeon

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Soldier: "Comrade Commisar, we cannot punch through this defensive line!"

Commisar: "Nonsense Comrade, we are under strict orders not to retreat!"

Soldier: "But do the orders say anything about 'advancing backwards'?"

Commisar: "... ALL UNITS ADVANCE BACKWARDS!"

lol.

I'd be happy with strelky gaining the ability to retreat. Just leave conscripts as they are. Guards don't really need retreat since they're immune to suppression.

Offline Cranialwizard

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Jack Bauer never retreats...He just shoots in the other direction.

(For all die hard 24 fans out there ;))
"Balancers are 10 a penny"