Company of Heroes: Eastern Front

Author Topic: [1.04] God of war  (Read 11282 times)

Offline hgghg4

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Re: God of war
« Reply #15 on: April 13, 2010, 04:23:28 AM »
I see that being VERY OP, oh look 4 panthers...

-Russian player - Dodge this bitch!
-Axis player - ?????
[Boom boom boom]
-Axis Player - what was tha----OH F*** MY PANTHERS!
-Russian player - eat my 10 IS-2s!
-Axis Players - OMGWTFBBQ!!!11!11!!!!!1!1!!eleventy!11!

Offline stryker

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Re: God of war
« Reply #16 on: April 13, 2010, 08:53:28 AM »
I had a half-way successful tilt at this last night.  My push into German territory wasn't going well, and I dropped GoW on the final sector I took, just before my last units there were destroyed, therefore taking some heat out of the advancing enemy.  This allowed a counter-strike, however we did lose some guys since GoW goes on and on.  In contrast in another game I lost a blob and some AT due to an ally's GoW...we've still got a thing or two to learn about it for sure !

Offline wordsmith

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Re: God of war
« Reply #17 on: April 13, 2010, 08:18:25 PM »
I see that being VERY OP, oh look 4 panthers...

-Russian player - Dodge this bitch!
-Axis player - ?????
[Boom boom boom]
-Axis Player - what was tha----OH F*** MY PANTHERS!
-Russian player - eat my 10 IS-2s!
-Axis Players - OMGWTFBBQ!!!11!11!!!!!1!1!!eleventy!11!

+1 good one mate :D but seriously something like that for sure happened during ww2 so it's not complete nonsence... anyway you have point, as such it would be OP. But as it is now it is useless so...

Offline nomad52

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Re: God of war
« Reply #18 on: April 14, 2010, 05:32:54 AM »
I see that being VERY OP, oh look 4 panthers...

-Russian player - Dodge this bitch!
-Axis player - ?????
[Boom boom boom]
-Axis Player - what was tha----OH F*** MY PANTHERS!
-Russian player - eat my 10 IS-2s!
-Axis Players - OMGWTFBBQ!!!11!11!!!!!1!1!!eleventy!11!

+1 good one mate :D but seriously something like that for sure happened during ww2 so it's not complete nonsence... anyway you have point, as such it would be OP. But as it is now it is useless so...

I don't think it would be OP at all, because like every arty ability in the game it would have a start up time... just give it a long start time (15-25 seconds of background arty sounds before first round lands) and then have it be a hell storm on the given area. If the German hears it coming and doesn't retreat his units into friendly territory or atleast somewhere besides where it just was then to bad for that German player.

Offline wordsmith

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Re: God of war
« Reply #19 on: April 14, 2010, 12:47:17 PM »
... just give it a long start time (15-25 seconds of background arty sounds before first round lands) and then have it be a hell storm on the given area.

That is a very good idea, having long preparation with sounds of guns shooting in background. This could be good also to demoralize player :-) Similar when heard the sound of IL2, Axis player freezes in terror and know that something terrible is going to happen.

But of course the area should be marked with smoke so player have at least some chance to retreat. It would be deadly to all defences - as are other arty abilities.

Killar

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Re: God of war
« Reply #20 on: April 14, 2010, 12:54:35 PM »
But of course the area should be marked with smoke so player have at least some chance to retreat. It would be deadly to all defences - as are other arty abilities.

Yeah somebody should upload a map overview with the area of bombardmend encircled. So you can imagine how big the area is

Still i donĀ“t know how far i can retreat my units, so they are not commited and to give the russians no unnecessary footstep of land

Offline Seeme

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Re: [1.04] God of war
« Reply #21 on: April 15, 2010, 01:52:34 AM »
This topic makes me want to do this

!$$#@$&*(**&%&@!$#^&$%&!$^!#%$^!$#^@!#^$#^!$#$!@$@!#$@%!@#$


God of war once won me the game and it helps alot.

You know in Redball express when the brit or someone makes a base in one of the 3 middles and it has at guns,mgs,mortels etc.  Then its time for god of war.

And you not surpose to stand close it.  You dont need trenchs, just say 3 screens away.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Offline wordsmith

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Re: [1.04] God of war
« Reply #22 on: April 15, 2010, 05:36:44 PM »
God of war once won me the game and it helps alot.

I would like to see a replay of that match because it would be like one case of a hundred... could you post replay?

You know in Redball express when the brit or someone makes a base in one of the 3 middles and it has at guns,mgs,mortels etc.  Then its time for god of war.

Yes I think your Brit ally will "thank you very much" if you drop GoF on his simcity ;) anyway I didn't know that there is possibility to have match Brit vs Soviet!

Offline Seeme

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Re: [1.04] God of war
« Reply #23 on: April 15, 2010, 09:05:44 PM »
Brit I was using as a example. I should say "The German bunkers".

 And I won the game because when playing against hard Ger comp with Soveits, I was on the middle and the Ger guy had PE blobs. 3 I think. So then my guys are in trenches and 1 shell hit and killed 1 PE Anti-Tank blob. so my tank came in and shoot the assult squad and now 1 big mixed blob came and I killed it and counter attacked it. I won the game :)
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Offline nomad52

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Re: [1.04] God of war
« Reply #24 on: April 15, 2010, 11:12:17 PM »
but it luckely hitting a PE AT squad and winning the game is not a measure of its effectiveness as a 6 cp ability especially since a grenade/mortar or lucky tank shell could have done the same thing.

Offline Seeme

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Re: [1.04] God of war
« Reply #25 on: April 16, 2010, 02:59:15 AM »
Trying to give me a headache? A gernade wouldnt KILL 5 squads. It would hurt them and mabay kill 2 or 4. Mortel the same thing. A lucky tank shell? I dont have king tigers you know.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline nomad52

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Re: [1.04] God of war
« Reply #26 on: April 16, 2010, 07:53:17 AM »
first you didn't say five you said 3 and second I have seen a grenade do tremendous amounts of damage. and 3 Pe teams is only 9 guys which is alot but not impossible for a single grenade or mortar round to destroy, let alone the fact that most units throw more than one grenade and mortars fire more than one shell per 3x3 square of map.

Offline GodlikeDennis

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Re: [1.04] God of war
« Reply #27 on: April 16, 2010, 01:03:50 PM »
A single anecdotal account does not make something effective, the same that one person that gets beaten by something doesn't immediately make it OP. Statistically, the majority of posts indicate it's a pretty crap ability.

I like the idea of the triple creeping barrage but could see it being OP. Even if it couldn't be used in bases, you could still angle it towards it. The IL-2 strike suffers from this problem.

Alternatively you could make it similar to V1, in that you only hear the noise and ~10 seconds later you get hit with a massive amount of 120mm shells in a V1 type area. Or something like a stronger sector artillery that is slower to come in but fires about 5 shells at once.
« Last Edit: April 16, 2010, 01:05:59 PM by GodlikeDennis »
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Offline comrade2012

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Re: [1.04] God of war
« Reply #28 on: April 17, 2010, 04:14:38 AM »
in my experience God of War is very effective. Its inaccuracy is what I like. The enemy doesnt know where to hide from it. Also, it goes on for a long time. However, I do think that it could be made available a little earlier.
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Offline jdogg

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Re: [1.04] God of war
« Reply #29 on: April 19, 2010, 12:01:40 PM »
from my own experience god of war needs to be rethought. even with the odd time that it has worked somewhat successfully for me, i do like maccollo's idea. as it stands single arty shells dropping in random locations at random times over the map does not really hinder/threaten my units when i am wehr or PE.

and from exp gained playing as the soviets i am curious as to whats the point in having a target reticule if it is not going to effect where the majority of shells are going to hit when the ability is active