Company of Heroes: Eastern Front

Author Topic: [1.04] God of war  (Read 11271 times)

Offline wordsmith

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[1.04] God of war
« on: April 11, 2010, 01:48:09 AM »
As I like the name of this ability I find it quite useless, mainly if compared to its "price". Has anyone some good or bad experience with this ability? I mean in terms of tactical use.

My point is:

- it could be deployed only on your own sectors
- it has terrible rate of fire over very long time
- but the biggest flaw: it has terrible accuracy - I measured it several times, I was curious and result: shells drop about 2 screens away around original firebase point which means that about 50% of shells usually drop on my own troops, even if I deployed it on some border of sectors where I retreat then it still hit some of my troops without any major damage to enemy's...

Is there something I'm missing here?  ???
« Last Edit: April 13, 2010, 02:25:23 PM by wordsmith »

Offline Akalonor

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Re: God of war
« Reply #1 on: April 11, 2010, 04:05:39 AM »
I noticed that on the Russians Arty dugout, it had a larger range than displayed, so If I wanted to bombard enemy emplacements guarding a Bridge from a screen away I had to aim it AT the bridge.Bringing much anxiety mind you, but The target marker is twice its diameter short.
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Offline GodlikeDennis

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Re: God of war
« Reply #2 on: April 11, 2010, 11:36:15 AM »
I noticed that on the Russians Arty dugout, it had a larger range than displayed, so If I wanted to bombard enemy emplacements guarding a Bridge from a screen away I had to aim it AT the bridge.Bringing much anxiety mind you, but The target marker is twice its diameter short.

I don't see the relevance of any of that but I think that you're getting to the point that the sector arty/henschel/god of war aimer innaccurately represents the arty spread which is obviously true for each of those abilities.

I agree that god of war is a pretty bad ability, I would much rather it be a victor target kind of thing but for off-map arty. In comparison to the insanely OP planes of doom from the breakthrough doc this thing is nothing. Hitting your own troops from miles away sucks too...
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Offline wordsmith

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Re: God of war
« Reply #3 on: April 11, 2010, 12:26:22 PM »
I don't see the relevance of any of that but I think that you're getting to the point that the sector arty/henschel/god of war aimer innaccurately represents the arty spread which is obviously true for each of those abilities.

I agree that god of war is a pretty bad ability, I would much rather it be a victor target kind of thing but for off-map arty. In comparison to the insanely OP planes of doom from the breakthrough doc this thing is nothing. Hitting your own troops from miles away sucks too...

So what I thought is true, this ability really sucks :( I don't see its relevance or usage...

But in 1 point I must correct you mate, Sector arty is very accurate in fact deadly accurate - very similar to 1.00 version mortars of Red Army :) I'm mostly PE player and 90% Scorched Earth, believe me on this ;) you just need to have visual control of territory which is under Sector arty ability (not radar in fog of war), your troops must actually see the enemy and shells will drop exactly on his heads. Check this replay:

http://www.gamereplays.org/companyofheroes/replays.php?game=25&show=details&id=105484

Yes and Henschel is not arty but yes in this context it doesn't matter, and Henschels are pretty accurate too but only vs vehicles. They don't shoot on anything else.


Offline Seeme

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Re: God of war
« Reply #4 on: April 11, 2010, 01:56:47 PM »
In real war, only 10% of the shells hit their target.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline GodlikeDennis

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Re: God of war
« Reply #5 on: April 11, 2010, 02:30:15 PM »
I don't see the relevance of any of that but I think that you're getting to the point that the sector arty/henschel/god of war aimer innaccurately represents the arty spread which is obviously true for each of those abilities.

I agree that god of war is a pretty bad ability, I would much rather it be a victor target kind of thing but for off-map arty. In comparison to the insanely OP planes of doom from the breakthrough doc this thing is nothing. Hitting your own troops from miles away sucks too...

So what I thought is true, this ability really sucks :( I don't see its relevance or usage...

But in 1 point I must correct you mate, Sector arty is very accurate in fact deadly accurate - very similar to 1.00 version mortars of Red Army :) I'm mostly PE player and 90% Scorched Earth, believe me on this ;) you just need to have visual control of territory which is under Sector arty ability (not radar in fog of war), your troops must actually see the enemy and shells will drop exactly on his heads. Check this replay:

http://www.gamereplays.org/companyofheroes/replays.php?game=25&show=details&id=105484

Yes and Henschel is not arty but yes in this context it doesn't matter, and Henschels are pretty accurate too but only vs vehicles. They don't shoot on anything else.

You mistake me, I have used SE primarily as my PE doc since OF came out. I know sector can have amazing accuracy and gib blobs on the spot. What I meant was that it doesn't target the actual targeting reticule, just the sector you click in. Ergo, the circle around the aimer is not the limit of the range of the ability. Rather, it is the entire sector or for henschel, a large area much larger than the target circle.
« Last Edit: April 11, 2010, 03:05:15 PM by GodlikeDennis »
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Offline Akalonor

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Re: God of war
« Reply #6 on: April 11, 2010, 07:07:16 PM »
Haha Seeme, always bringing joy and logic to the situation  ;)
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.

Offline wordsmith

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Re: God of war
« Reply #7 on: April 11, 2010, 07:29:10 PM »
You mistake me, I have used SE primarily as my PE doc since OF came out. I know sector can have amazing accuracy and gib blobs on the spot. What I meant was that it doesn't target the actual targeting reticule, just the sector you click in. Ergo, the circle around the aimer is not the limit of the range of the ability. Rather, it is the entire sector or for henschel, a large area much larger than the target circle.

Of course now I understand what you meant. But back to the topic: Does anyone have some tactical tips of how to use "God of war" or it's just waste of CP???

Offline Paciat

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Re: God of war
« Reply #8 on: April 11, 2010, 07:47:44 PM »
Like the PE sector arti God of war is very usefull.
Sector LOLtillery!
Ist dangerous to send youre units (dosnt matter if youre Soviet or not) anywhere near the God of War ability and thats the point (large aera denial).
You can also dig treches that will give cover from youre own arti.

Offline wordsmith

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Re: God of war
« Reply #9 on: April 11, 2010, 08:17:01 PM »
Like the PE sector arti God of war is very usefull.
Ist dangerous to send youre units (dosnt matter if youre Soviet or not) anywhere near the God of War ability and thats the point (large aera denial).
You can also dig treches that will give cover from youre own arti.

I didn't think about trenches, yes with this combination it at least could not harm your own troops so badly but it is only for infantry. The time "GoW" is available usually also some armors are present and they got hit from time to time too...

Comparing it to Sector Arty could be misleading little mate, no offence - because I gladly pay this 200 Ammo for "SA" but I wouldn't use "GoW" even if it is for free. Actually I would use it only in case I receive bonus 200 Ammo :) otherwise it is loose ability to me. "SA" when deployed right could help a lot because it is precise and will actually hit those units it supposed to - thus really deny the area, but "GoW" just shoots occasional and very unprecise... it's cadency is too low to be able to deny any area, it doesn't do too much damage to enemy, it's just annoying and dangerous to my own troops that's all.

Btw nice video, SA rulez!!!

PS: my deepest sympathy on what happened yesterday to your country mate... :'(

Offline maccollo

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Re: God of war
« Reply #10 on: April 11, 2010, 09:05:10 PM »
Well how about if it worked similar to creeping barrage in the sense that you could aim it. You should still only use it on your own sector but you could then aim it into the enemy sectors and that's where the shells would hit.

I attached a picture to explain a bit better :P
I marked where you would click to use the ability, then the arrow where it'd be aimed in this case, and then the yellow square is the area that would get bombarded.... or something like that.

Offline DrCashpor

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Re: God of war
« Reply #11 on: April 12, 2010, 07:04:40 AM »
I think the problem could be that you arent using the ability for any good ? god of war is imo used when a large enemy blub/army is caught advanceing, if your useing it against 1 garrisoned gren squard its quite useless.

I think the ability works as it should its a quite pain in the a%& sometimes for an Axis player

Offline stryker

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Re: God of war
« Reply #12 on: April 12, 2010, 09:52:09 AM »
I admit I've probably lost as many men with this special as I've killed...so I've chosen not to use it for the longest time now out of fear for my own, and my allies, safety.  ;D

Offline nomad52

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Re: God of war
« Reply #13 on: April 13, 2010, 01:07:25 AM »
I like maccolo's idea because when I play against the russians I barely even notice that it is going on because like you guys have said the cadence is slow and the guns are inaccurate. But if it is like mac's where maybe it is the equivalent to a 3 wide creeping barrage it would be more useful. OR maybe it is just the few of us that finds this 6 cp ability underwhelming.

Offline wordsmith

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Re: God of war
« Reply #14 on: April 13, 2010, 01:25:32 AM »
Yes I like Maccollo's idea too, it could at least put some sense into this ability :) it is like carpet bombing but with guns instead of planes. And it is something similar that russian actually have done during ww2, they used a zounds! of arty guns, they called it "ураганный огонь" - hurricane fire. Quick burst of ALL arty and chaaaarge! :D