Company of Heroes: Eastern Front

Author Topic: [1.04] God of war  (Read 11273 times)

Offline Ltevanlee

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Re: [1.04] God of war
« Reply #30 on: May 08, 2010, 10:17:53 PM »
Reason why I HATE this ability,

1: Lands on my defenses. >:( >:(
2: Blows up my men. >:(
3: Just hate it. >:(
4: Just hate it.  >:(
5: SA is better. :D
6: Practically aims for my own men and buildings. >:(
7: Hits my base instead of the sector that it was aimed at. >:(
"AT missile is OP, Infantry is fine"

Sincerely, Tank

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Offline Fementedbeancurd

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Re: [1.04] God of war
« Reply #31 on: May 09, 2010, 01:48:14 AM »
For god of war to be good , you need to put it alot closer to your enemies base / territory , as it covers a large area. its also good to use 2 or 3 firebases firing while its on as their explosions will " fill in the gaps " in a way.

Offline Ltevanlee

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Re: God of war
« Reply #32 on: May 10, 2010, 12:29:37 AM »
You mistake me, I have used SE primarily as my PE doc since OF came out. I know sector can have amazing accuracy and gib blobs on the spot. What I meant was that it doesn't target the actual targeting reticule, just the sector you click in. Ergo, the circle around the aimer is not the limit of the range of the ability. Rather, it is the entire sector or for henschel, a large area much larger than the target circle.

Of course now I understand what you meant. But back to the topic: Does anyone have some tactical tips of how to use "God of war" or it's just waste of CP???
no it's completely useless......  UNLESS if you use it to kill unwanted units for popcap......... OR it just might land on your base lol fail
"AT missile is OP, Infantry is fine"

Sincerely, Tank

CoH name: LTEVANLEE
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TWC: http://www.twcenter.net/forums/member.php?u=147065

Offline Cranialwizard

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Re: [1.04] God of war
« Reply #33 on: May 10, 2010, 12:32:23 PM »
In order for God Of War to work for it's correct purpose, you need to send some kind of unit to open your eyes in the fog of war, and get that unit as close to the enemy base(s) as possible.

Now, that being said,

God of War can NOT be triggered on an enemy base because it's radius is so huge.


Look for the closest place it DOES activate. Make sure to pull your unit out.

On a map like Vire, if you use God of War ANYWHERE towards the middle your ASKING to get hit with a bomb. If you use it slightly to the left, your gonna get your base hit. (Assuming your 1 + 2)

Same goes for the right side, if you use it as a backup when "Oh shit enemy advancing" then you just arn't using it properly.

God of War's purpose is to destroy enemy buildings, emplacements, and scattered units in a large radius, inaccurately however.

While I do not use Propaganda much, God of War is something I like to use. Especially on larger maps like Berlin, because it can tear down buildings that get in the way or destroy enemy forward HQs.
"Balancers are 10 a penny"

Offline comrade2012

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Re: [1.04] God of war
« Reply #34 on: May 11, 2010, 03:47:43 AM »
just get a sniper team to sneak behind enemy lines, and call it in as close to their base as possible.
"It is better to fight for something than live for nothing." George Patton

Offline Seeme

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Re: [1.04] God of war
« Reply #35 on: May 11, 2010, 03:51:55 AM »
Yes, comrade, thank you.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Cranialwizard

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Re: [1.04] God of war
« Reply #36 on: May 11, 2010, 04:12:48 AM »
Precisely my point.
"Balancers are 10 a penny"

Offline Ltevanlee

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Re: God of war
« Reply #37 on: May 13, 2010, 11:28:04 PM »
Yes I like Maccollo's idea too, it could at least put some sense into this ability :) it is like carpet bombing but with guns instead of planes. And it is something similar that russian actually have done during ww2, they used a zounds! of arty guns, they called it "ураганный огонь" - hurricane fire. Quick burst of ALL arty and chaaaarge! :D
What if it shelled the whole sector?
"AT missile is OP, Infantry is fine"

Sincerely, Tank

CoH name: LTEVANLEE
Steam: ScarfaceOsamaBinPolPot
TWC: http://www.twcenter.net/forums/member.php?u=147065

Offline cephalos

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Re: [1.04] God of war
« Reply #38 on: May 13, 2010, 11:41:32 PM »
IMO God of war would work better if it would take some from SA and from GoW - One chosen sector is being bombarded all the time - not like in SA,when enemy puts his feet on the sector and BOOM - he's dead, but during this 5 (?) minutes the whole sector is heavily  bombarded, no matter if there is any of allied or enemy unit. Just simple WIPING OUT the whole sector.

Offline Paciat

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Re: [1.04] God of war
« Reply #39 on: May 31, 2010, 04:05:30 PM »
God of War's purpose is to destroy enemy buildings, emplacements, and scattered units in a large radius, inaccurately however.

While I do not use Propaganda much, God of War is something I like to use. Especially on larger maps like Berlin, because it can tear down buildings that get in the way or destroy enemy forward HQs.
Compared to UK Wehrmacht defence is hard to crack. Bunkers with 600HP (or 900 - doctrinal) +Pios to repair and invisible PAKs are hard to destroy becouse bunkers are cheap for their price and PAKs can move even if cloacked so they can dodge arti.
GoW is great in destroing both of this units.

I like an ability that is a counter to german Camo and cheap bunkers with repair teams. You just barrage the half of the map that is more defended and attack the other the other half.

I would also like to see GoW cost less. 3-4CP is good, 6 is too much.

Offline wordsmith

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Re: [1.04] God of war
« Reply #40 on: May 31, 2010, 04:30:44 PM »
just get a sniper team to sneak behind enemy lines, and call it in as close to their base as possible.

Since when it is possible to Soviet sniper team to move while cloaked? Is it a new feature, because before it was possible only when hiding in cover.

Offline BurroDiablo

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Re: [1.04] God of war
« Reply #41 on: May 31, 2010, 05:04:17 PM »
Snipers can't move while cloaked, he probably meant sending them as normal.

Anyway, old balance topic. If you want to continue talking about God of War, make a new thread with the appropriate Version tag. (You see, this is why we have version tags! It all makes sense!)

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