Company of Heroes: Eastern Front

Author Topic: PE vs Russians  (Read 17885 times)

Offline SiriusSupernova

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Re: PE vs Russians
« Reply #60 on: August 04, 2010, 07:41:44 PM »
Look at EXITCIASTEK replays , he usualy does luftwaffe and he is nr.1 PE player.

Offline GodlikeDennis

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Re: PE vs Russians
« Reply #61 on: August 05, 2010, 11:35:03 AM »
In my opinion, luftwaffe is actually the best PE doctrine. I usually play scorched though for booby trap fun.
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Offline AbhMkh

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Re: PE vs Russians
« Reply #62 on: August 05, 2010, 01:25:20 PM »
Lf doctrine is good only on 2,4,6 player maps , on8 player and larger 4 and 6 player , I could bet a thousand pounds tht its useless
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Offline GodlikeDennis

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Re: PE vs Russians
« Reply #63 on: August 05, 2010, 01:49:18 PM »
You kidding? All a luft player has to do is spam Panthers and Falls. Henschel actually gets some use in 4v4s and the Flak is excellent (although an arty target). Who really cares about 4v4s anyway?
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Offline AbhMkh

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Re: PE vs Russians
« Reply #64 on: August 05, 2010, 04:09:38 PM »
luftwaffe is weak in early game tactics , the lgf squads can easily be countered by early game axis infantry , its only a matter of time before u vet up and ....
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Offline GodlikeDennis

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Re: PE vs Russians
« Reply #65 on: August 06, 2010, 07:47:07 AM »
Who the hell builds LGF for combat???

LHS first for falls is what I'm talkin' bout.
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Offline AbhMkh

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Re: PE vs Russians
« Reply #66 on: August 06, 2010, 07:53:11 AM »
Ohh really falls too get easily beaten by AC's ,, tommy rangers and snipers and wht not
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Offline GodlikeDennis

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Re: PE vs Russians
« Reply #67 on: August 06, 2010, 08:11:43 AM »
Of course, those are standard infantry counters. Falls happen to dominate every other infantry though. They excel at long range as well, which makes them more useful than short range troops. Falls will usually beat rangers from ambush as well.
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Offline AbhMkh

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Re: PE vs Russians
« Reply #68 on: August 06, 2010, 08:20:24 AM »
I personally play luftwaffe when i have to defend , for offence i find the armored doctrine more useful whereas i rarely use the scorched earth


Fall are easily suppressed by mg's and you can have bar rifles or tommy rangers to finish them off
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Offline GodlikeDennis

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Re: PE vs Russians
« Reply #69 on: August 06, 2010, 08:37:41 AM »
That isn't limited falls of course, this happens with any infantry. In fact, falls have a reasonably good chance of beating an MG front on. TD is only useful because the base faction PE has an inherent weakness against vehicles. TD covers this up but isn't anything spectacular on it's own. Scorch requires some micro but when every point on the map is booby trapped, and specifically wired off so he can't avoid it, you can create a steady manpower drain on your opponent for no cost of your own. It also changes his mindset in the battle, which can give you a mental edge (I study psychology).

The fact is, that falls have excellent guns, are cheaper to reinforce than PGs, start with 4 men and have an excellent passive ability in their ambush. They are fantastic troops. You can't just state something like, "Falls lose to tanks, they mustn't be good". You have to use them for their purpose, which they absolutely excel at.
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Offline AbhMkh

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Re: PE vs Russians
« Reply #70 on: August 06, 2010, 09:06:27 AM »
Falls mon ami are like commandos , well against infantry but useless against vehicles , squads like falls and partisans are generally used behind enemy lines for sneaking in and capping ,

Multipurpose infantry like grenadiers , PG , rangers, airborne , strumtruppen can be sent into combat , you will pay heavily for sending out falls aginst mgs or armored units
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Offline Paciat

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Re: PE vs Russians
« Reply #71 on: August 06, 2010, 09:47:41 AM »
Marders are terrible in 1v1s. They cost far too much fuel and have too slow a turning rate to be effective. Anyone with a brain can circle your marder and destroy you and they cost too much fuel in a fuel burning faction to be mass produced.
You just need 2 Marders supporting each other.
If a US player gets BARs and you get 4 man MP44 youll only need 80 Fuel to get the first one while US will need 125 to get an M8.

Offline GodlikeDennis

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Re: PE vs Russians
« Reply #72 on: August 06, 2010, 01:47:58 PM »
AbhMkh: Falls have a lower reinforce cost than Pgrens and can replace them as your mainline troops. Who cares if they aren't effective against vehicles, that's what other units are for. You use these to own infantry, and they do that hard. They're much better than both commandos and partisans.

Paciat: Of course you have to have two. But an unlucky occurrence that causes you to lose just one means you lose both. And there goes 80 fuel. They are simply too inefficient for their cost. AT nades need to be buffed somehow in order to make circle strafing marders more difficult when you go T1-T3. If you go T2-T3 you have shreks of course, but shreks in a halftrack are better/cheaper AT than a marder anyway, so you don't need the marder to begin with. Marders are pretty much only useful against the Brits where you can either truck rush him or outrange most of his emplacements.
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Offline Paciat

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Re: PE vs Russians
« Reply #73 on: August 07, 2010, 12:02:32 AM »
Paciat: Of course you have to have two. But an unlucky occurrence that causes you to lose just one means you lose both. And there goes 80 fuel. They are simply too inefficient for their cost. AT nades need to be buffed somehow in order to make circle strafing marders more difficult when you go T1-T3. If you go T2-T3 you have shreks of course, but shreks in a halftrack are better/cheaper AT than a marder anyway, so you don't need the marder to begin with. Marders are pretty much only useful against the Brits where you can either truck rush him or outrange most of his emplacements.
I dont want to make AT nades like stickies becouse then MP44 blobs (3 squads or more) would be OP. Even if Stuart (280MP) would fire its canister shot (75ammo) and killed 6 men (45x6=270MP) than 3 nades (60ammo) would destroy it anyway.
There would be no midgame UK counter to PE MP44 blobs.

Maybe a Marder rotation buff only while locked down would work. +25% is enough to make it rotate as fast as Stugs.

Offline ThGermanElite

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Re: PE vs Russians
« Reply #74 on: August 18, 2010, 12:14:08 AM »
Easy solution....Marders dont have a fast turn rate?? Nonsense, utilize roads, place your Marders on roads and if necessary lure the enemy toward your Marder position, they have a fantastic turn rate if used right.
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