Company of Heroes: Eastern Front

Author Topic: Unit - Reward suggestions thread:  (Read 284037 times)

Offline tpcoughlin

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Re: Unit - Reward suggestions thread:
« Reply #255 on: March 27, 2011, 10:11:37 PM »
^The Stalingrad T34 might be iffy, as it's a cheap unit and the T34 relies on that speed; otherwise it's a worthless tank (in 34/76 terms).

1. I agree, don't change the speed, change the maneuverability. Historically the period AFV duel for the Minsk or Moscow maps converts in game terms to a duel between T34/76 and PZIVd. In ranged combat the penetration of the T34/76 should eat the PZIVd. PZIVd penetration sucks against AFV's; as it should! The point blank death tangos that feature so prominently in CoH are annoying at worst. My experience in these point blank duels T34/76 tops PZIVd. Historically PZIIIs, 38Ts and PVIVbs ate Soviet medium armor by aggressiveness, maneuverability, and Surprise. The "Stalingrad T34" is proposed not as an improved unit but as an optional reward/replacement AFV that can be used for play balance or historical aesthetics AND is an off the shelf AFV that can be nerfed without a new design. Yes, "the Play is the thing". History and aesthetics are secondary; BUT giving the Designer options to more quickly deal with the glitz will allow more time to be allocated to develop the Mod. Or maybe your happy with the time it is taking to get out Ostheer?

2. To illustrate the maneuverability/speed issue Play Test an ISU2 and a T34 in a race track around the graveyard, and a drag race down the highway on the Highway N13 map.

Post Merge: March 29, 2011, 06:25:03 PM
I am interested in the possibility of creating several historical reward factions:Sov 1938-1941; Sov 1941-1942 etc.

As a gamer it doesn't matter what the name or historical unit stats or periods of deployment are. "The Play's the Thing". Every unit needs a role. Every unit needs a counter. Kaput.

A historical reward faction would add historical relevance to the the game. No king Tigers at Moscow in 1941. No prototype units. eg T90, (experimental two T60s were converted). MBT's would be Appropriate to the time period 1941-1942 KV-1 MBT Heavy, 1943-1945 ISU2 MBT heavy. Has anyone ever seen a picture of a BergeTiger? (PzIs were converted to the role since there were so many of them and they had limited survivability  on the front lines. PzVIs were far too valuable and expensive to use in this role; although every Tiger had a factory supplied towing system installed. It typically took four Tigers working together to get a disabled Tiger out of a ditch). No more stupid StugIV. (The name and skin, not the role/unit. The PzIV MBT medium was the most produced of all German tanks. The PzIII chassis had much higher production, Most (?) were used for the Stug AG role).

Replacement unit stats would more closely approximate "actual" unit stats/performance. The challenge to the players would be to come up with suitable counters to the TO&E of the period chosen for an individual game.

The benefit to the game system: Less nerf/buff patches the designers have to contend with when what they really would rather work on their own project or ideas allowing new concepts/mods to come on-line faster.

The benefit to the players: Different Strategies would need to be developed to overcome the weakness of a particular unit/role in that
particular game/time period. History nuts would take up less time/space on the threads, (which really seems to annoy a lot of you), so gamers can engage in the chat that really does enhance the enjoyment of the gaming experience: (not to mention taunting your opponent into doing something dumb)!

The benefit to the Community: More interest to a larger group of people. New or continued interest in the existing community to keep them playing. (How many times can you use the very effective WM SupportVetStrat before you get bored?)

I know this idea is not for everybody. It would take a lot of work to implement. Its beauty lies in the fact that you don't have to use it. (The Ket is so much more effective for my style of play I never use Schwims). Let the Dev Team know what you want.
« Last Edit: March 29, 2011, 06:25:03 PM by tpcoughlin »
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Offline Hamasei

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Re: Unit - Reward suggestions thread:
« Reply #256 on: April 05, 2011, 07:55:18 AM »
In my opinion the best reward units can be: ( not at the same time, only 3 reward must be added like other armys )

1. First Add a "moto-anti sniper role" unit like BA64 and this unid can be changed by T37A or T38 Amphibius tanks in reward section. T40 no because it have better armour and for expample swingwagen is like a jeep, EDITED: te moto role is no only anti sniper, is a observer.

If BA 64 is added it can have the same stats than the PE scout car, and T37A/T38 can be Amphibius but more slower with more HP.

2. Amored cars instead ligth tanks, more fast and less HP and armour.

BA-6
BA-10

3.T28 instead the doc3 sherman, better vs inf
4.KV1 with flame upgrade instead de doc 2 KV2

4.SU 76 instead SU 85 with less Hp and more demange maitaining the Su 100 upgrade and unit.
« Last Edit: April 08, 2011, 03:42:01 PM by Hamasei »

Offline cephalos

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Re: Unit - Reward suggestions thread:
« Reply #257 on: April 05, 2011, 08:39:29 AM »
1. Nah, soviets can chase snipers with their mega blobs. SU doesn't need motorbike.
2. Maybe BA-10 as reward for T-70?
3. No, no, no, no... T28 is sooo lame, three turrets? Why not five? But I agree that SU needs somethong to replace L-L Sherman. Maybe KV-85?
4. KV-2 FTW, I love it :D
5. SU-76 could do as replacement for L-L sherman.

Offline Raider217

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Re: Unit - Reward suggestions thread:
« Reply #258 on: April 05, 2011, 12:17:22 PM »
1. Nah, soviets can chase snipers with their mega blobs. SU doesn't need motorbike.

+1

2. Maybe BA-10 as reward for T-70?

+1 to that and BA-64 for T-90 :P

3. No, no, no, no... T28 is sooo lame, three turrets? Why not five? But I agree that SU needs somethong to replace L-L Sherman. Maybe KV-85?

Other suggestions have been BT-7 and T-26

4. KV-2 FTW, I love it :D

My prefered candidate for this spot was T-28 (3 turr) or T-35 (5 turr)

5. SU-76 could do as replacement for L-L sherman.

Nah its too early for a Tank destroyer to be moving out L-L sherman is more anti vehicle. Considering SU-100 is being removed Su-76 as a reward for SU-85 is probs a better choice. Maybe being faster, cheaper and gaining a special ability (somewhat like a cross between a Marder and SU-85) instead of HP and excellent penetration etc.

These are just my opinions (ntm repeats from recent topics)
« Last Edit: April 07, 2011, 12:56:22 PM by Raider217 »



Offline Mr.ious.Q

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Re: Unit - Reward suggestions thread:
« Reply #259 on: April 07, 2011, 08:17:57 AM »
hey guys, how about making an upgrade for the t34 by changing its 76mm main gun with 1 or 2 36m AA gun just what they used to do in WW2 ? 
Who am i?

Offline cephalos

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Re: Unit - Reward suggestions thread:
« Reply #260 on: April 07, 2011, 11:07:19 AM »
hey guys, how about making an upgrade for the t34 by changing its 76mm main gun with 1 or 2 36m AA gun just what they used to do in WW2 ? 

WTF? ???

Offline Raider217

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Re: Unit - Reward suggestions thread:
« Reply #261 on: April 07, 2011, 12:38:33 PM »
hey guys, how about making an upgrade for the t34 by changing its 76mm main gun with 1 or 2 36m AA gun just what they used to do in WW2 ? 

36 metre gun... I'd like to get my hands on that :P

No, never was the T-34 be equipped with AA (or at very minimum to an extent that it gains large recognition), that role is taken anyway with T-90 and would have to be a call in like Wirblewind.
« Last Edit: April 07, 2011, 12:53:08 PM by Raider217 »



Offline BurroDiablo

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Re: Unit - Reward suggestions thread:
« Reply #262 on: April 07, 2011, 03:28:10 PM »
hey guys, how about making an upgrade for the t34 by changing its 76mm main gun with 1 or 2 36m AA gun just what they used to do in WW2 ? 

Only SPAAG variant of the T-34 in WW2 was a single captured T-34 being converted into a Flakpanzer by the Germans. You may be thinking about the Type-63-AA which is neither Soviet nor WW2.


Offline cephalos

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Re: Unit - Reward suggestions thread:
« Reply #263 on: April 07, 2011, 04:40:06 PM »


LOL, I found this  :-X
OMG

Offline Raider217

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Re: Unit - Reward suggestions thread:
« Reply #264 on: April 07, 2011, 05:01:07 PM »
Am I right in saying thats a Flak-88 on a T-34...

Do want



Offline Max 'DonXavi' von B.

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Re: Unit - Reward suggestions thread:
« Reply #265 on: April 07, 2011, 06:22:53 PM »
Looks like one. If this existed, then it only was an early eastern front provisional self propelled anti tank gun that helped the Germans against the mass of Soviet tanks because they where lacking a good one.

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Offline RedGuard

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Re: Unit - Reward suggestions thread:
« Reply #266 on: April 08, 2011, 05:46:05 AM »


LOL, I found this  :-X
OMG

keep dreaming
Soviet is OP

Offline cephalos

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Re: Unit - Reward suggestions thread:
« Reply #267 on: April 08, 2011, 02:19:16 PM »
I guess we need LordRommel's answer to prove it's existence.

Offline Max 'DonXavi' von B.

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Re: Unit - Reward suggestions thread:
« Reply #268 on: April 08, 2011, 02:28:29 PM »
I think it existed - Look at the infanterists looking up to the FlaK.
Doesn't look like something done with PS.

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Offline cephalos

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Re: Unit - Reward suggestions thread:
« Reply #269 on: April 08, 2011, 03:05:39 PM »


This seems to be an original.