Company of Heroes: Eastern Front

Author Topic: Unit - Reward suggestions thread:  (Read 348858 times)

Offline Blackbishop

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Re: Unit - Reward suggestions thread:
« Reply #240 on: February 22, 2011, 12:35:00 AM »
We'll be adding some more soviet models in the near future, but we might take a different approach to how we'll introduce reward units for them  ;)  and its going to be good I promise you  ;D
Ok i'm going to take a stab at calling this, is it going to be reward packs like the RMC's?

If i'm wrong i wonder if something like that might be a good idea for the Soviets anyway e.g an early war reward pack including the BT-7/7A, KV-1 and T-26.
What's the point of a "reward pack" for soviets, since you can choose manually from whatever units will be added to make your very own personal dedicated "pack"?

Well packs could restructure in a balanced way how the soviet army functioned.  I mean one of the problems with including the KV-1 for example, has been where to put it without it simply duplicating another role. If you switched out several tanks at once though suddenly that isn't a problem and the KV-1 fits in nicely, as do several other new units.  It would be like the difference between classic brits and RMC in terms of play style.
I don't know what devs have in mind about soviet reward units (yet), but i would like something like RMC for them as well ;D.
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Offline IJoe

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Re: Unit - Reward suggestions thread:
« Reply #241 on: February 22, 2011, 12:46:58 AM »
The only tank KV-1 could replace as a reward unit is T-34, so I see no problem with that.
Besides, it's better, when the unit composition of your army is up to you.
Talking about the brits, it's widely accepted, that the vanilla ones basically sucked in terms of virtually everything, so changing them by a pack was the only real option to keep it balanced as desired IMO.
« Last Edit: February 22, 2011, 12:49:33 AM by IJoe »

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Offline One-eye

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Re: Unit - Reward suggestions thread:
« Reply #242 on: February 22, 2011, 01:01:52 AM »
The only tank KV-1 could replace as a reward unit is T-34, so I see no problem with that.
Besides, It's better, when the unit composition of your army is up to you.
Talking about the brits, it's widely accepted, that vanilla ones basically sucked, so changing them wit a pack was the only real option IMO.

Yeah in the case of the RMC that's totally true but, you can still play as the vanilla brits if you like. The overall the idea wouldn't be to supersede the existing Soviet army merely give it a different way of playing. 

As for the KV-1 replacing the T-34 i disagree, its far to heavy to replace the normal T-34 (although i could be convinced it should be a replacement to the T-34/85).  Actually my suggestion would be to have it as a replacement to the IS-2 with an optional upgrade to make them the KV-85. 

But what i was thinking of in general was something along the lines of this (as a purely hypothetical example):
T-70>T-26
T-34/76>BT-7 (with the option to field upgrade them to the BT-7A)
T34/85> T-34/76
IS-2> KV-1 (with upgrade to KV-85)

The Idea being that the Soviets trade off their normal anti-tank/quality advantage but get the benefit of cheaper more numerous tanks, thus altering the way they play. 
"if there's one thing we've learnt in the last thousand miles of retreat, it's that Russian agriculture is in dire need of mechanisation"
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Offline IJoe

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Re: Unit - Reward suggestions thread:
« Reply #243 on: February 22, 2011, 01:07:09 AM »
Hey! I have actually got a suggestion, you, people, quite might favor!  :P
Maybe (MAYBE) soviet faction does need a "reward faction" inside of it. The reason is, that, as we all know, soviets are, unlike any other faction, extremely flexible and versatile in terms of general gameplay & development, and as some of the players complained, this very well might be somewhat OP.
So splitting them in two different factions (like german Wehrmaht & Panzerelite) could be a good solution to that issue.
Although, I wouldn't know, how this could be wired up to the Ostheer, that will come out of the dark someday.
« Last Edit: February 22, 2011, 01:32:43 AM by IJoe »

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Offline Venoxxis

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Re: Unit - Reward suggestions thread:
« Reply #244 on: February 22, 2011, 08:55:04 PM »
Hey! I have actually got a suggestion, you, people, quite might favor!  :P
Maybe (MAYBE) soviet faction does need a "reward faction" inside of it. The reason is, that, as we all know, soviets are, unlike any other faction, extremely flexible and versatile in terms of general gameplay & development, and as some of the players complained, this very well might be somewhat OP.
So splitting them in two different factions (like german Wehrmaht & Panzerelite) could be a good solution to that issue.
Although, I wouldn't know, how this could be wired up to the Ostheer, that will come out of the dark someday.

Oh my goodness this is a awesome suggestion. Though its not an must have, this would be the last "kick" for the mod. (actually, the reward faction idea is awesome on its own, doing that for your own faction as well, would make the mod even better. Way better. even if its awesome right now. hope you got what i mean ;))

The soviets really got a huge varity of tanks.. also tank hunters.. and self prop guns. Playing world of tanks at the moment, im really missing some of them ;)

*thumps up IJoe*



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« Last Edit: February 22, 2011, 08:57:15 PM by Venoxxis »

Offline One-eye

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Re: Unit - Reward suggestions thread:
« Reply #245 on: February 22, 2011, 09:04:51 PM »
Hey! I have actually got a suggestion, you, people, quite might favor!  :P
Maybe (MAYBE) soviet faction does need a "reward faction" inside of it. The reason is, that, as we all know, soviets are, unlike any other faction, extremely flexible and versatile in terms of general gameplay & development, and as some of the players complained, this very well might be somewhat OP.
So splitting them in two different factions (like german Wehrmaht & Panzerelite) could be a good solution to that issue.
Although, I wouldn't know, how this could be wired up to the Ostheer, that will come out of the dark someday.

Hmm you know that's not a bad idea at all actually.  You'd have to be very careful about how you divided them up and what theme you applied to each grouping but its a solid idea.   :D
"if there's one thing we've learnt in the last thousand miles of retreat, it's that Russian agriculture is in dire need of mechanisation"
http://www.youtube.com/watch?v=JEle_DLDg9Y&

Offline IJoe

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Re: Unit - Reward suggestions thread:
« Reply #246 on: February 22, 2011, 09:09:12 PM »
*thumps up IJoe*

"Thump IJoe up?"  :o
Erh... Is that, like, a bitch-slapping?   :-\
No, I'm pretty sure, you were talking 'bout "thumbs"  ;D ;D ;D

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Offline Venoxxis

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Re: Unit - Reward suggestions thread:
« Reply #247 on: February 22, 2011, 09:16:43 PM »
*thumps up IJoe*

"Thump IJoe up?"  :o
Erh... Is that, like, a bitch-slapping?   :-\
No, I'm pretty sure, you were talking 'bout "thumbs"  ;D ;D ;D

 ;D ;D
Yeap! Thumbs. No idea why i wrote it with p  8)

That spliting idea is awesome. Do you have any ideas about it yet?
Should proly be something like with wher and pe.. a more heavier and a lighter force.. but in gerneral both would be pretty heavy, because the KV is a must have than for the other faction   ;D

Offline IJoe

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Re: Unit - Reward suggestions thread:
« Reply #248 on: February 22, 2011, 10:13:02 PM »
*thumps up IJoe*

"Thump IJoe up?"  :o
Erh... Is that, like, a bitch-slapping?   :-\
No, I'm pretty sure, you were talking 'bout "thumbs"  ;D ;D ;D

 ;D ;D
Yeap! Thumbs. No idea why i wrote it with p  8)

That spliting idea is awesome. Do you have any ideas about it yet?
Should proly be something like with wher and pe.. a more heavier and a lighter force.. but in gerneral both would be pretty heavy, because the KV is a must have than for the other faction   ;D

Some specifics would be too early to suggest, since we don't have the complete list of units available, but yes, I was thinking about some "Motostrelkovaya divisiya" - Motorized ranger division, and "Bronetankovaya divisiya" - Armored tank division.
Roughly, the first would be heavily relying on artillery and some support armor, while the second would be about some light recon armored cars and heavy assault armor.
Surely, it's just a sketch, and does not even have a strong concept yet, so it needs further development with the help of the community, but, more importantly, it has to be approved by the development team as valid and plausible, so we wouldn't be just uselessly spamming the forum.

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Offline cephalos

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Re: Unit - Reward suggestions thread:
« Reply #249 on: February 22, 2011, 10:22:15 PM »
Hey! I have actually got a suggestion, you, people, quite might favor!  :P
Maybe (MAYBE) soviet faction does need a "reward faction" inside of it. The reason is, that, as we all know, soviets are, unlike any other faction, extremely flexible and versatile in terms of general gameplay & development, and as some of the players complained, this very well might be somewhat OP.
So splitting them in two different factions (like german Wehrmaht & Panzerelite) could be a good solution to that issue.
Although, I wouldn't know, how this could be wired up to the Ostheer, that will come out of the dark someday.


This would be the most awesome ( except of soviets and OH, of course) thing that EF dev team could givbe to the world....

Offline Vrachov

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Re: Unit - Reward suggestions thread:
« Reply #250 on: February 23, 2011, 11:14:28 AM »



Offline HyperSniper999

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Re: Unit - Reward suggestions thread:
« Reply #251 on: February 23, 2011, 09:36:54 PM »
Whatever works as long as I can get my Black Sea Marines.
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Offline Seeme

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Re: Unit - Reward suggestions thread:
« Reply #252 on: February 24, 2011, 03:24:36 AM »
What would we have though as both sides. The Soviets they gave uses almost everything the USSR had.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline tpcoughlin

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Re: Unit - Reward suggestions thread:
« Reply #253 on: March 27, 2011, 01:13:21 PM »
Reward unit suggestions:
1). Offer Replacement of T70 with BT5, BT7, or BT8 as a recce tank for the light tank support role. The high speed, 20 mm armor and oversized armament should satisfy most everybody when offered as a reward unit.
It would provide an early recce function, equal or superior to the T70 as a light AFV destroyer, and with its thin thin 20 mm skin have sufficient liabilities to keep the most rapid of kraut nerfers uninvolved in the discussion. Please remember any proposed TO&E unit must have an Achilles Heel.
2). Offer the KV85 as a reward replacement for ISU2 in the role of PZV counter. Its shorter length will give it more maneuverability than the ISU with the trade-off of lighter armor thickness. (Oh and with all respects to the EF skins artists it is not anywhere near as ugly as the ISU2).
3). Offer as a rewards replacement to the T34/76 a "Stalingrad T34/76".The rust colored skin would provide a change of pace. The gear-boxes on these tanks were so hard to change that a mallet was supplied at the factory to facilitate gear changes, (translate to reduced maneuverability). The redesign of this AFV should also include a reduced sighting capability which was a feature of all Soviet tanks with four man crews. (The tank commander had to help load as well as maintain battle awareness. And the top hatch design of the vehicle forced an aggressive commander to expose himself too much to enemy fire. consequently Soviet tanks mostly(?) went into combat buttoned-up. (note to the designer: a proportional penalty equivalent to the sight reduction of a Cromwell with and without a commander would do it. Tanks with a certain level of veterancy, a commanders cupola or a five man crew would not accrue the sight penalty. After the design works it could be reverse engineered into other 4 man crew AFVs in the TO&E in a future patch. A nerf but a realistic/historical one!).
4). Going back to reply #5, Offer a female Hero of the Soviet Union as a reward replacement to the Sniper Ace. A new skin, a new voice track, (the music changes often enough), more women playing EF, and oh yes for the vulnerability, a slight edge if your playing a female in guessing their doctrinal selection.

New units:
5). Armored cars: An early BA series and a BA64 upgrade option. There are two slots available In the T3 Tank hall And one of two Slots in the T4 Armory for the upgrade. The rationale is the same as for the BT5 suggestion in 1). above with the added vulnerability of poorer cross country performance for the early BA series and lighter armament for the BA64 option. Alternately availability could be made as a build or at start unit from Field HQ.
6). Maxim Wheeled MG in the short range support role. please, please, please.

And now for something completely different:
7). Cossack Cavalry in  the recce role
8). Soviet Paratroopers. At the Start of Barbarossa the Soviet Union had a reserve of 2 million "trained" paratroops. Operationally they were succesfully used in 1943-4 in the Donets Basin Offensive, (my history might be flaky on those details), In any case the drop zones were all in swamps and marshes because many, (most?) did not have parachutes!

Needless to add I am very enamoured of the EF mod.
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Offline TheVolskinator

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Re: Unit - Reward suggestions thread:
« Reply #254 on: March 27, 2011, 03:48:54 PM »
^I like all of it. If the EF team permit's I can fiddle with my usual unit stat template and go for a couple versions of those 'Soviet Airborne/Paratroopers' (which someone would need to come up with a name for, I don't know any Russian for the life of me). The Stalingrad T34 might be iffy, as it's a cheap unit and the T34 relies on that speed; otherwise it's a worthless tank (in 34/76 terms).
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