I don't know if any were already said but here are some of my suggestion:1)T-26/T-46 for T-70(a bit slower but with a stronger gun)2)BT-2/BT-5/BT-7 for T-90(faster but a weaker gun)3)T-28 for SU-85(not as good against tanks but better against infantry, and since i heard there is a problem with animating more than one turret the 2 MG turrets don't move)4)T-44 for IS2(a very fast tank, cheaper and equivalent to Panther or a bit better)5)T-34/57 for T-34/76(faster firing and deals more damage but it costs more than standard T-34/76; can still be upgraded to 34/85)6)KV-2/107 or KV-2/85 for KV-2(a powerful anti tank gun, fires as slow as the regular KV-2 but it's deadly for enemy tanks)7)KV-85 for IS2(fires faster, has almost the same armor and costs a bit less)
3)T-28 for SU-85(not as good against tanks but better against infantry, and since i heard there is a problem with animating more than one turret the 2 MG turrets don't move)
When you suggest reward-units, you'll have to take into account that not every vehicle is able to replace every other vehicle.The Brit's Kangaroo is a good negative-example for this. They created a thing which totally differs from the original vehicle it replaces and overthrew the whole balance and especially gameplay of CoH.Therefore you can't replace a AA-tank (T-90) with a fast tank (BT-series) similiar to the T-70.Also, including things like the T-44 which weren't used in WW2-combat is a bit ... meh. I hope you accept my criticism.
Actually i believe that the T-44 did find some service in WW2 but only on the Eastern Front (Soviet attack on Manchuko). It didn't serve in combat, but was there on the Western Front (just like i believe the T-90 was just a prototype and didn't see any real combat, please correct me if I'm wrong) I was actually thinking of the T-44 being a replacement for the T-34/85 haaving better armor and faster speed, but with a higher cost, lower LOS and gun range, slower reload speed and a higher pop, perhaps some other changes. Any thoughts??
-KV-1 as replacement for Sherman from Breakthrough strategy. Churchill-like tank, with nice armor and average gun;
A III upgraded with the QF 6-pounder gun. In order to fit it, the coaxial machinegun and the loader crew member had to be removed. The side armour was reduced again. Crews came up with a novel way of using a machinegun from inside the hull by fitting a solenoid-fired Browning MG into a 6-pdr shell-case. When needed, this was inserted into the 6-pdr breech and the solenoid cable connected, allowing the gunner to aim it using the main gun elevating gear, traverse and telescope.
...-SU-76 as replacement for Zis AT gun. Unit similar to PE Marder, but more fragile, slower, built from upgraded Support Barracks, but requires Tank Hall present. Armory upgrade increase rate of fire and/or gives munitions with increased penetration for short duration;...
Seems possible from a code standpoint considering the Panzer Ace campaign allows you to switch between HE and AP rounds for the Tiger.
Quote from: Xeones on October 19, 2010, 12:05:53 AMSeems possible from a code standpoint considering the Panzer Ace campaign allows you to switch between HE and AP rounds for the Tiger.Devs already tried to implement it to another unit and didn't worked.
Quote from: Panocek on October 18, 2010, 03:22:35 PM...-SU-76 as replacement for Zis AT gun. Unit similar to PE Marder, but more fragile, slower, built from upgraded Support Barracks, but requires Tank Hall present. Armory upgrade increase rate of fire and/or gives munitions with increased penetration for short duration;...If the unit will be crap I don't think you need to wait for Tank Hall. I like this idea(thinking to avoid the strawmen bug for AT), but not the part of the Tank Hall. It should be able to be at the same time that ZiS-2, otherwise what use will have?
-KV-1 as replacement for Sherman from Breakthrough strategy. Churchill-like tank, with nice armor and average gun;-SU-76 as replacement for Zis AT gun. Unit similar to PE Marder, but more fragile, slower, built from upgraded Support Barracks, but requires Tank Hall present. Armory upgrade increase rate of fire and/or gives munitions with increased penetration for short duration;-SU-85/100 replaced with T-34 with flamethrower (Croc Churchill style), armory upgrade increases rate of fire/range of flamethrower or arms it with 85mm gun (like "old" T-34), manpower/fuel/population cost increased or limited to 2-3 tanks per commander;My little thoughts
Quote from: Panocek on October 18, 2010, 03:22:35 PMblablablaKV-1, i totally agree and like Xeones said it should be 3CP and stats/prices similar to Churchill, maybe a bit better gun!SU-76 shouldn't need Tank Hall like blackbishop said and it should be a fast but fragile TD!I don't quite get this one; here's what i understood: The T-34 replaces the SU-85, can fire it's cannon and use the flamethrower like Churchill Crocodile, then it has either an upgrade to make the flamethrower more efficient or to upgrade it to T-34/85 with flamethrower?If it's like so it's a pretty good idea but why does it need a limiting?Maybe a cost increase since it has cannon and flamethrower too but other than that i see no point in limiting it's numbers!But honestly im not that much into flamethrower tanks!
blablabla
Quote from: blackbishop on October 19, 2010, 12:52:32 AMQuote from: Panocek on October 18, 2010, 03:22:35 PM...-SU-76 as replacement for Zis AT gun. Unit similar to PE Marder, but more fragile, slower, built from upgraded Support Barracks, but requires Tank Hall present. Armory upgrade increase rate of fire and/or gives munitions with increased penetration for short duration;...If the unit will be crap I don't think you need to wait for Tank Hall. I like this idea(thinking to avoid the strawmen bug for AT), but not the part of the Tank Hall. It should be able to be at the same time that ZiS-2, otherwise what use will have?Well, some people would like to cry "OP", "imba" etc when soviets would have self propelled gun so early, no matter it would take beating from everything that shoots something more than blank rounds. Also, it would make SU-85/100 tank destroyers a bit useless. But if the idea of SU-76 is adopted, as far as I'm sure you Devs make it realistic divided by balanced
...For now, the only serious drawback of soviet armor is overall ineffectiveness against infantry, compared to Sherman with .50 or Panzer 4 with MG42. If, "croc T-34" (or OT-34) would be unlimited and only more expensive, then, last last serious drawback is gone. Second, OT-34 weren't that common, and, OT-34/85, with decent cannon against tanks and flamethrower to counter AT infantry, could be considered... OP...