Company of Heroes: Eastern Front

Author Topic: Unit - Reward suggestions thread:  (Read 293131 times)

Offline Zerstörer

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Re: Unit - Reward suggestions thread:
« Reply #60 on: April 24, 2010, 01:13:08 PM »
ISUs(both 152/122) were designated assault guns not tank destroyers. However, like the stug, they doubled as TDs simply because the thick armour,low profile and powerful gun which makes them excellent at ambushing tanks.
The 152 didn't use AP shells simply because it didn't need to. The tank would engage in direct fire targets up to 1000m where the impact and explosion of the shell would cause catastrophic damage to tanks even if it didn't penetrate, regardless of their armour. Infact as an 155 arty shell it could land next to the target tank and still do massive damage and disable it.
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Offline BurroDiablo

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Re: Unit - Reward suggestions thread:
« Reply #61 on: April 24, 2010, 06:34:00 PM »
In game though Widow, we can't just give the ISU some HE death bringing doom shells, conquering everything it comes across, man and machine alike.
It did use pure AT shells at a point (although they were very rare), but certainly not all the time like we have in game right now... its current AT role right now should be buffed and reserved (the Soviets can already build SU-85's and SU-100's ffs) to a special ability, in the mean time the ISU should be given inaccurate HE primitives, with a long shot Howie ability. This will make the ISU a multi-purpose Tank and much more valuable than it is right now in its pure AT role.

Offline Zerstörer

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Re: Unit - Reward suggestions thread:
« Reply #62 on: April 24, 2010, 11:40:17 PM »
In game... at best...it could work like a KT...aka good all rounder but not as tough...Firing more devastating AP/HE shells than a KT, but at the slower rate to compensate
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Offline sandycaesar

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Re: Unit - Reward suggestions thread:
« Reply #63 on: April 25, 2010, 03:56:19 AM »
Two cents' worth: I've seen ideas of a wheeled machine gun unit, like a Maxim or a DshKM on an AT gun chassis. Is that still on the table as a reward unit - perhaps replacing the ZiS-2 or the Tank Hunters?

Offline Akalonor

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Re: Unit - Reward suggestions thread:
« Reply #64 on: April 25, 2010, 05:37:38 AM »
Well Zis & Tank hunters are AT, not Anti Infantry,if to replace anything I'd say the Dugouts in Propoganda doctrine.
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Offline Cranialwizard

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Re: Unit - Reward suggestions thread:
« Reply #65 on: April 25, 2010, 07:42:49 AM »
Hell no! I like my dugouts  ;D

It's the only possible way of suppressing enemy infantry other than DP-28s(Which even then is risky) and barrages!
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Offline Akalonor

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Re: Unit - Reward suggestions thread:
« Reply #66 on: April 25, 2010, 08:21:45 AM »
No, not the MG dugouts, what am I thinking of.........hmm the Shacks that are garrisonable is what I meant.
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Offline BurroDiablo

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Re: Unit - Reward suggestions thread:
« Reply #67 on: April 25, 2010, 08:57:46 AM »
Two cents' worth: I've seen ideas of a wheeled machine gun unit, like a Maxim or a DshKM on an AT gun chassis. Is that still on the table as a reward unit - perhaps replacing the ZiS-2 or the Tank Hunters?

Building a MG model on an AT gun chassis would look crap.
We have a DShK tripod that only needs animated. It will probably be added to dugouts in the future, and as a reward unit if you're lucky.

Offline Akalonor

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Re: Unit - Reward suggestions thread:
« Reply #68 on: April 25, 2010, 10:01:18 PM »
Too bad I'm very unlucky.
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Offline Cranialwizard

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Re: Unit - Reward suggestions thread:
« Reply #69 on: April 25, 2010, 10:17:25 PM »
Oh, I see. The Outpost?

Well, the only REASON I would like them to be removed is if the Soviets can HQ buildings. Otherwise you'd be in trouble if you're like me and use the *Blow up chokepoints and only let the enemies in one way, but defend that one way WITH YOUR LIFE*
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Offline comrade2012

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Re: Unit - Reward suggestions thread:
« Reply #70 on: April 30, 2010, 02:08:21 AM »
I made a suggestion for the Ostheer to have the ability to have a buildable HQ, which I thought would be unique and cool.

I could see the Russians having that same ability too.
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Offline Akalonor

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Re: Unit - Reward suggestions thread:
« Reply #71 on: April 30, 2010, 04:33:11 AM »
Maybe the outpost.... I can't remember, I'll have to go play it and see.
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Offline comrade2012

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Re: Unit - Reward suggestions thread:
« Reply #72 on: May 01, 2010, 03:35:27 PM »
the Outpost cannot create troops. When in my idea, the buildable HQ would actually be able to create troops, like the American and Wehrmachct forward HQs.
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Offline LeaderH

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Re: Unit - Reward suggestions thread:
« Reply #73 on: May 05, 2010, 04:56:47 PM »
a SU57 as a reward unit to replace the zis AT gun, a mobile version like the marder, with a 57mm gun on a M3 halftruck.

Offline Akalonor

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Re: Unit - Reward suggestions thread:
« Reply #74 on: May 05, 2010, 05:07:23 PM »
One thing I never got, id how a 57mm can kick the spit out of a Pzr IV?
Molly: " It's our rock garden"
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You Are a Rebel Spy and a traitor to the Empire!
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