Hi everbody, I'm new on this forum, first I'd like to thank the modders for their wonderful work! Then excuse me for eventual grammatical mistakes, I'm French.However since the last patch introducing the OstHeer and modifications to the Red Army, i'd like to suggest some modifications that seem logic to me:-the new penal units system is weird: why would brave conscripts/recruits units be suddenly changed in an unit composed of desertors, and condemned soldiers?
The former way to recruit them was much more correct, in adequation with the soviet strategy: they were "sent" to the front. And having a kommisar to command them and strelkys acting as a blocking unit preventing from desertion was great! So I wonder if you could reintroduce the former penal units; recruitable in a building or as a capacity. To my mind it would be much more correct.
-Modifications brought to partisans are great! But as their description shows: they are guerilla units. So I wonder if they shouldn't; because they fight "behind ennemy lines" and in order to rebalance their lacks in close combat, have a camo system, the same as sharpshooters, allowing them to move discretly to their target.One more time: thanks to the whole team for this great mod! And have a nice day!
KPV heavy machine guns in ZPU-4 quad anti-aircraft mounting 14.5x114mm
Would be nice to have mg gunners on heavy tanks like tiger and the Is2. Also a reward unit for the ISU 152 would be great.
Quote from: Tom on October 08, 2013, 07:43:33 PMWould be nice to have mg gunners on heavy tanks like tiger and the Is2. Also a reward unit for the ISU 152 would be great.We have that planned for when we make the updated soviet models
They should be powerful inf- but only limited to 3 the whole game.