Company of Heroes: Eastern Front

Author Topic: Unit - Reward suggestions thread:  (Read 297662 times)

Offline Blackbishop

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Re: Unit - Reward suggestions thread:
« Reply #600 on: March 08, 2012, 12:15:19 AM »
Quote
Most of these have already been mentioned and declined. However the Medic Truck replacement is interesting but I dont think it will work because the SU will lose their only way to heal and the SU already has Outposts available.
Nah, I already proposed something similar for the Medic Truck(just without reinforcement because they have the outpost) and was completely shot down. I would not expect more reward units for soviets as well, they have too much stuff already. Although maybe this can be looked once Ostheer is finished.

If soviets would needed some sort of similar unit, I guess we could have used the M3 Halftrack from US :P.
« Last Edit: March 08, 2012, 12:17:22 AM by blackbishop »
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Offline Ost_Front_Soldat

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Re: Unit - Reward suggestions thread:
« Reply #601 on: March 08, 2012, 12:49:09 AM »
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If soviets would needed some sort of similar unit, I guess we could have used the M3 Halftrack from US :P.

Now we are talking, lol.

Offline sandycaesar

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Re: Unit - Reward suggestions thread:
« Reply #602 on: March 12, 2012, 10:00:51 PM »
I'm still holding out for  reward infantry unit that's upgradeable to SKS carbines--shorter-ranged and less powerful than SVTs, but makes up for it with fewer movement penalties (encouraging attacks on the move).

Offline stealthattack1

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Re: Unit - Reward suggestions thread:
« Reply #603 on: March 12, 2012, 10:30:40 PM »
what unit would it replace? why does this unit need replacing?


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Offline sandycaesar

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Re: Unit - Reward suggestions thread:
« Reply #604 on: March 13, 2012, 04:21:59 AM »
I've made the case earlier for VDV as a reward unit, optionally replacing the Partisans; Urban Combat could do with a heavier-hitting midgame infantry punch. Partisans are useful, but they're not actual frontline combatants, per se, and I think it'd add some variety to give the Urban Combat doctrine an infantry unit that can stand and fight alongside Strelky, or hold the line if the player's going T1-T3. With Penal Units and Naval Infantry, Propaganda can do this almost too well, while the whole point of Breakthrough is to wait for the vehicles to roll in, but as things stand Urban Combat lacks a powerful midgame infantry unit.

Besides, every other country has their airborne forces on display somewhere in their order of battle. It wouldn't do for the Rodina to fall behind. :P

Offline Pac-Fish

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Re: Unit - Reward suggestions thread:
« Reply #605 on: March 13, 2012, 04:29:27 AM »
I sorta agree that the Urban doctrine lacks power mid game as the Sniper Ace or the KV-2 will take some time to get out and Partisans are kinda weak. I mean they are okay vs things like PGs or Volks or Grens but once they start getting vet or weapon upgrades or if they simply out number them by a lot, then Partisans become useless :(. But it is up to the balancers, not me :P.

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Offline Cranialwizard

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Re: Unit - Reward suggestions thread:
« Reply #606 on: March 13, 2012, 12:03:45 PM »
I've made the case earlier for VDV as a reward unit, optionally replacing the Partisans; Urban Combat could do with a heavier-hitting midgame infantry punch. Partisans are useful, but they're not actual frontline combatants, per se, and I think it'd add some variety to give the Urban Combat doctrine an infantry unit that can stand and fight alongside Strelky, or hold the line if the player's going T1-T3. With Penal Units and Naval Infantry, Propaganda can do this almost too well, while the whole point of Breakthrough is to wait for the vehicles to roll in, but as things stand Urban Combat lacks a powerful midgame infantry unit.

Besides, every other country has their airborne forces on display somewhere in their order of battle. It wouldn't do for the Rodina to fall behind. :P

Partisans aren't supposed to be a front line force. They're useful for being an annoyance. You ambush smaller squads or move in camo behind the enemy lines and pick off the retreaters. You could also fully utilize them by sabotaging capping and getting in/out of buildings with their incdy mines.

Same with Falls, same with Airborne, same with Rangers, same with Commandos. Too expensive and single purposed to be a front line force. Stick with other infantry units like Strelky, whom are designed to be frontline later in the game.
« Last Edit: March 13, 2012, 12:05:16 PM by Cranialwizard »
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Offline sandycaesar

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Re: Unit - Reward suggestions thread:
« Reply #607 on: March 13, 2012, 07:06:31 PM »
The main things about the Partisan counterpart units, though, is that they're strong enough to take on infantry if needed. Yes, they're raiders and scouts and infiltrators, but they can also supply some heavy firepower in the heavy infantry role when you need it. Partisans are mostly unable to accomplish those tasks.

Offline EasyCalic

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Re: Unit - Reward suggestions thread:
« Reply #608 on: March 13, 2012, 08:01:28 PM »
The main things about the Partisan counterpart units, though, is that they're strong enough to take on infantry if needed. Yes, they're raiders and scouts and infiltrators, but they can also supply some heavy firepower in the heavy infantry role when you need it. Partisans are mostly unable to accomplish those tasks.

Paratroopas? Take on enemy infantry? Have I missed something recently? :P

Offline Cranialwizard

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Re: Unit - Reward suggestions thread:
« Reply #609 on: March 13, 2012, 08:14:12 PM »
The main things about the Partisan counterpart units, though, is that they're strong enough to take on infantry if needed. Yes, they're raiders and scouts and infiltrators, but they can also supply some heavy firepower in the heavy infantry role when you need it. Partisans are mostly unable to accomplish those tasks.

Paratroopas? Take on enemy infantry? Have I missed something recently? :P

I think he's referring to Falls.

Falls are the closest counterpart to Partisans but are used for different purposes. Falls are much stronger against infantry at a range with their FG42s. While stationary and defending they are extremely powerful. Partisans are more of a on-the-move unit, but of course are still decently strong while stationary. Falls have a selection of grenades to pick from while the Partisans have a selection of nifty traps and mines to use to sabotage enemy movements. Falls are also more expensive and have to be upgraded to FG42s to unlock their true power.

Partisans are fine.
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Offline sandycaesar

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Re: Unit - Reward suggestions thread:
« Reply #610 on: March 13, 2012, 09:12:25 PM »
Yes, Falls.

In any case, I see I'm the only one advocating for the idea. Pity, really. I wanted to see VDVs in blue berets tearing up the battlefield.

Offline TheVolskinator

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Re: Unit - Reward suggestions thread:
« Reply #611 on: March 14, 2012, 11:33:36 PM »
Falls are also more expensive and have to be upgraded to FG42s to unlock their true power.
[/quote]

Get Def, Def, Off vet on them and don't bother upgrading them with anything. Keep them in pairs and stick to green cover. Watch them vaporize a rifle squad in 3 volleys.
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Offline Pac-Fish

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Re: Unit - Reward suggestions thread:
« Reply #612 on: March 14, 2012, 11:45:12 PM »
IDK FG42 are devastating. Its like buying MP44s only better :P. And IMO you should get Off., Off., Def.

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Offline Tankbuster

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Re: Unit - Reward suggestions thread:
« Reply #613 on: March 15, 2012, 09:46:10 AM »
I think FG42s are like BARs awesome at all ranges.


Get def, off, off.

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Offline Andreas

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Re: Unit - Reward suggestions thread:
« Reply #614 on: March 15, 2012, 12:50:24 PM »
IDK FG42 are devastating. Its like buying MP44s only better :P. And IMO you should get Off., Off., Def.

No. Defensive vet have bigger bonus on lvl 1. For this combo go Def. Off. Off. instead - other IS silly...!