Company of Heroes: Eastern Front

Author Topic: Unit - Reward suggestions thread:  (Read 298392 times)

Offline Cranialwizard

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Re: Unit - Reward suggestions thread:
« Reply #570 on: February 22, 2012, 09:31:54 PM »
Guys, i have another suggestion on the model of the naval infantry. Having nothing to offend, the naval infantries look really cool and badass but i consider that they would look better if you guys could give them another feature is the SSh-40 helmet which was also used by the naval infantries in the war . And i think 2 members of the team, especially the ones that carry upgraded weapons (DP, PTRD) , could have the helmet, and the rest keep their old out-fit.


Well I suppose there's nothing wrong with this, however it's very minor it seems and the devs are busy at work with the Ostheer. They'll reskin the soviet stuff once they're done.
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Offline stealthattack1

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Re: Unit - Reward suggestions thread:
« Reply #571 on: February 23, 2012, 12:11:52 AM »
i second this notion, but only after 2.00


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Re: Unit - Reward suggestions thread:
« Reply #572 on: February 23, 2012, 12:17:04 AM »
Guys, i have another suggestion on the model of the naval infantry. Having nothing to offend, the naval infantries look really cool and badass but i consider that they would look better if you guys could give them another feature is the SSh-40 helmet which was also used by the naval infantries in the war . And i think 2 members of the team, especially the ones that carry upgraded weapons (DP, PTRD) , could have the helmet, and the rest keep their old out-fit.

great! can you model, animate and skin it?

Offline Blackbishop

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Re: Unit - Reward suggestions thread:
« Reply #573 on: February 23, 2012, 12:27:12 AM »
@Mr.iuos.Q
Well, I think we can look at it at the future, when soviets models start to be reworked ;).
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Offline sandycaesar

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Re: Unit - Reward suggestions thread:
« Reply #574 on: February 23, 2012, 03:41:25 AM »
So, I've just been doing some reading on the Soviet Airborne troops, and that got me thinking. After all, American paras, British commandos, and German Fallschirmjaegers are already represented: why not the Soviet VDV?

The VDV undertook three major combat drops in WWII: the 1942 Vyazma operation, the 1942 Demiansk pocket, and the 1943 Dnieper River crossing operation. In all three cases they got butchered horribly, but they still fought as leg infantry throughout the war. It's mentioned that when a drop went wrong (...all the time), they'd meet up with local partisans and conduct guerrilla warfare.

I'm thinking of having VDV troops replace either Naval Infantry, or Partisans. If the latter, they could give Urban Combat players a hard-hitting midgame infantry unit, which they need. Potentially they'd be more expensive than Partisans, better-armored, incapable of camouflage (or else only capable of Fallschirmjaeger camo), deadly at close range, in contrast to medium-range Navals. In exchange, they lose the ability to plant demolition charges and incendiary traps. Alternatively, they'd be good all-around infantry who can't infiltrate from buildings like Partisans can; that would distinguish them from Partisans and Fallschirmjaegers and change their nature from back-line ambushers to frontline combatants. Give 'em blue berets and telnyashkas and let 'em rip!

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Re: Unit - Reward suggestions thread:
« Reply #575 on: February 23, 2012, 04:01:43 AM »
I think they could replace the Partisans aesthetically but game wise (as in different abilities and such), perhaps not immediately. Maybe later on they could replace them game wise and lets say replace the incendiary mine thing :P

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Offline sandycaesar

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Re: Unit - Reward suggestions thread:
« Reply #576 on: February 23, 2012, 05:01:53 AM »
Oo! I've thought of a potential way to distinguish them further: give the option to upgrade them with SKS carbines. Most sources I've seen agreed that there were a limited number of Simonovs on the Eastern Front in 1945, undergoing combat trials; there's no indication which lucky units got them, so may as well be the VDV. To distinguish between SVTs and SKSes, have the latter fire faster with fewer movement penalties, and be better at short range than medium range. The exact numbers and methodology will have to balanced via trial-and-error, needless to say.

I've also thought of another reward "unit", so to speak: 4.2 inch mortar WP barrage, as a replacement for the American Infantry Company's Off-Map Artillery. There's historical basis for this: the Chemical Mortar battalions were widely feared by the Germans for their HE and WP barrages. Instead of firing HE shells, though, they fire WP shells that:
* Lay down a heavy smokescreen instead of exploding in the massive artillery explosion. There are a lot of potential uses for a big smokescreen, after all.
* The explosion of impact will have a medium radius and deal immediate fire damage to infantry, like the Panzer Elite exploding boobies booby traps. Damage to vehicles will be fairly minimal. On the other hand, since it counts as fire damage, cover doe not protect against it.
* Optional: vehicles caught near blast center suffer some damage and are stunned, like a T17 WP shell ability.
* Unlike the Wehrmacht Incendiary Barrage, it does not leave patches of fire on the ground. Not only does it make it a more unique ability, it also changes the utility: it's not usable for mass area denial, and it can't burn out infantry from buildings over a long time. It also allows Infantry commanders to charge Rangers and Rifles into the smoke almost immediately.
* It's less damaging than the Arty Barrage; it should cost correspondingly less. At the same time it's still lethal to infantry caught within shellburst range, so it should cost quite a lot more than the Creeping Smoke Barrage for the British. I suggest a cost of 100 or 120 Muni or so.

Opinions?

Offline stealthattack1

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Re: Unit - Reward suggestions thread:
« Reply #577 on: February 23, 2012, 05:14:12 AM »
take out partisans? never! you know that those guys singlehandedly liberated the town of mostar right?


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Offline sandycaesar

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Re: Unit - Reward suggestions thread:
« Reply #578 on: February 23, 2012, 05:22:40 AM »
Well, they are intended as reward units, after all. The alternative is having them as the reward unit for Navals, but I think Urban Combat needs the infantry support more.

Offline stealthattack1

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Re: Unit - Reward suggestions thread:
« Reply #579 on: February 23, 2012, 05:24:29 AM »
infantry reward unit eh? well i guess that would be acceptable. but dont ask me, im not a dev.


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Offline TheVolskinator

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Re: Unit - Reward suggestions thread:
« Reply #580 on: February 23, 2012, 07:04:04 PM »
Guys, i have another suggestion on the model of the naval infantry. Having nothing to offend, the naval infantries look really cool and badass but i consider that they would look better if you guys could give them another feature is the SSh-40 helmet which was also used by the naval infantries in the war . And i think 2 members of the team, especially the ones that carry upgraded weapons (DP, PTRD) , could have the helmet, and the rest keep their old out-fit.


I actually like it, +1 to the idea
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Offline bopokippo

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Re: Unit - Reward suggestions thread:
« Reply #581 on: February 24, 2012, 12:09:45 AM »
How about Shock Troops as a replacement for Naval Infantry? They would be a 5 man squad and be heavily equipped but a little slower than most units. Two of their men would be wheeling around a M1910 Maxim which would do little suppression but high damage. This could be upgraded for 50 munitions to a RG-43. The other men would start with SVT-40s and have the option to upgrade a DP-28 two times (65 munitions each). The cost of the unit would be like 500-550 manpower. Any thoughts?

Also, how about instead of an Artillery Firebase there would be the option to build up to two weaker moveable ZiS-3 that have direct fire (no charge) ability and a light-artillery barrage of up to 150 meters?

Offline stealthattack1

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Re: Unit - Reward suggestions thread:
« Reply #582 on: February 24, 2012, 12:19:42 AM »
no HMG for soviets.

other than that, get the shock guards upgrade for shock troops

arty has a significantly different role than AT, and why would we nerf the zis-3 and make it into arty? please explain.


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Offline bopokippo

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Re: Unit - Reward suggestions thread:
« Reply #583 on: February 24, 2012, 02:44:00 AM »
no HMG for soviets.

other than that, get the shock guards upgrade for shock troops

arty has a significantly different role than AT, and why would we nerf the zis-3 and make it into arty? please explain.

First, the "HMG" functions just like a more powerful LMG. No suppression, did you read that?
Shock Guards=/=shock army troops. The difference historically (if you know anything) between guards and shock armies were that Guards were the elite, relatively fast moving and well trained army used to exploit a breakthrough. The Shock Army was HEAVILY equipped (ISU-152s, high numbers of IS-2s, many machine guns, etc.) but had little in the way of sustaining themselves for extended conflict and making fast advances. Therefore, shock guards=fast moving elite infantry. Shock Army=Slow moving breakthrough units.

Either you worded yourself wrong or have no idea between the difference of a ZiS 2 and a ZiS 3. If you know history or have done even 30 minutes of wikipedia research, you would know that the ZiS 2 is the AT gun, the ZiS 3 is the field gun. ZiS-3=/=ZiS support gun in the game. The ZiS "Support Gun" (cough cough derp AT gun) is OBVIOUSLY still buildable. The point being that the ZiS 3s (which can and was used as a slightly weaker substitute for the ZiS 2 at times but its main role was light artillery support with some AT support when neccesary) could replace the unmoveable but powerful artillery firebase with a more mobile but weaker force.

Offline sandycaesar

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Re: Unit - Reward suggestions thread:
« Reply #584 on: February 24, 2012, 03:30:17 AM »
You'd be taking away some of the AT power by giving them a wheeled Maxim, I think, especially as Naval Infantry PTRDs do provide a much-needed AT stopgap. Different strat, different role?

As for the ZiS-3s, it sounds a lot like having mobile OBRs in concept.

The biggest issue with the wheeled Maxim might actually be that everyone looks at it and sees "HMG", and then get confused why it's not suppressing.
« Last Edit: February 24, 2012, 03:38:36 AM by sandycaesar »