Company of Heroes: Eastern Front

Author Topic: Unit - Reward suggestions thread:  (Read 295498 times)

Offline Singdarklighter

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Re: Unit - Reward suggestions thread:
« Reply #390 on: August 29, 2011, 05:34:22 PM »
no
I actually mean switching position of SU-122 and KV-2 only...
sorry for my poor language...

Offline Max 'DonXavi' von B.

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Re: Unit - Reward suggestions thread:
« Reply #391 on: August 29, 2011, 05:35:24 PM »
That wouldn't change anything. Pointless suggestion IMO.

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Offline Desert_Fox

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Re: Unit - Reward suggestions thread:
« Reply #392 on: August 29, 2011, 05:42:36 PM »
no
I actually mean switching position of SU-122 and KV-2 only...

+1 on MaxiKing.

It's like calculate 2+1 or 1+2..result doesn't change. ;)
« Last Edit: August 29, 2011, 05:54:18 PM by Desert_Fox »

Offline Singdarklighter

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Re: Unit - Reward suggestions thread:
« Reply #393 on: August 29, 2011, 06:00:58 PM »
I know that's not changing gameplay
just for convenience and unity only...
also, as only 334 KV-2 were built while there's over a thousand of SU-122 were built
shouldn't the no of product be one of the deciding factors for reward unit?
again sorry for my poor language...

Offline Mr.ious.Q

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Re: Unit - Reward suggestions thread:
« Reply #394 on: September 04, 2011, 04:45:58 PM »
Guys have you guys considered to give the Soviet sniper the furry outfit like this ?
« Last Edit: September 04, 2011, 05:28:05 PM by Mr.Q »
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Offline Max 'DonXavi' von B.

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Re: Unit - Reward suggestions thread:
« Reply #395 on: September 04, 2011, 05:12:32 PM »
Sorry, I can't see any Sniper there. They are too well-cloaked  ;D

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Offline Dann88

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Re: Unit - Reward suggestions thread:
« Reply #396 on: September 04, 2011, 06:29:16 PM »
Honestly, I'm still waiting for the KV with tank guards on it ;D
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Offline Seeme

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Re: Unit - Reward suggestions thread:
« Reply #397 on: September 05, 2011, 01:08:29 PM »
Me too. KV with Guards.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Ryxxen

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Re: Unit - Reward suggestions thread:
« Reply #398 on: September 05, 2011, 04:27:17 PM »
Me too. KV with Guards.
why?? we allready have the t-34 with tankriders

Offline Pac-Fish

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Re: Unit - Reward suggestions thread:
« Reply #399 on: September 05, 2011, 08:55:32 PM »
Cause it looks awsome ;D. Maybe in the reward we should include KV-1, KV1/85, and KV-1 with tank riders which replaces the BT doctrine abiltiy. Obviously costing more ::)

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Offline Max 'DonXavi' von B.

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Re: Unit - Reward suggestions thread:
« Reply #400 on: September 05, 2011, 09:11:01 PM »
Doctrinal unlock, comes with T-34 tank rider upgrade:
Guards are now able to ride tanks.

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Offline Pac-Fish

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Re: Unit - Reward suggestions thread:
« Reply #401 on: September 06, 2011, 02:44:11 AM »
I have a suggestion. The SU engineers should be able to upgrade with minesweeper and flamer. It just doesn't seems fair that only the CS and T70 can detect. They can be everywhere at once :(. The only way for SU to stop mines is to either avoid obvious spots or have conscripts run throught it :(. But this should not be a practical tactic :-\. This way Sturm engineers are more powerful like they(sorta) should be and SU doesn't have to worry as much about mines as b4. BTW if either CS or T70 detect a mine can they just shoot it and it explodes or are they unable to. Never tried it :P

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Offline Cranialwizard

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Re: Unit - Reward suggestions thread:
« Reply #402 on: September 06, 2011, 04:13:11 AM »
I have a suggestion. The SU engineers should be able to upgrade with minesweeper and flamer. It just doesn't seems fair that only the CS and T70 can detect. They can be everywhere at once :(. The only way for SU to stop mines is to either avoid obvious spots or have conscripts run throught it :(. But this should not be a practical tactic :-\. This way Sturm engineers are more powerful like they(sorta) should be and SU doesn't have to worry as much about mines as b4. BTW if either CS or T70 detect a mine can they just shoot it and it explodes or are they unable to. Never tried it :P

I think you are mixed up by "Detection Factor"

The CS And T-70 have a good detection range for Cloaked units like Snipers and Storms. Bikes, Jeeps, etc. have good detection range.

Neither unit can detect mines. Sturmovie come with a minesweer.
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Offline GodlikeDennis

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Re: Unit - Reward suggestions thread:
« Reply #403 on: September 06, 2011, 04:27:35 AM »
Stealth detection =/= mine detection.

You can use molotovs or AT nades to destroy mines since they're free. Try throwing them at commonly used mine locations such as the crossroads of Angoville.
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Offline Pac-Fish

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Re: Unit - Reward suggestions thread:
« Reply #404 on: September 06, 2011, 04:57:38 AM »
Im sorry :-[. I didn't know the 2 were different. No wonder I've never detected a mine with a CS squad :P. But why cany the regular SU engineer have a mine sweeper. The layout now forces you to but Sturm engineer and spend additional reasources on a mine sweeping squad which wont come out until later in the game :(. Unless your floating a crap load of reasources.

Om Nom Nom Nom
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"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"