Company of Heroes: Eastern Front

Author Topic: Unit - Reward suggestions thread:  (Read 294918 times)

Offline Zerstörer

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Offline lopolopez

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Re: Unit - Reward suggestions thread:
« Reply #331 on: May 17, 2011, 10:14:23 AM »
I think it will be nice change the partisans for an assault group (Those groups were very important in the urban combat style, like in Stalingrad)
The groups would be armed with PPSH, grenades, anti tank grenades and a flamethrower. Also they can have the ability of throw a lot of grenades. I read about those groups in the book "Stalingrad" (Antony Beevor). Sorry if you don´t understand me well, my english is not too good.
« Last Edit: May 17, 2011, 01:07:43 PM by lopolopez »

Offline cephalos

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Re: Unit - Reward suggestions thread:
« Reply #332 on: May 17, 2011, 12:58:13 PM »
1. Veteran Guards - anti-tank nades, nades
2. Sturmovie Ininery - flamethrower ( even two  :D ), PPshs

1+2= OPness, I just can't imagine such powerful like Sturmovie with Guards abilities.

Offline IJoe

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Re: Unit - Reward suggestions thread:
« Reply #333 on: May 17, 2011, 02:24:46 PM »
1. Veteran Guards - anti-tank nades, nades
2. Sturmovie Ininery - flamethrower ( even two  :D ), PPshs

1+2= OPness, I just can't imagine such powerful like Sturmovie with Guards abilities.
These groups of about 30 men had:
1 light AT gun (45mm) or 1 tank (T-34/76),
1/2 flamethrowers,
lots of people with ppshs and 'nades.
They were set for urban fighting.

How could this be made in just one unit? More like a call-in group. But if that latter would be to even distantly represent it's RL prototype, it would be extremely expensive: one tank-rider unit (on a tank), one flamethrower unit (sturmovye ingenery). How much could that cost? 1000mp?

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Offline GodlikeDennis

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Re: Unit - Reward suggestions thread:
« Reply #334 on: May 17, 2011, 02:27:19 PM »
Yeah... not gonna happen.
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Offline suvicze

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Re: Unit - Reward suggestions thread:
« Reply #335 on: May 17, 2011, 06:58:48 PM »
I think that you should take some inspiration from World of Tanks which is considered as tank simulator at least in case of  data about armor thickness,traverse speed,rate of fire etc.
Sure there is some mistakes in tech tree. I doubt that something like pz4 with panther turret and 75mm long gun upgrade have ever existed because tracks could hardly hold such big turret and gun but it doesnt matter. To the topic.
1. make IS-3 tank to the game is good idea as a counterpart of King Tiger.. yeah it was faster and more mobile than KT and has better armor protection because of improved sloped armor.But if you make it little more expensive balance will be ok.
2. I am not sure but I think that isu which is in game has short 152mm gun but if someone says ISU-152 to me I imagine TD with long 152mm BL-10 gun which was capable to fire AP shells.If you will not add IS-3 in game why dont you just give isu-152 the truly "beast slayer gun" which it had in improved form? :-)

Offline IJoe

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Re: Unit - Reward suggestions thread:
« Reply #336 on: May 17, 2011, 07:04:54 PM »
Yeah... not gonna happen.
Why not? - for a 1000 mp, it could be.

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Offline Blackbishop

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Re: Unit - Reward suggestions thread:
« Reply #337 on: May 17, 2011, 07:41:55 PM »
I think that you should take some inspiration from World of Tanks which is considered as tank simulator at least in case of  data about armor thickness,traverse speed,rate of fire etc.
Sure there is some mistakes in tech tree. I doubt that something like pz4 with panther turret and 75mm long gun upgrade have ever existed because tracks could hardly hold such big turret and gun but it doesnt matter. To the topic.
1. make IS-3 tank to the game is good idea as a counterpart of King Tiger.. yeah it was faster and more mobile than KT and has better armor protection because of improved sloped armor.But if you make it little more expensive balance will be ok.
2. I am not sure but I think that isu which is in game has short 152mm gun but if someone says ISU-152 to me I imagine TD with long 152mm BL-10 gun which was capable to fire AP shells.If you will not add IS-3 in game why dont you just give isu-152 the truly "beast slayer gun" which it had in improved form? :-)

  • CoH is not a historic simulator, guns will never have thier correct realistic values. No matter if Blitzkrieg series or MoW have realistic values (great for their player base i think)... CoH is different. Deal with it.
  • "If you will not add IS-3 in game" but we are going to add it ???
  • ISU-152 won't have a stat change just to reflect his RL counterpart for the situation described in the first point.
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Offline RedGuard

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Re: Unit - Reward suggestions thread:
« Reply #338 on: May 17, 2011, 10:53:44 PM »
While its true the real life IS3 was the superior tank, the KT still is the #1 supertank in the game - in a straight slugfest. we should avoid these abrasive discussions about realism vs balance - its gets us nowhere.

but what the EF IS-3 has to even the playing field vs KT is speed, circle strafe that clumsy tiger :P so dont panic my comrades!
You can bring down the king tiger with a little finesse. hell i've seen a tetrarch circle strafe KT to death  :P just look out for ninja paks! haha


If you ask me the IS-3 is the better choice over the ISU-152
isu152 used to be my favorite tank because it always penned and was really tough. it was easily circled though
well comrades, if you thought the isu152 could take a beating wait'll you get your hands on my baby the IS-3. its got the magic 3. speed, protection and firepower
« Last Edit: May 17, 2011, 10:55:47 PM by RedGuard »
Soviet is OP

Offline lopolopez

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Re: Unit - Reward suggestions thread:
« Reply #339 on: May 17, 2011, 11:11:17 PM »
Quote
These groups of about 30 men had:
1 light AT gun (45mm) or 1 tank (T-34/76),
1/2 flamethrowers,
lots of people with ppshs and 'nades.
They were set for urban fighting.

How could this be made in just one unit? More like a call-in group. But if that latter would be to even distantly represent it's RL prototype, it would be extremely expensive: one tank-rider unit (on a tank), one flamethrower unit (sturmovye ingenery). How much could that cost? 1000mp?

I had imagined these groups formed by 4-5 men with an only frame thrower. The group can cost 600.
I give the idea of create the assault group because is very easy to make it.

Offline Venoxxis

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Re: Unit - Reward suggestions thread:
« Reply #340 on: May 17, 2011, 11:13:28 PM »
While its true the real life IS3 was the superior tank, the KT still is the #1 supertank in the game - in a straight slugfest. we should avoid these abrasive discussions about realism vs balance - its gets us nowhere.

but what the EF IS-3 has to even the playing field vs KT is speed, circle strafe that clumsy tiger :P so dont panic my comrades!
You can bring down the king tiger with a little finesse. hell i've seen a tetrarch circle strafe KT to death  :P just look out for ninja paks! haha


If you ask me the IS-3 is the better choice over the ISU-152
isu152 used to be my favorite tank because it always penned and was really tough. it was easily circled though
well comrades, if you thought the isu152 could take a beating wait'll you get your hands on my baby the IS-3. its got the magic 3. speed, protection and firepower

Very nice summary RedGuard. Im really looking forward to it. Kinda sounds like a JS-ACE. I didnt really like the 152, even if it was insanly powerfull with its gun.
I guess as well that this is going to be one of my fav units in the game. Again i have to say that its just great to see this tank in the mod.

JS-ACE for catkiller!



Regards,
-V-
« Last Edit: May 17, 2011, 11:16:08 PM by Venoxxis »

Offline IJoe

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Re: Unit - Reward suggestions thread:
« Reply #341 on: May 17, 2011, 11:17:30 PM »
just build 1 (doctrine upg) sturmovye ingenery and 1 (armory upg) tank hunters - you'll have 2 men with ppsh, 2 flamethrowers, 2 PTRDs, 2 7-dmg mosins, and AT nades. All that for about 580 mp and some lots of ammo (like 150 out of memory).

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Offline IJoe

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Re: Unit - Reward suggestions thread:
« Reply #342 on: May 18, 2011, 04:36:54 AM »

If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

Offline USSRian

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Re: Unit - Reward suggestions thread:
« Reply #343 on: May 25, 2011, 04:16:50 AM »
I, for one, am a fan of the ISU 152.  Loved the raw power of this beast and thoroughly enjoyed the sight of it blowing the hell out of Stugs and Panthers. ;D  Will be really sad to see it replaced by the IS3 although I would really like to try it out.  Kinda torn betw the 2 here. :(  Is it possible to include the IS3 without taking the ISU 152 out, and let players have a choice of deploying either vehicle?  The one-vehicle-at-a-time rule can still apply.  Hope the mod masters can consider this. :)  Cheers

Post Merge: May 25, 2011, 04:23:17 AM
I, for one, am a fan of the ISU 152.  Loved the raw power of this beast and thoroughly enjoyed the sight of it blowing the hell out of Stugs and Panthers. ;D  Will be really sad to see it replaced by the IS3 although I would really like to try it out.  Kinda torn betw the 2 here. :(  Is it possible to include the IS3 without taking the ISU 152 out, and let players have a choice of deploying either vehicle?  The one-vehicle-at-a-time rule can still apply.  Hope the mod masters can consider this. :)  Cheers
« Last Edit: May 25, 2011, 04:23:17 AM by USSRian »

Offline BurroDiablo

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Re: Unit - Reward suggestions thread:
« Reply #344 on: May 25, 2011, 04:47:52 AM »
Think you've misunderstood... ISU-152 is still there, IS-3 is just a reward replacement for it that you need to enable before starting a game, like swapping a StuG for a GWagen.