Company of Heroes: Eastern Front

Author Topic: Unit - Reward suggestions thread:  (Read 350020 times)

Offline Shadowmetroid

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Re: Unit - Reward suggestions thread:
« Reply #195 on: November 19, 2010, 06:55:29 AM »
Wow, a flame war. I thought we all were too mature for this...  ::)

Offline Paciat

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Re: Unit - Reward suggestions thread:
« Reply #196 on: November 19, 2010, 08:22:23 AM »
will look stupid, since they weren't AT-infantry at all
Not much more stupid than stashes of fuel and ammo, scattered across the battlefield, since there weren't any such things at all.
And, after all, I didn't call, nor was suggesting them as pure AT, my idea was about more or less all-around unit, replacing PTRD teams on the terms of the reward unit.
Relent...
Adding more Stupid things wont make the game less stupid.
COH game mechanics (gun ranges, gathering resources and costs) were allways stupid but the role of the unit on the field usually is as historically was. That (and ballance, and unit varaity too) made COH fun.
Quote
However, I think they shouldn't replace Partisans, it would have some really bad influence on gameplay. Those Marines just doesn't fit in that role and therefore the whole doctrin-idea is gone
Marines were used in defending cities like Sevastotol (like any other infantry in USRR pushed to the front line just becouse they were there) and they are too elite to show up on the map after just 35 fuel (Tank Hunters). But replacing Partisants would mean changing the urban tree (booby traps for Parisants)...

Thats why they can only replace Guards or T-90.
But having 2 similar units that can be build at the same time (if they were to replace the T-90 from the tank hall) is just wrong.

IMO USRR dosnt need Marines. Guards are Elite enough (more elite and cheaper than Rangers, have nades after no upgrades and benefit from CS global vet). How elite can the USRR constript army be?
If you want Marines than replace Guard skins with Marine skins (if they exist).
« Last Edit: November 19, 2010, 08:30:03 AM by Paciat »

Offline Desert_Fox

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Re: Unit - Reward suggestions thread:
« Reply #197 on: November 19, 2010, 11:34:14 AM »
IMO USRR dosnt need Marines. Guards are Elite enough (more elite and cheaper than Rangers, have nades after no upgrades and benefit from CS global vet). How elite can the USRR constript army be?
If you want Marines than replace Guard skins with Marine skins (if they exist).

+1  ;D

Offline IJoe

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Re: Unit - Reward suggestions thread:
« Reply #198 on: November 19, 2010, 12:44:20 PM »
Quote from: Paciat
...they are too elite to show up on the map after just 35 fuel (Tank Hunters). But replacing Partisants would mean changing the urban tree (booby traps for Parisants)...

I must admit it, you have a point there.

Quote from: Paciat

That's why they can only replace Guards or T-90.
But having 2 similar units that can be build at the same time (if they were to replace the T-90 from the tank hall) is just wrong.

Well, that's the kind of replacement, I would favour the least, 'cause the guards as a battle unit, are just as dear to my heart as I would want to see NI in the game. However, if that is going to be the choice, I'd prefer to have NI as a reward unit replacing guards, rather than not having them at all, for mere sake of aesthetics and,  my personal deep admiration of the immortal exploit of their RL prototypes.

For the latter, I should say, I hope, the Devs don't share your views on including them as a part of the in-game soviet army.

« Last Edit: November 19, 2010, 01:16:26 PM by IJoe »

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Offline ReckLESS

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Re: Unit - Reward suggestions thread:
« Reply #199 on: November 21, 2010, 11:30:44 AM »
Here are revamps/improvements of some ideas from this thread:


T-90 -> BA-64

BA-64 should have higher accuracy, but significantly lower suppression (no insta-pin). Also, his armor is so thin that it can be pierced by rifles. Can seize (do NOT capture) sectors.

Partisans -> “Black coats” (NAVY infantry)

Cannot emerge from buildings (only off-map). 6-man squad, armed mostly with SMGs and few rifles. Have very high suppression resistance, which becomes 100% at vet3. At vet2 receive skill “Charge!” [insert better name here], on activation it relieves suppression, makes them run fast and gives debuff to enemies in shot range (minus accuracy, minus movement speed). After acquiring “Booby traps” [can be renamed to “explosives supply”] receive ability “Grenade assault” [similar to those of Stormtroopers and KCH]. Have higher cost than Parts.

Offline SublimeSnugz

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Re: Unit - Reward suggestions thread:
« Reply #200 on: November 21, 2010, 12:45:07 PM »
Im quite sure the t90 instant pin is a bug, they could however make it an ability for the t-90 for a amout of munition it will instant pin targets it fire against for a duration of time.
The t-70 could get a APCR round ability, this will make sure that both units become more usefull lategame and less booring to play with  :D

yeah the ba64 is a obvious choice as a reward unit for the t-90

Offline IJoe

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Re: Unit - Reward suggestions thread:
« Reply #201 on: November 21, 2010, 03:13:22 PM »
Im quite sure the t90 instant pin is a bug, they could however make it an ability for the t-90 for a amout of munition it will instant pin targets it fire against for a duration of time.

The present munition upkeep for armour is quite a scourge to soviet economy, so adding munition cost for abilities of armour, that already drains munition by the simple fact of it's existence, will not make it a lot more fun to play as a soviet, simply a lot more problematic.

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Offline Paciat

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Re: Unit - Reward suggestions thread:
« Reply #202 on: November 21, 2010, 04:23:33 PM »
The t-70 could get a APCR round ability...
It has a powerfull Stuart gun and a anti Shreck M-8 armor and its cheaper than a M-3.
Late war AP rounds just dont fit the Soviets - their simple weapon designs and their supply problems (ammo upkeep).

Offline GodlikeDennis

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Re: Unit - Reward suggestions thread:
« Reply #203 on: November 21, 2010, 06:25:21 PM »
A decent detection radius too I might add.

I don't think a munitions based ability would work, but I see no harm in adding a cooldown based AP shell. A 1-2 min cooldown shot somwhere between a tank shell and 50mm puma cannon? Could make it a viable alternative to the vastly more useful T-90 if there were loads of light vehicle running around. Slight MP cost increase to go with it.
« Last Edit: November 21, 2010, 06:28:34 PM by GodlikeDennis »
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Offline IJoe

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Re: Unit - Reward suggestions thread:
« Reply #204 on: November 21, 2010, 06:42:59 PM »
Could make it a viable alternative to the vastly more useful T-90 if there were loads of light vehicle running around. Slight MP cost increase to go with it.

For taking out light vehicles you can always use PTRD teams with upgrade, IMO those are a lot more effective in taking out hordes of armoured cars than anything else in the game (taking into account resources spent).
« Last Edit: November 21, 2010, 09:44:57 PM by IJoe »

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Offline GodlikeDennis

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Re: Unit - Reward suggestions thread:
« Reply #205 on: November 22, 2010, 04:52:31 AM »
You would only use Soviet light vehicles if you skipped support barracks to rush them. In a competitive game anyway.
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Offline Paciat

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Re: Unit - Reward suggestions thread:
« Reply #206 on: November 22, 2010, 07:18:37 AM »
For taking out light vehicles you can always use PTRD teams with upgrade, IMO those are a lot more effective in taking out hordes of armoured cars than anything else in the game (taking into account resources spent).
The problem with PTRD is that they are raped by ACs unless you form a blob. When they reach vet 2 they get an armor type upgrade to airborne, witch makes them weaker! vs PE 20mm guns.
But 1.24 will probably buff armor penetration of Soviet mosins or setup time of PTRDs.

Offline Desert_Fox

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Re: Unit - Reward suggestions thread:
« Reply #207 on: November 23, 2010, 05:47:40 PM »
I've read all the posts on the topic before writing this ;D so...

I'm thinking about BA-10/BA-12 (you know it if you have played at Codename Pazers I & II).

Light recon vehicle, small cannon (initially with MG 12.7 mm and after with a 45 mm), thin armor (about 25 mm), quite fast.

It can be a quite good replace for T-70...I think  :)

Please don't insult me if you don't think it's a good idea.  ;D ;D ;D ;D
« Last Edit: November 23, 2010, 06:14:52 PM by Moonwalker »

Offline revoluzer

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Re: Unit - Reward suggestions thread:
« Reply #208 on: November 24, 2010, 06:39:26 PM »
I can't find an Ba12, but I think that a Ba 64 would be really cool...

Offline Desert_Fox

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Re: Unit - Reward suggestions thread:
« Reply #209 on: November 24, 2010, 07:32:37 PM »
I can't find an Ba12, but I think that a Ba 64 would be really cool...

http://it.wikipedia.org/wiki/BA-10