KV-1, i totally agree and like Xeones said it should be 3CP and stats/prices similar to Churchill, maybe a bit better gun!
T-34s are good against infantry, T90 have nice suppression values. I think the soviet armor is ok, if the soviets would have an unit like that you are using the wrong reasons.Replacing the T34/76 from 1943 with a model from 1941 could be interesting. But I don't know if it worth the change.
When you suggest reward-units, you'll have to take into account that not every vehicle is able to replace every other vehicle.The Brit's Kangaroo is a good negative-example for this. They created a thing which totally differs from the original vehicle it replaces and overthrew the whole balance and especially gameplay of CoH.
Quote from: Cozmin95 on October 19, 2010, 08:38:13 AMKV-1, i totally agree and like Xeones said it should be 3CP and stats/prices similar to Churchill, maybe a bit better gun!Actually, I said that it should be at least 3CP. If its at the beginning of the doctrinal tree, I'd say it would have to be 4CP. Now if Mechanics were first, and the KV-1 second, then I'd be fine with a KV-1 only costing 3CP. That way, it still effectively costs 4CP to tech to a KV-1, which would keep it from coming out too early for a heavy tank.I'd still prefer one of the Valentines --probably the IX now that I've done a bit more research on them--since it would have a 6-pdr and a coaxial MG.
I also would like to see the Black Demons.
Quote from: HyperSniper999 on November 16, 2010, 01:14:07 AMI also would like to see the Black Demons.If i remember correctly we have skins for them. If we make a sub for an exsisting unit it would probably Guards. Although i don't really see a purpose for this switch except aesthetics. Although we can always switch their roles, Guards are long to mid range, so we can make the Soviet Marines more Close Range oriented by giving them some Fedorov Avtomats or perhaps the AVS-36 (both of which I see as an early attempt at an Assualt Rifle), so as not to reuse the same old PPSh/ PPS CQB system.
You cannot replace tank hunters with those marines because they will rely on their AT grenades with muni-based cost ability to fill the AT role... that doesn't sounds good.Looks like you want a guard like unit to replace AT infantry. Sounds like the hotchkiss.
Quote from: blackbishop on November 16, 2010, 05:10:50 PMYou cannot replace tank hunters with those marines because they will rely on their AT grenades with muni-based cost ability to fill the AT role... that doesn't sounds good.Looks like you want a guard like unit to replace AT infantry. Sounds like the hotchkiss.I didn't say anything about muni cost, because I don't see it that way. All their abilities should be charge-free on munitions, just add an upgrade (or use the one that is already in the armory) to activate 'em.But even with that muni cost on, which I think would be way too OP ('cause in that case you should cut on a cool-down time). you still can do it. Why? - because it's a reward unit I mean, you are free to use it or not. If you're talking multilayer, then too the use of a reward unit is a subject of arrangements and rules.
I didn't say anything about muni cost, because I don't see it that way. All their abilities should be charge-free on munitions, just add an upgrade (or use the one that is already in the armory) to activate 'em.But even with that muni cost on, which I think would be way too OP ('cause in that case you should cut on a cool-down time). you still can do it. Why? - because it's a reward unit I mean, you are free to use it or not. If you're talking multilayer, then too the use of a reward unit is a subject of arrangements and rules.
Since when did marines fight (and were good at it) heavy armor?Its like suggesting an anti tank officer.
Quote from: IJoe on November 16, 2010, 05:49:22 PMI didn't say anything about muni cost, because I don't see it that way. All their abilities should be charge-free on munitions, just add an upgrade (or use the one that is already in the armory) to activate 'em.But even with that muni cost on, which I think would be way too OP ('cause in that case you should cut on a cool-down time). you still can do it. Why? - because it's a reward unit I mean, you are free to use it or not. If you're talking multilayer, then too the use of a reward unit is a subject of arrangements and rules.You are wrong with that... if you replace a unit with the wrong one you'll unbalance the game.
Quote from: Paciat on November 16, 2010, 06:01:02 PM Since when did marines fight (and were good at it) heavy armor?Its like suggesting an anti tank officer. Not funny! AT ALL !!!