Company of Heroes: Eastern Front

Author Topic: Civil wars....  (Read 11358 times)

Offline hgghg4

  • Commissar
  • ****
  • Posts: 435
    • View Profile
Re: Civil wars....
« Reply #15 on: March 22, 2010, 12:03:39 AM »
MG fire produces an area effect suppression and as stated in a few threads the Paks produce 400 damage on the three opening shots, 4 PaKs (by game mechanics and stats) can kill 3 P4s and damage/kill a 4th before becoming uncloaked.  Point is, is a mirror game would be very counter productive and eventually would kill the game, at least for CoH

Offline Fox

  • Ingenery
  • *
  • Posts: 3
    • View Profile
Re: Civil wars....
« Reply #16 on: March 22, 2010, 05:06:31 AM »
I don't actually see anything wrong with this option. lets you have more of a choice  :D. Heck, if you don't want to play same frac vs. same frac, just dont check the box
Thza Fox was here :P

Offline Paciat

  • Mr. Spam
  • *
  • Posts: 1206
  • Without balance COH world will end!
    • View Profile
Re: Civil wars....
« Reply #17 on: March 22, 2010, 11:14:11 AM »
Why people dont understand that this topic is about  single player skirmish games only?

Some mirror MP games could also be fun but the real problem is fractions are not balanced to fight different fractions from the same side. Thats why Im asking for SP games only.

The game is based on counters.
Wehrmacht is defensive so stalemate would be a normal thing. PE, US and Soviet mirror games would on the other hand be very quick.

Offline Happycat

  • Donor
  • Strelky
  • *
  • Posts: 97
    • View Profile
Re: Civil wars....
« Reply #18 on: March 22, 2010, 12:54:01 PM »
Balance aside, I don't like this idea. CoH is WWII, not hypothetical British/USA civil war.

Offline Versedhorison

  • Commissar
  • ****
  • Posts: 367
    • View Profile
Re: Civil wars....
« Reply #19 on: March 23, 2010, 01:42:37 AM »
Wehrmacht is defensive so stalemate would be a normal thing.

Not exactly, they are kind of balanced but a lot of people abuse their defensive perks.

[insert signature here]

Offline hgghg4

  • Commissar
  • ****
  • Posts: 435
    • View Profile
Re: Civil wars....
« Reply #20 on: March 23, 2010, 03:24:52 AM »
Wehrmacht is defensive so stalemate would be a normal thing.

Not as much as you think, I play Wehr and PE almost exclusively and only those two in 1v1s, you need to be aggressive but not blood thirsty with Wehr, uncap/take points keep the allies busy till you can upgrade and end game them... its a delicate balance that is needed to play them effectively

Offline Zjorghammer

  • Ingenery
  • *
  • Posts: 3
    • View Profile
Re: Civil wars....
« Reply #21 on: March 29, 2010, 06:43:53 AM »
I would appreciate this "civil war" option only to have Cold War/Red Alert battles of Soviets vs Allies.

Offline Seeme

  • Mr. Spam
  • *
  • Posts: 1880
    • View Profile
Re: Civil wars....
« Reply #22 on: April 10, 2010, 02:06:10 PM »
I think they dont have it for 2-3 reasons.

1: It must be hard to make

2: It might ruin mutiplayer becuase the only games we will see is civil wars and people would leave

3: I forgot what I was goig to say
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Offline Cranialwizard

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 3270
  • Unknown Soldier
    • View Profile
Re: Civil wars....
« Reply #23 on: April 10, 2010, 10:12:40 PM »
I'm neutral on this concept.

On one hand, it could produce very interesting games, like SOV VS USA.

On the other hand, like stated, factions could stalemate for hours upon hours. And it's happened to me before.
-The point: 5 hour games arn't fun. AT ALL. I ended up convincing the other guy to leave XD (Note: Was US VS Wehr)

The other negative thing is getting 2 similar factions in the same game on different sides of the map. A hell of a coding job.

Personally? I don't really care. If they implemented it I'd end up doing SOV VS USA because I don't have opposing fronts
« Last Edit: April 10, 2010, 10:14:42 PM by Cranialwizard »
"Balancers are 10 a penny"

Offline Akalonor

  • Major
  • *****
  • Posts: 776
    • View Profile
Re: Civil wars....
« Reply #24 on: April 11, 2010, 04:10:30 AM »
I don't like it much , with US it would be who could get Pershings first, with commonwealth, who ever could get Churchills first etc, it would be whomever could get the best stuff first.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.

Offline Seeme

  • Mr. Spam
  • *
  • Posts: 1880
    • View Profile
Re: Civil wars....
« Reply #25 on: April 11, 2010, 01:51:35 PM »
I hate it when people say "Its who ever gets the best stuff first".  SO what is the best stuff? So yea, you got a tank. Hurry! You win the game! Wait, No darn it got blown up by an AT gun. OH crap! A blob of inf is coming what do I do????? Oh, I got a tank. I got 3 Tanks what gotta own the pile of inf. WTF! They had bazookas!!!

So tell me, what is the "best" unit?
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Offline Herostratos

  • Ingenery
  • *
  • Posts: 4
    • View Profile
Re: Civil wars....
« Reply #26 on: April 11, 2010, 03:41:25 PM »
a LOT of noobs ITT...

Quote
2: It might ruin mutiplayer becuase the only games we will see is civil wars and people would leave
This - and you are not the only one to use this argument, you just wrote it more explicitly than the others - is a seriously weak argument. If people will only use civil wars, that is because they think it is a fun game mode, no? Since when does people having fun make people leave? There will still be automatch and other custom games for people who wants to play normal.

The other argument in this thread, that it will just be a race to tech up fastest - well - THE GAME ALREADY IS! This game, like all RTS, is about balancing the need to dominate the field now vs the need to get nice tech in the future. Sure you could tech fast, but that would put your map control in a bad position.

Offline Seeme

  • Mr. Spam
  • *
  • Posts: 1880
    • View Profile
Re: Civil wars....
« Reply #27 on: April 12, 2010, 01:02:57 PM »
Ots not as weak as you think, If 2/3 of the people play it  and 1/3 of the people dont like and cant see much other games, some of them could leave. Thats what am saying,I didnt mean everyone.
« Last Edit: April 12, 2010, 08:48:53 PM by Seeme »
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

nbeerbower

  • Guest
Re: Civil wars....
« Reply #28 on: April 12, 2010, 11:41:51 PM »
Don't you guys realize that doing this is basically impossible programming wise?

Besides, this is the Eastern Front mod. Start a new mod if you want this feature so badly.

Offline Paciat

  • Mr. Spam
  • *
  • Posts: 1206
  • Without balance COH world will end!
    • View Profile
Re: Civil wars....
« Reply #29 on: April 13, 2010, 12:13:05 AM »
On the other hand, like stated, factions could stalemate for hours upon hours. And it's happened to me before.
-The point: 5 hour games arn't fun. AT ALL. I ended up convincing the other guy to leave XD (Note: Was US VS Wehr)
Well said "it's happened to me before". The truth is stalemate can happen with any fraction plaing vs Wehrmacht or UK.
But COH is also based on slippery slope mechanics. 1 mine can change the whole game.

Someone said that PAKs on both sides = stalemate. But germans have nebels, stukas, the most powerfull arti call-ins. All paks and bunkers wuold be burned to the ground very quickly.
Theres no way that both players would allways drop their arti barrages at the same time.