The only AI "boost" from difficulty level to difficulty level is the multiplier for resources.I don't have the numbers in front of me, but I believe Easy is 1.0 (meaning the same as a human), normal 1.1 or 1.2, hard a little higher and expert a little higher than that.So say if it were 1.5 and their income would be 300 mp (using even numbers), they would get 450 mp per minute instead of 300 mp.Though some accuse the AI of "cheating" due to this (which I understand the point, but vanilla AI does the same with resource bonuses AND health bonuses), the reality is the AI no matter how "smart" you make it needs extra resources to make more "human like" decisions. Whereas you, the human, know to make a purchase/use an ability at the precise moment you have enough, the AI tends to want a little more than enough and always has some in reserve. So, in reality, it doesn't fully use the bonuses it gets and never will.
You might be enjoying not winning now, but when you have to squish yourself into a corner and fortify your base before slowly pushing back you will get well and truly pissed off with this.
I love what this mod has done to the AI. They're far more aggressive and a normal AI player is now a worthy adversary which means we have somewhere to aspire to. I only launch CoH using the mod even if I'm going comp bashing as a consequence. AI artyThe only thing I've noticed is the mod's AI seems just as likely to build artillery as the standard CoH AI would, but they don't seem to use them? We had a player drop the other night and when AI took over his patch he had a heap of pop tied up in 5 russian artillery bases, which the normal AI never fired for the rest of the game.Don't know if that's intentional, a bug, or a legacy of something in the original CoH AI...but an observation.I also note the mod's AI will (after firing a Kat at my base) drive the Kat into my base to be destroyed by MG fire. It's probably the only truly silly thing I see it routinely do.Back to the original reason for posting: I am a fan of the mod's AI. It's made it a true alternative to playing humans imo.
When I play vs AI soviets he just gathers around VPs and rarelly sends his units (just a small part of them) closer to my base. How is that aggressive? Gaining more resources is not being aggresive.I also noticed AI building firebases allways in the same positions. Near VPs.
I only just beat a long game against AI and he was all around and in my base most of the game. I can't comment for what you're seeing, only it's not my experience.
Quote from: stryker on April 02, 2010, 12:20:24 PMI only just beat a long game against AI and he was all around and in my base most of the game. I can't comment for what you're seeing, only it's not my experience.Thats what Im saing. "AI and he was all around" the map. You had a long game becouse AI never made the final push with all af his unts into youre base.If you watch a AI soviet replay youll see how many units on the field AI had and didnt use.