Company of Heroes: Eastern Front

Author Topic: Ability suggestion thread:  (Read 172047 times)

Offline Sidewinder

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Re: Ability suggestion thread:
« Reply #225 on: July 05, 2011, 06:18:07 PM »
1. I didn't know that the Russians had this feature, sorry.

2. Make it cost 100 munitions? Just an idea.

Although, my suggestions are quite late, so even if they were approved I doubt they would make it in.


EDIT: I suppose a single accurate V2 rocket for one of their doctrines isn't possible?
« Last Edit: July 05, 2011, 06:24:57 PM by Sidewinder »
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Offline cephalos

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Re: Ability suggestion thread:
« Reply #226 on: July 05, 2011, 06:40:01 PM »
I have a suggestion for the Ostheer;

Allow their infantry to ride on the sides of their tanks. Lower their defense rating while on the sides, but maybe increase the speed of the tanks a bit while it's carrying passengers to make it an actually viable option to transport troops in such a fashion. And while they are on the side, allow them to heal slowly, as if giving them their bodies a rest while traveling to the front, or retreating from it.

Also, suicide upgrades. Make it so their light vehicles can be packed with explosives so when their going to die anyways or something you can send it in and try and get an extra couple of kills out of it. Similar to the Goliath, except it can still perform it's basic functions, however if it could have transported troops, it no longer can due to the absence of space used for carrying explosives.

Thoughts?

I LOLed hard when I saw prop. #2  ;D

Offline Sidewinder

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Re: Ability suggestion thread:
« Reply #227 on: July 05, 2011, 08:19:46 PM »
Well, it may not be a very good suggestion, but at least it made a few people laugh, lol.

Suppose a troop carrier disguised as an enemy vehicle? You build it, stick some troops in it, and can use a impersonate ability to resemble a targeted enemy vehicle? Useful for getting around MG Nests, and flanking the enemy undetected.

Also, how about a tunnel of sorts? Build it at position 'A' and it transports units to position 'B'. The drawback is that it can be used by your opposition. Just make it have camoflauge netting or something.

Or perhaps dummy targets? Like fake Howitzer emplacements or dummy Hummels or something?
You bathe in the sunlight one moment, then your smashed against the rocks the next. What makes a man, is what you do next.


Offline neosdark

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Re: Ability suggestion thread:
« Reply #228 on: July 05, 2011, 10:09:01 PM »
If you like Dummy targets and Trickery play some RUSE.


The Tunnel idea was suggested a long time ago (I know cause I used it in my Ostheer design) and I don't believe it had too many supporters.


Offline Sommarkatze

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Re: Ability suggestion thread:
« Reply #229 on: July 05, 2011, 10:15:28 PM »
Its the ostheer. Not the Vietcong bro ;P

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline Blackbishop

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Re: Ability suggestion thread:
« Reply #230 on: July 05, 2011, 10:20:30 PM »
If you like Dummy targets and Trickery play some RUSE.


The Tunnel idea was suggested a long time ago (I know cause I used it in my Ostheer design) and I don't believe it had too many supporters.
We already planned to implement it as part of the Army Fortress Troops but looks like was too difficult to do.
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Offline neosdark

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Re: Ability suggestion thread:
« Reply #231 on: July 05, 2011, 10:24:11 PM »
The tunnel?

Would be cool, but sort of hard to do, cause my idea was to build one bunker and upgrade with this ability, and then another one with the exact same upgrade. When troops go into it, they are moved to the other bunker in a period of time determined by the Distance between the two bunkers. It seems complicated, so I doubt we could implement it in any case

Offline Tico_1990

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Re: Ability suggestion thread:
« Reply #232 on: July 05, 2011, 10:31:53 PM »
Well, it may not be a very good suggestion, but at least it made a few people laugh, lol.

Suppose a troop carrier disguised as an enemy vehicle? You build it, stick some troops in it, and can use a impersonate ability to resemble a targeted enemy vehicle? Useful for getting around MG Nests, and flanking the enemy undetected.

Also, how about a tunnel of sorts? Build it at position 'A' and it transports units to position 'B'. The drawback is that it can be used by your opposition. Just make it have camoflauge netting or something.

You my friend have played way to much C&C Generals, nice ideas though :P

Offline Sidewinder

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Re: Ability suggestion thread:
« Reply #233 on: July 05, 2011, 10:36:23 PM »
Haha, I have never played C&C, except the one on the N64 (which was amazing btw, when I was like, 10).

Those are my suggestions, I don't know. Just trying to make some stuff that's unique and interesting. Providing more options of play and tactics.
You bathe in the sunlight one moment, then your smashed against the rocks the next. What makes a man, is what you do next.


Offline DrRockzo1986

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Re: Ability suggestion thread:
« Reply #234 on: July 06, 2011, 12:03:13 AM »
Haha, I have never played C&C, except the one on the N64 (which was amazing btw, when I was like, 10).


Holy crap I didnt think anybody other than me played that one
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Offline Sidewinder

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Re: Ability suggestion thread:
« Reply #235 on: July 06, 2011, 01:24:40 AM »
I spent days on that game, literally days. I unlocked all those stupidly hard missions, where you have to rescue some Nod guys trapped inside a fence with all sorts of vehicles driving around like Mammoth Tanks. Then the one where you use that commando guy to destory the sam sites to call in a jet to drop in a Construction Yard.

*sigh* Good times...
You bathe in the sunlight one moment, then your smashed against the rocks the next. What makes a man, is what you do next.


Offline Blackbishop

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Re: Ability suggestion thread:
« Reply #236 on: July 06, 2011, 02:16:10 AM »
Hey guys, remember that you are in the Ostheer's ability suggestion topic :).
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Offline Otto Halfhand

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Re: Ability suggestion thread:
« Reply #237 on: July 06, 2011, 02:31:18 AM »
The tunnel/tesserac idea is too SciFi for EF. Off map movement would be a nice touch or even selectable Call-in locations. I suspect the modifications necessary to the GUI console would require hard-coded changes though.  :(
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Offline Blackbishop

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Re: Ability suggestion thread:
« Reply #238 on: July 06, 2011, 04:19:53 AM »
I don't think would be SciFi as the same principle was applied on the battlefield ;D... we used to call it "Earthbunker".
Mors Indecepta

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Offline Tankbuster

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Re: Ability suggestion thread:
« Reply #239 on: July 06, 2011, 07:35:25 AM »
How about units surrendering in the mod. That would be awesome.
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