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Company of Heroes: Eastern Front
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Eastern Front Mod (Read-Only)
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Ostheer Suggestions
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Ability suggestion thread:
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Topic: Ability suggestion thread: (Read 172130 times)
Max 'DonXavi' von B.
Developer
Poster of the Soviet Union
Posts: 3462
Eastern Front forever!
Re: Ability suggestion thread:
«
Reply #195 on:
December 30, 2010, 07:50:44 PM »
I wonder what devs think about it
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
Blackbishop
Administrator
Poster of the Soviet Union
Posts: 12053
Community Manager, Programmer and Kicker
Re: Ability suggestion thread:
«
Reply #196 on:
December 30, 2010, 08:11:31 PM »
I was reading in the Axis History forum about the Ostketten and looks like they were built in 1944 for muddy conditions on spring and autumn and the winterketten since 1942 for the russian winter.
Stug mit Winterketten
Stug mit ostketten
«
Last Edit: December 30, 2010, 08:23:52 PM by blackbishop
»
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Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Max 'DonXavi' von B.
Developer
Poster of the Soviet Union
Posts: 3462
Eastern Front forever!
Re: Ability suggestion thread:
«
Reply #197 on:
December 30, 2010, 10:51:39 PM »
Fits in time, doesn't it?
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
Desert_Fox
Translator
Major
Posts: 785
Re: Ability suggestion thread:
«
Reply #198 on:
February 22, 2011, 12:12:09 PM »
Ok, I've read all 14 pages of this topic and I didn't find something similar so I'd like to do my fist (and last I think
) suggestion for an Ostheer ability (obviously if the OH aren't completed
)
It's an ability that I've seen on GR.org in the CoH:O (yes I know, CoH:O sucks but this one is interesting IMO); it's the
INFANTRY PILLAGE
, an Infantry ability where they can collect manpower and ammo when they kill enemy infantry.
I thought it can be something similar at the ability of Wehrmacht Pios to collect ammo from destroyed tanks.
Maybe following this way:
>
power of enemy infantry
>
Mp/Ammo accumulation
<
power of enemy infantry
<
Mp/Ammo accumulation
If an OH Inf. section kill a Guard or a Sturmovie Sapper, or a CS member it will receive more resources than killing a Conscript or a normal Engineer.
It can be a Doctrine ability (maybe with 2-3 CP) with No Ammo Cost but with a long time of CD (3 mins?).
Here the example on GR.org:
http://www.gamereplays.org/companyofheroesonline/portals.php?show=page&name=company-of-heroes-online-general-using-infantry-pillage
It is as if the soldiers of 'OH stolen weapons and equipment to the fallen enemy...an ability for the unlucky, freezed and hungry OH soldier.
If you think that I have said another crap about Ostheer let me know
«
Last Edit: February 22, 2011, 12:31:10 PM by Moonwalker
»
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Blackbishop
Administrator
Poster of the Soviet Union
Posts: 12053
Community Manager, Programmer and Kicker
Re: Ability suggestion thread:
«
Reply #199 on:
February 22, 2011, 05:31:10 PM »
sounds good.
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Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
IJoe
Mr. Spam
Posts: 1025
Who controls the present controls the past.
Re: Ability suggestion thread:
«
Reply #200 on:
February 22, 2011, 05:43:30 PM »
That sounds a bit like GLA-style (C&C generals) contract killing, or playing CoD 4 in point earning mode.
Maybe it's a little early to suggest, since we haven't actually seen OH in action yet.
From all the ideas so far, my favorite would be the vet system one, where you have to "send away" your infantry (by placing it into HQ) for a time to get it vetted. That would be very original and interesting.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
GodlikeDennis
Donor
Poster of the Soviet Union
Posts: 4454
Re: Ability suggestion thread:
«
Reply #201 on:
February 23, 2011, 06:28:14 AM »
I played blitz as my main in CoH:O and was actually in the top 3 for the first few days before I stopped playing it. The pillage power is really quite a good idea, certainly more balanced than the stupid defensive power that gives resources when your OWN troops die.
My favourite power from blitz though is the flares. 30 munitions to reveal part of the map and make the enemy take more damage... YES PLEASE. I could always know an opponent's teching path. Rifles would melt to MGs when flared up. It was also a nice counter to the OP infantry doctrine invisibility.
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If you get into an argument with me, you're wrong.
Blackbishop
Administrator
Poster of the Soviet Union
Posts: 12053
Community Manager, Programmer and Kicker
Re: Ability suggestion thread:
«
Reply #202 on:
February 23, 2011, 06:56:54 AM »
I think we could add some wehr abilities for Ostheer like flares and infantry pillage... are very nice additions to be dropped. And as CoH already has that content included
...
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Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
jaime
Strelky
Posts: 57
Re: Ability suggestion thread:
«
Reply #203 on:
February 23, 2011, 03:52:25 PM »
Germans were exceeded 10 to 1 in the eastern front...to make up for that disvantaje they began to produce more automatic weapons(to have more fire power)....so i think that they should have a lot of units with the ability "supressing fire"....and another thing will the Ostheer have IA
«
Last Edit: February 23, 2011, 05:00:19 PM by jaime
»
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GodlikeDennis
Donor
Poster of the Soviet Union
Posts: 4454
Re: Ability suggestion thread:
«
Reply #204 on:
February 23, 2011, 04:14:14 PM »
IA as in inspired assault from the terror doctrine?
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If you get into an argument with me, you're wrong.
57Panzerbrigade
Ingenery
Posts: 7
Re: Ability suggestion thread:
«
Reply #205 on:
March 11, 2011, 11:13:02 PM »
How do u think about a terror tree like this :
left site :
1cp loud-healers at all vehicles (ammo 25) (a new button at every vehicle ) (can make a 10 seks pinned down of enemy)
2cp sector propaganda (250 ammo) ( tells : Russian soldiers , when you result to a german soldier they give you eat )
4cp V2 Rocket ( 500 ammo ) ( very destructive)
right site :
2cp : Marder II Tank destroyer (400 mp) (main gun : 7,5-cm-PaK 40)
3cp : Tank destroyer IV (800 mp) ( main gun : 7,5-cm-Pak 39 L/70)
5cp : Tank destroyer Ferdinand/Elefant (1200 mp) ( main gun : 8,8-cm-StuK 43/1 L/71 )
I hope u like this
«
Last Edit: March 11, 2011, 11:23:39 PM by 57Panzerbrigade
»
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Max 'DonXavi' von B.
Developer
Poster of the Soviet Union
Posts: 3462
Eastern Front forever!
Re: Ability suggestion thread:
«
Reply #206 on:
March 13, 2011, 11:35:48 AM »
New ability for SdKfz. 10 (could seem slightly OP
)
Via doctrine you can unlock an ability for the SdKfz. 10 that makes it able to salvage
enemy
tanks to add them for the own forces. This ability has a big cooldown and a certain resource cost.
I post this because in 1941, there were many soviet tanks (mostly T-34s) captured by the Wehrmacht due to their own lack of (good) tanks.
Any comments?
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
GodlikeDennis
Donor
Poster of the Soviet Union
Posts: 4454
Re: Ability suggestion thread:
«
Reply #207 on:
March 13, 2011, 11:46:03 AM »
OP and bad gameplay.
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If you get into an argument with me, you're wrong.
Desert_Fox
Translator
Major
Posts: 785
Re: Ability suggestion thread:
«
Reply #208 on:
March 13, 2011, 12:18:27 PM »
I think OH Doctrines are already done and ready for the in-game transfer.
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Max 'DonXavi' von B.
Developer
Poster of the Soviet Union
Posts: 3462
Eastern Front forever!
Re: Ability suggestion thread:
«
Reply #209 on:
March 13, 2011, 12:49:15 PM »
But not too late to suggest, eh?
If there was no need, this thread would be closed, right?
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
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Company of Heroes: Eastern Front
»
Eastern Front Mod (Read-Only)
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Suggestions
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Ostheer Suggestions
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Ability suggestion thread: