Company of Heroes: Eastern Front

Author Topic: Ability suggestion thread:  (Read 172049 times)

Offline IJoe

  • Mr. Spam
  • *
  • Posts: 1025
  • Who controls the present controls the past.
    • View Profile
Re: Ability suggestion thread:
« Reply #180 on: December 22, 2010, 02:38:07 PM »
Speaking of which hasnt the changelog for it been open to the donators forum for like a week or two???

It has, but we are not to share any info on it, 'till it's announced by Devs.
Sorry.

If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

Offline Raider217

  • Donor
  • Commissar
  • *
  • Posts: 283
    • View Profile
Re: Ability suggestion thread:
« Reply #181 on: December 22, 2010, 02:40:34 PM »
I realise that but thats not what I was asking.



Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: Ability suggestion thread:
« Reply #182 on: December 22, 2010, 03:36:47 PM »
The specific GoW changes aren't in the donor forum but they ARE in the balance tester forum :P
If you get into an argument with me, you're wrong.

Offline 5hiftyl1v3z

  • Ingenery
  • *
  • Posts: 17
    • View Profile
Re: Ability suggestion thread:
« Reply #183 on: December 23, 2010, 02:06:06 PM »
Idea for new ability.
Based on Germans using Turn coat Russian units (mostly used for rear guard activitys, but some did see combat)

Traitors
A area effect ability which will cause all (infanty?) units to fire (under AI control) on their own team for a time period. Alternativly they could be put under enemy control.

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: Ability suggestion thread:
« Reply #184 on: December 29, 2010, 06:54:28 PM »
New upgrade (global):
Ostketten
On eastern front German tanks where equipped with the wider "Ostketten" (east treads) to procede better on snowy or muddy terrain. All Ostheer tanks affected by this upgrade (best from Panzer Kampf Kommand) gain +10% speed offroad. As far as I know they where used by Panzer IV's, Pnazer III's and I also heard of Tigers with Ostketten.
What do you think about it?
BTW this is a StuG III with Ostketten:
http://i5.photobucket.com/albums/y183/golem-0815/stug-III-ostkette.jpg

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Desert_Fox

  • Translator
  • Major
  • *
  • Posts: 785
    • View Profile
Re: Ability suggestion thread:
« Reply #185 on: December 29, 2010, 07:33:24 PM »
New upgrade (global):
Ostketten
On eastern front German tanks where equipped with the wider "Ostketten" (east treads) to procede better on snowy or muddy terrain. All Ostheer tanks affected by this upgrade (best from Panzer Kampf Kommand) gain +10% speed offroad. As far as I know they where used by Panzer IV's, Pnazer III's and I also heard of Tigers with Ostketten.
What do you think about it?
BTW this is a StuG III with Ostketten:
http://i5.photobucket.com/albums/y183/golem-0815/stug-III-ostkette.jpg

Interesting. It's something different by the usual Tank's Upgrade (MG Gunner etc...). ;)

I think that one similar thing were also mounted on M4 Sherman.
« Last Edit: December 29, 2010, 07:35:52 PM by Moonwalker »

Offline Versedhorison

  • Commissar
  • ****
  • Posts: 367
    • View Profile
Re: Ability suggestion thread:
« Reply #186 on: December 30, 2010, 12:44:56 AM »
speed upgrades would be cool but the tanks would either have to start slow or the speed upgrade itself would have to be a somewhat minor increase for balance sake.

[insert signature here]

Offline cephalos

  • Mapper
  • Mr. Spam
  • *
  • Posts: 1367
  • Pick a card...
    • View Profile
Re: Ability suggestion thread:
« Reply #187 on: December 30, 2010, 12:48:11 AM »
what about the increased chance to become Immobilized?

Offline Versedhorison

  • Commissar
  • ****
  • Posts: 367
    • View Profile
Re: Ability suggestion thread:
« Reply #188 on: December 30, 2010, 12:49:50 AM »
wouldn't wider tracks decrease the chance of a tank being immobilized?

[insert signature here]

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: Ability suggestion thread:
« Reply #189 on: December 30, 2010, 12:57:15 AM »
If think it has no effect..
I don't really know about vet-changes and upgrade bonuses, so I chose 10% just to have a number. Maybe 5% or 7% would be fine without giving this upgrade a "bad side"?

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline cephalos

  • Mapper
  • Mr. Spam
  • *
  • Posts: 1367
  • Pick a card...
    • View Profile
Re: Ability suggestion thread:
« Reply #190 on: December 30, 2010, 02:48:45 AM »
wouldn't wider tracks decrease the chance of a tank being immobilized?
they are bigger so they are easier to hit. Immobilzing (spelling  ??? ) is caused by damage, not by terrain ( in CoH of course, not real life).

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: Ability suggestion thread:
« Reply #191 on: December 30, 2010, 07:09:17 AM »
Logically, larger treads would increase the total "hitpoints" of the treads while they would still take the same amount of damage from incoming fire. So the larger treads with more hitpoints would lose less % hit points and in effect, having to take more damage than the smaller ones to cease being operational.

The bonus would be even larger if theoretically the minimum required hitpoints were absolute, not percentage of total health. So big tread with 150 health is compared to little tread with 100 health. If treads had to be 50% undamaged to continue working, you could take 50 damage on the little tread but 75 damage on the big tread. Or, if treads only had to have 50 hp remaining (because they support the same weight tank anyway) the big tread could take 100 damage before being unusable.

I'm not saying I agree or disagree with the idea. I'm just throwing that out there cos I'm bored.
« Last Edit: December 30, 2010, 07:14:20 AM by GodlikeDennis »
If you get into an argument with me, you're wrong.

Offline Versedhorison

  • Commissar
  • ****
  • Posts: 367
    • View Profile
Re: Ability suggestion thread:
« Reply #192 on: December 30, 2010, 02:53:01 PM »
wouldn't wider tracks decrease the chance of a tank being immobilized?
they are bigger so they are easier to hit. Immobilizing (spelling  ??? ) is caused by damage, not by terrain ( in CoH of course, not real life).

Yes of course however I'm gonna agree with Godlikedennis post since bigger tracks = more track HP makes more sense for CoH (not IRL)

[insert signature here]

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: Ability suggestion thread:
« Reply #193 on: December 30, 2010, 03:08:59 PM »
I agree with him too. I think that's a pretty good idea for the Ostheer now. Maybe just for a doctrine, but it should be implemented.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Raider217

  • Donor
  • Commissar
  • *
  • Posts: 283
    • View Profile
Re: Ability suggestion thread:
« Reply #194 on: December 30, 2010, 05:14:22 PM »
Or it could be a global upgrade which until researched meant all tracked vehicles had lowered top speeds and HP (of their tracks that is). Sort of as a built in weakness to the faction. (Due of course to the effect of the Russian winters and mud on many of the Wehrmachts vehicles IRL)
« Last Edit: December 30, 2010, 05:39:14 PM by Raider217 »