Company of Heroes: Eastern Front

Author Topic: Ability suggestion thread:  (Read 178498 times)

Offline Panzer4life

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Re: Ability suggestion thread:
« Reply #150 on: December 02, 2010, 03:16:13 PM »
How is this for an ostheer AT unit;

Solothurn Panzerjager: A 4 man sqaud that has 2 men carry MP40s, one man a Luger pistol, and the 4th guy carries the massive Solothurn S-18/1000 at gun. It is a 20mm semi-automatic weapon. It would be more powerful than the PTRD-41, but has a slower rate of fire, and it would make the squad move much slower. The squad also has the ability to lay down AT mines, and they can make any cover a heavy cover (this means that they can't move until this bonus is lifted). They can get upgraded to have a 5th guy armed with a Panzershreck for about 100 muntions and 30 fuel.
No one can stop the German panzer divisions.

Offline Max 'DonXavi' von B.

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Re: Ability suggestion thread:
« Reply #151 on: December 09, 2010, 01:11:24 PM »
Suggestion for a tank ability, that may come with veterancy:

Panzer III autoloads fitting ammotype - Means: If PIII attacks tanks, it autoloads AP ammo, if in conflict with infantry, HE ammo is loaded.

What do you think about it?

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Offline Pauly3

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Re: Ability suggestion thread:
« Reply #152 on: December 09, 2010, 10:26:29 PM »
i just hope that panzerIII will have the ability to fire HE when i want it
it would bbe real good against blobs and the AT guns if you flank
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Offline IJoe

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Re: Ability suggestion thread:
« Reply #153 on: December 09, 2010, 10:40:59 PM »
 ::)
You, guys, should really chill out a little: PIII was (nor is supposed to be in the game, I hope) by no means better than PIV, which all of us can see and use right now. Keep that in mind, when making your suggestions. ;)

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Offline Blackbishop

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Re: Ability suggestion thread:
« Reply #154 on: December 09, 2010, 11:06:25 PM »
Panzer 3 will work meanwhile you and your opponent get better tanks :), don't expect that will beat a sherman alone ;). Or at least that's what I thought.

i just hope that panzerIII will have the ability to fire HE when i want it
it would bbe real good against blobs and the AT guns if you flank
That could work ;).

Remember to stay tuned!!!
The next ostheer update will be coming soon ;D!!(Or should I say two updates -.-U)
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Offline Panzer4life

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Re: Ability suggestion thread:
« Reply #155 on: December 11, 2010, 04:54:39 PM »
Can the Ostheer not get Panther tanks, I am sick of every Axis or Pe player waiting to attack (unless they Pioneer spammed) until they get the Panther tanks. How is this for an idea, instead of the Panther tank, the Ostheer can salvage any vehicle, including the enemy, and make it their own. I know on a number of occasions that the German army would take Soviet T-34s and give them a German designation.
No one can stop the German panzer divisions.

Offline Raider217

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Re: Ability suggestion thread:
« Reply #156 on: December 11, 2010, 06:23:23 PM »
How is this for an idea, instead of the Panther tank, the Ostheer can salvage any vehicle, including the enemy, and make it their own. I know on a number of occasions that the German army would take Soviet T-34s and give them a German designation.
...No.
Imagine an Ostheer player with a Pershing, KT, ISU-152, Tiger, Elefant (More than hopeful) so my response no.

EDIT: Might as well give them the P-1000 Ratte or the P-1500 Monster. Ntm reviving wrecks is PE's thing hence why dev's took the ability away from Mechanics.
« Last Edit: December 11, 2010, 06:28:13 PM by Raider217 »



Offline Panzer4life

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Re: Ability suggestion thread:
« Reply #157 on: December 11, 2010, 08:06:38 PM »
Didn't think of that, though that is a good point. But still, the Ostheer don't need panthers. I know they were widely used on the Eastern Front, however, the Panther made their mark on the Western Front. Any ideas for a panther-replacement for the Ostheer?
No one can stop the German panzer divisions.

Offline cephalos

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Re: Ability suggestion thread:
« Reply #158 on: December 11, 2010, 09:49:22 PM »
Didn't think of that, though that is a good point. But still, the Ostheer don't need panthers. I know they were widely used on the Eastern Front, however, the Panther made their mark on the Western Front. Any ideas for a panther-replacement for the Ostheer?
.... another Panther? Just kidding  :) what about not giving them replacement but totally new unit(s), which take Panther's role? Like Jagdpanzer IV/70 for tank hunting. But really, it's hard to find any good replacement for this excellent tank. I guess that Ostheer won't need Panthers, because they will get Tigers or something even scarier. I can't imagine Ostheer running only on PzIIIs.

Offline revoluzer

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Re: Ability suggestion thread:
« Reply #159 on: December 11, 2010, 10:43:44 PM »
Remember to stay tuned!!!
The next ostheer update will be coming soon ;D!!(Or should I say two updates -.-U)

Interesting

Offline 57Panzerbrigade

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Re: Ability suggestion thread:
« Reply #160 on: December 19, 2010, 07:55:26 PM »
I think the right Tech Tree should be a Tiger Command:
On left site:
1cp : Für den Führer (all infantery have sprints and all tank units have full speed) 50 ammo (30 secs activated)
4cp : Hilfsarbeiter für die Fabriken (prisoners of war to work in German factories = production +25%)(all the time)
6cp : mine detector 42 (prisoners of war run on the battlefield and see where mines of the enemys are and run into it) 200mp

On right site :
4 cp : King Tiger (only one at time) 1250mp
4 cp : Lnt. Voss Tiger 205 (only one at time) 1650mp
6 cp : Hunting Tiger 128mm pak 44 l/55 (only one at time) 2000mp
« Last Edit: December 19, 2010, 08:35:51 PM by 57Panzerbrigade »

Offline IJoe

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Re: Ability suggestion thread:
« Reply #161 on: December 19, 2010, 08:06:03 PM »
I think the right Tech Tree should be a Tiger Command:
On left site:
1cp : Für den Führer (all infantery have sprints and all tank units have full speed)
4cp : Hilfsarbeiter für die Fabriken (prisoners of war to work in German factories = production +25%)
6cp : mine detector 42 (prisoners of war run on the battlefield and see where mines of the enemys are and run into it)

On right site :
4 cp : King Tiger (only one at time)
4 cp : Lnt. Voss Tiger 205 (only one at time)
6 cp : Hunting Tiger 128mm pak 44 l/55 (only one at time)

How about concentration camps? +fuel\ammo (in-game material values) due to requisition of all property (including golden teeth) from executed prisoners (jews, slavs, etc) ?
What pit did you climb out? Or what tree did you come down from? ???

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Offline cephalos

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Re: Ability suggestion thread:
« Reply #162 on: December 19, 2010, 08:21:42 PM »
I think the right Tech Tree should be a Tiger Command:
On left site:
1cp : Für den Führer (all infantery have sprints and all tank units have full speed)
4cp : Hilfsarbeiter für die Fabriken (prisoners of war to work in German factories = production +25%)
6cp : mine detector 42 (prisoners of war run on the battlefield and see where mines of the enemys are and run into it)

On right site :
4 cp : King Tiger (only one at time)
4 cp : Lnt. Voss Tiger 205 (only one at time)
6 cp : Hunting Tiger 128mm pak 44 l/55 (only one at time)


Offline cephalos

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Re: Ability suggestion thread:
« Reply #163 on: December 19, 2010, 08:57:22 PM »
concentration camps : 200mp and 25 fuel
every min. +10 fuel and +25 ammo
i`m from germany not out of a pit

REMEMBER! CoH, even EF is POLITICALLY NEUTRAL - just no way that there will be SS, Concentration camps, penal troops and so on. And I find REALLY DISGUSTING using concentration camps ingame. Those aren't just buildings like bunkers or factories, they are symbols of Nazi Reign over Europe, very bloody and brutal though.

Offline Desert_Fox

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Re: Ability suggestion thread:
« Reply #164 on: December 19, 2010, 09:04:09 PM »
And I'm really disgusted by people who insult each other about a GAME!  :-X :-X :-X

Because CoH and EF it's ONLY this...a GAME.

Please, a Mod/admin clean up this thread.  >:(