Ok I'll start with an Idea I've been brooding over, Please discuss/criticize so we can make it better.Doctrine Ability: ME262 Interceptor Jet.Cost: 2 CP, 100 MunitionsArea of effect: Entire MapTime Active: 60 SecondsCool Down Time: 120 SecondsEffect: While active the ME262 Jet Fighter will attempt to shoot down as many enemy fighter planes and gliders that are called in the map with it's 4X30mm cannons.
this storch ability sounds cool!+1
Quote from: Pauly3 on October 24, 2010, 12:52:32 PMthis storch ability sounds cool!+1+1Great idea!
Quote from: Werwolf on October 28, 2010, 06:30:58 AMQuote from: Pauly3 on October 24, 2010, 12:52:32 PMthis storch ability sounds cool!+1+1Great idea!But not a new one. Its been in my Ostheer concept since April. Too bad turret 50cal cant shoot down planes.
The mounted .50 cal was crap as AA defence anyway.
n1 there paciat, i guess it means that its a superb idea since we both came up with it
sorry, I have not done an English course. I am using, unfortunately, the google translation tool to write briefly two suggestions!AIR BASE: The new faction could have AIRPLANES as basic constructs. these planes have the same mechanics of the British and trucks would be equivalent to this faction.DOCTRINE OF CHEMICAL WARFARE: Well I personally really like the second war and miss a doctrine of COH elements of chemical warfare, as the military development of chemical weapons such as bombs of poisonous gases, smoke and incendiary