Company of Heroes: Eastern Front

Author Topic: Ability suggestion thread:  (Read 205869 times)

Offline sebipatru2

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Re: Ability suggestion thread:
« Reply #120 on: October 23, 2010, 10:48:58 PM »
Ok I'll start with an Idea I've been brooding over, Please discuss/criticize so we can make it better.

Doctrine Ability: ME262 Interceptor Jet.

Cost: 2 CP, 100 Munitions

Area of effect: Entire Map

Time Active: 60 Seconds

Cool Down Time: 120 Seconds

Effect: While active the ME262 Jet Fighter will attempt to shoot down as many enemy fighter planes and gliders that are called in the map with it's 4X30mm cannons.
first of all me 262 were used mainly n the western front
i believe that a me 106 would be a much better plane for this task afterall it was the germany most built fighter, and all the axis  countries of the eastrn front used it

Offline SublimeSnugz

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Re: Ability suggestion thread:
« Reply #121 on: October 24, 2010, 12:01:54 AM »
Ostheer Doctrine ability.

Call in a "Fi 156 c1 Storch" Reconnance plane

The "Fi 156 c1 Storch circles the targeted area, making a large/medium circled area visible, whenever a enemy vehicle enters the "Fi 156 c1 Storch's" area it will automatically be marked (similar like the schwimwagen luftwaffe marktarget ability) The marked vehicles who leaves the recon area will be visible on radar for 2min or the ability duration if marked ofcourse.

The storch can be shot down from antiair vehicles/emplacements

EDIT:
All cloaked/stealth enemy units are revealed in the Fi 156 c1 Storchs" area
« Last Edit: October 24, 2010, 01:07:39 PM by Snug »

Offline Pauly3

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Re: Ability suggestion thread:
« Reply #122 on: October 24, 2010, 12:52:32 PM »
this storch ability sounds cool!
+1
"But risk has always been an inescapable part of warfare."
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Offline Werwolf

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Re: Ability suggestion thread:
« Reply #123 on: October 28, 2010, 06:30:58 AM »
this storch ability sounds cool!
+1
+1

Great idea!

Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Offline Paciat

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Re: Ability suggestion thread:
« Reply #124 on: October 28, 2010, 07:41:22 AM »
this storch ability sounds cool!
+1
+1

Great idea!
But not a new one. Its been in my Ostheer concept since April. :P
Too bad turret 50cal cant shoot down planes. :(

Offline Werwolf

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Re: Ability suggestion thread:
« Reply #125 on: October 28, 2010, 11:18:14 AM »
this storch ability sounds cool!
+1
+1

Great idea!
But not a new one. Its been in my Ostheer concept since April. :P
Too bad turret 50cal cant shoot down planes. :(
The mounted .50 cal was crap as AA defence anyway.  :P

Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Offline SublimeSnugz

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Re: Ability suggestion thread:
« Reply #126 on: October 28, 2010, 11:31:34 AM »
this storch ability sounds cool!
+1
+1

Great idea!
But not a new one. Its been in my Ostheer concept since April. :P
Too bad turret 50cal cant shoot down planes. :(

n1 there paciat, i guess it means that its a superb idea since we both came up with it ;D

Offline Paciat

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Re: Ability suggestion thread:
« Reply #127 on: October 28, 2010, 11:47:05 AM »
The mounted .50 cal was crap as AA defence anyway.  :P
Slow rate of fire, poor vision sights. Its no wirblewind but 5 of them could sometimes do some damage to a small and slow plane like a Storch.
It would make allied air supremacy more of a fact. With HS-129, Ostheer Ju-87 and Fi 156 Luftwaffe will seem to be too powerfull.
I also love when a COH plane gets shot down and blows up on a random spot. :D

222 shoots at planes and airborne but allmost all allied AA MGs (BREN gun on upgunned carrier and jeep MG too) cant. That sucks.

Post Merge: [time]czw, 28 paź 2010, 01:52:57[/time]
n1 there paciat, i guess it means that its a superb idea since we both came up with it ;D
Since you like it heres a picture of it.  :P
« Last Edit: October 28, 2010, 11:54:00 AM by Paciat »

Offline Pauly3

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Re: Ability suggestion thread:
« Reply #128 on: October 28, 2010, 03:04:43 PM »
paciat: actuallly for example the greyhound turret mg can shoot down planes
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn

Offline SublimeSnugz

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Re: Ability suggestion thread:
« Reply #129 on: October 29, 2010, 12:55:19 AM »
seriously not another you stole my idea post. Paciat stop it (you know its not true) and be happy that the creativity of the devs might be floathing once more.

<:-) @smiley with a clown hat

Offline war

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Two suggestions for the new faction
« Reply #130 on: November 18, 2010, 09:04:26 PM »
sorry, I have not done an English course. I am using, unfortunately, the google translation tool to write briefly two suggestions!

AIR BASE: The new faction could have AIRPLANES as basic constructs. these planes have the same mechanics of the British and trucks would be equivalent to this faction.

DOCTRINE OF CHEMICAL WARFARE: Well I personally really like the second war and miss a doctrine of COH elements of chemical warfare, as the military development of chemical weapons such as bombs of poisonous gases, smoke and incendiary

Offline Blackbishop

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Re: Two suggestions for the new faction
« Reply #131 on: November 18, 2010, 09:31:55 PM »
sorry, I have not done an English course. I am using, unfortunately, the google translation tool to write briefly two suggestions!

AIR BASE: The new faction could have AIRPLANES as basic constructs. these planes have the same mechanics of the British and trucks would be equivalent to this faction.

DOCTRINE OF CHEMICAL WARFARE: Well I personally really like the second war and miss a doctrine of COH elements of chemical warfare, as the military development of chemical weapons such as bombs of poisonous gases, smoke and incendiary

I loled when I read the air base suggestion ;D... not because it's bad just something that I remembered... also I don't think it would fit the ostheer concept(I mean a plane that behaves like a british truck too)... nevertheless just wait and see ;).

Chemicals, this kind of ability won't be implemented because on the Europe battlefields this wasn't used at all. But I think Chinese Battlefield would use that kind of ability (I don't know if Pacific Thunder will).
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Offline Sommarkatze

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Re: Ability suggestion thread:
« Reply #132 on: November 20, 2010, 02:13:32 PM »
Somebody might have said this before but. One fun doctrine ability would be a shoot from one of the mighty Dora canons :D It could be called Dora/Schwerer Gustav (hey thats my name :D) shoot or 800mm impact or something XD However,

It would cost like 100 muntions because YEAH its really big and powerful. You can set it off anywhere on the map ( where you can see, not in the shadow part you know ;3)
When you target something on the map with it the shell will be flying down in a matter of seconds. Like 2-4. This is becuase when you get the abiletiy ready the canon is like behind the front waiting for action.

However, It ain´t really accurate . Because that would be kind of OP if you think about how fast the shell will be arriving and also it is artilleri we are talking about ;)

The impact however would be like a smaller V1 rocket or something XD Or maybe not. Make it a really big explosion instead and infantri  units who miracules survives or are nearby will be in shock for the mighty impact for like 5-6 secons? ^^

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline Akalonor

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Re: Ability suggestion thread:
« Reply #133 on: November 20, 2010, 05:08:44 PM »
I think it should cost the same as the V1 , but do more damage to Vehicles than infantry ( Unlike the v1)
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Offline GodlikeDennis

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Re: Ability suggestion thread:
« Reply #134 on: November 21, 2010, 03:36:00 AM »
And again Dora's mentioned...
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