I just started thinking( not too good of an idea right ) But what if the Ostheer have a foreign unit to match each of there Doctrines, something like Fast attack L3cp-Call-in a quick squad of Finnish Jager Troops*2cp- Gives all units the ability to sprint*1cp- Allows Finns to construct sandbags*R2cp-Allows Pios(their equal) to construct a shelter that provides camo to garrisoned units(but they can not shoot out of it)*2cp-Gives Shelter the ability to heal garrisoned units.*1cp-Gives the shelter increased sight range.*Creeping DefensesL3cp- Call in a Hungarian Support MG ( better defense statistics)*2cp- Gives the HHMG the suppress ability for no cost*2cp- Increases the HHMG's Smoke cover.*R2cp- Gives you units the ability to disable a sector*3cp- Temporarily Removes friendly sector FOW.*2cp- Allows garrisoned units to detect stealthed enemies/objects.Bloodied EarthL3cp- Calls in a Romanian Cavalry man with the ability to ride his steed to the front lines(Dismounts when near enemies, Can't re-mount)*2cp- Allows the Romanian soldiers to throw grenades*3cp- The Romanian Forces now fight with Zeal*R1cp- Gives Units the ability to throw incindenary grenades*2cp- Calls down an Off-map Artillery strike*5cp- The Ostheer Komandant calls for a bombing run(Cost 300Mu, Classic free fall run, 20minutes for Rechrge)**-These are only examples of what I think would be good, Don't take my recommendations too seriously its just a concept.
OSTHEER IS DONE WHEN IT'S DONE!
a "last Ditch effort" would be cool. What I would do, is make it to where it came after your Hq was destroyed. that way it was a last last ditch effort.
or maybe no call-in units? just increased production speed?
Was reading something about the colapse of the East Front 1944, which gave me following Idea for Doctrine."Feste Plätze" was a Hitler-Order that all citys had to be held, even if they were enclosed, such as to bind enemy troops. Examples were Königsberg, Kurland, Breslau ect.Would be a good idea for defensive Doctrine of Ostheer.Possibility: * Even if you are cut off from base, you can build Bunkers and HQ on cut off territory. * Bunkers can hold more infantry and are doubble in strength (harder to destroy). * All Units (Infantry and Tanks) can be entrenched. If trenches take damage, pioneers can repair them under fire.* Forward bases can look further into enemy territory and produce units.* Such Units would be badly armed "Volkssturm" * If feasable in CoH, destroyed or damaged Buildings can be repaired by engineers (just like HQ)* Buildings can be upgraded to strongpoints = harder to destroy and the offer better cover and protection for inf. inside them. Maybe this is possible like making a forward HQ (or combining it with it). Graphics would be with sandbags around basement windows and doors and one MG on each side in the building.Only with such a Building you can make a territory to "Festen Platz" if it is cut off. You would need 2/3 Amo and 1/3 Fuel.* If cut off, Units there would fight with extra fanatism and zeal. They would lose this, as soon as territory is conected with base again. They can not leave this cut off territorry except in direction of home base to reunite it again. Otherwise people would let themselves get cut off or capture territory cut off from base, so they can get advantages of doctrine. You can only build such buildings for "Feste Plätze2 if you are conected with territory. and it only is effective if cut off. * If conection with homeland (Base) is restored, Volkssturm Units can be upgraded to normal Infantry Units.* Pioneer Units would be able to repair destroyed tanks and HQ on territory* Resources of cut off territory would still be culminated and collected.* For Territory where there are no buildings available, You can build a big bunker, something like Flak-Tower Type or the Mortar Bunker.), which would make such a terrain to a stronghold. It would then be the forward HQ. Just like Mortar Bunker, it can not be completely destroyed but only rendered useless. If captured and repaired by the enemy, it would lose all function and just be a normal building to take cover.* engineers can build those Panther-Bunkers.* All units should be able to camo themselves.* If possible create a little Flakbunker with the tower of Wirbelwind-Tank of Luftwaffe doctrine. (crew can't be killed by snipers) or Flak/Vierling in a mortar entrenchment?Post Merge: May 26, 2010, 04:19:48 PMQuote from: comrade2012 on May 25, 2010, 03:28:18 AMa "last Ditch effort" would be cool. What I would do, is make it to where it came after your Hq was destroyed. that way it was a last last ditch effort.That would be absolutely useless and a waste of time. If your HQ and everything on your base is destroyed, you can imagine what kind of powerfull units are in your territory. Sending in some "last ditch" units is just some cattle for the enemy to slaughter for their game statistics. What could they do, except die? Once Base is destroyed, game over.Post Merge: May 27, 2010, 12:30:58 AMQuote from: cephalos on May 25, 2010, 03:31:19 PMor maybe no call-in units? just increased production speed?You can already do that with German Officer. Production Speed should be the same for both sides, maybe Sviets a bit faster with T34.
Firefighters? You mean those guys who save cats, homes and people from certain death in flames? .... Looks like I still know little about Wehrmacht....
What if the "last ditch effort" would give you some random units? Just like the last american inf-doctrine call-in (can't remember the name).There could also (or instead) be a power so you could call in a battlegroup of random non-German units. like you get some Czech units, some Hungarians, some Romanians, etc. etc.Or maybe you can get a full battlegroup from a non-German country, but you get the battlegroup from a random country every time you use it.