Company of Heroes: Eastern Front

Author Topic: Ability suggestion thread:  (Read 211929 times)

Offline Paciat

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Re: Ability suggestion thread:
« Reply #60 on: April 09, 2010, 06:38:29 PM »
Its a vietlord idea.
A very simple and great idea.

Pionneers prepare a camo square zone.

All units in that squere will be camouflaged.
It can be called a camo net or whatever.
Or pioneers can have an ability like an over-repair that works on all units.
When the unit moves or shoots the ability will end.
« Last Edit: April 09, 2010, 07:11:54 PM by Paciat »

Offline Akalonor

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Re: Ability suggestion thread:
« Reply #61 on: April 10, 2010, 01:19:00 AM »
I like the camo-square idea, but than they could infiltrate pios and just hide out units like a sniper and play hide-and seek all day.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

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Offline Paciat

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Re: Ability suggestion thread:
« Reply #62 on: April 10, 2010, 01:51:54 AM »
I like the camo-square idea, but than they could infiltrate pios and just hide out units like a sniper and play hide-and seek all day.
If an enemy unit gets close to the the camo-square or if youre units start to shoot from it, it disapeares.
It can cost ammo so an Ostheer player wont make it everywhere.
Sitting under a camo net all game wont help you win but in some situations it will be usefull.
There will be no damage bonus but it will be usefull at atacking moving supprt teams (mortars MGs), flanking tanks and guns, etc.

Offline Akalonor

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Re: Ability suggestion thread:
« Reply #63 on: April 10, 2010, 03:53:21 AM »
Would it be large enough to fit an AT gun under it...
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.

Offline cephalos

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Re: Ability suggestion thread:
« Reply #64 on: April 10, 2010, 11:07:38 AM »
I have an idea!
OFFESNIVE and DEFENSIVE stance buttons in Hq:
It would work easily - in Hq there would be two buttons. At the beggining of the game it would be pressed DEFENSIVE button. Player can't have both or none of them pressed. It would be a global ability, with 1-2 minutes of cooldown and unlimited working time.
OFFENSIVE - all player's units gain, for instance, 5%* suppression resistance, movement speed and for example firing speed.
DEFENSIVE - all player's units on alied teritory gain, again for instance*, 5% fire resistance, increased damage when firing from buildings and cover, they suppress 5% easier.

* - I don't know what value would fit, because more advanced players are more experienced in this per cents.

Now why: German ary during years 41-45 had a few offensive and deffensive operations. Barbarossa (Offensive), then winter 41-42 (deffensive), next Fall Blau (Offensive), than Stalingrad  (firstly ofensive, but then deffensive), Kursk battle ( Offensive), and after it it was rather defensive war. So that's why I think that giving this button(s) in Hq will greatly increase reality - because war on the East was sometimes defensive and sometimes offensive, Ostheer should reflect that.

Offline vietlord

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Re: Ability suggestion thread:
« Reply #65 on: April 10, 2010, 06:58:05 PM »
off and def seems good, but activate it should cost something
pleeeease criticize or comment my ostheer try
http://easternfront.org/forums/index.php?topic=3265.0

Offline cephalos

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Re: Ability suggestion thread:
« Reply #66 on: April 10, 2010, 07:08:26 PM »
Yes, you are right, but if this abilites would have limited time and give significant changes in unit's power. I suggest that the ability should incerase unit's firepower, speed, etc. slightly.

Offline Akalonor

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Re: Ability suggestion thread:
« Reply #67 on: April 10, 2010, 07:10:40 PM »
 I think Offensive should allow them to be suppressed easier, and defensive not apply to only your territory, DEF should be something like  +10%Health (etc)
OFF should be something like +10% Damage (etc).
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.

Offline Pauly3

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Re: Ability suggestion thread:
« Reply #68 on: April 10, 2010, 07:15:34 PM »
Rommel has a similar idea in his concept.
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn

Offline wordsmith

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Re: Ability suggestion thread:
« Reply #69 on: April 10, 2010, 07:31:02 PM »
...OFFESNIVE and DEFENSIVE stance buttons in Hq...

It is a nice idea mate :) very similar to Lord Rommel's concept btw but! with small exception: such ability would be OP if it would not have also some disadvantage! In terms of balance, other factions has to pay in some way for ability to boost troops. Also in Lord Romeel's concept he suggest it as payable function, not for free.

I like simple ideas and this is one of them, but we need to consider balance always otherwise no one would want to play such game.

Offline cephalos

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Re: Ability suggestion thread:
« Reply #70 on: April 10, 2010, 09:23:41 PM »
I think Offensive should allow them to be suppressed easier, and defensive not apply to only your territory, DEF should be something like  +10%Health (etc)
OFF should be something like +10% Damage (etc).

DEFfensive should suppress easier - MGs are typical defensive weapon, don't you think? Health boost is also good idea, but I would rather insist on significant damage boost when firing from buildins/trenches.

OFFensive should focus on blitz-like attacks -speed, firing speed, incerased damge and suppression ressistance.

wordsmith, thanks that you reminded me about balance. I Just love creating things like that, but I often overpower them. So that's my idea:
What OFFensive gives you, DEFFensive takes back. For instance: When you turn on OFFensive, your army moves faster, shoots faster, inflicts greater damage, but they suppression fire is less effective, they do'n have this health boost and their garnisson fire is less effective.
And it works in the second side -What DEFF  gives you, OFF takes back. Simple nad, what's more, very real.

Offline Versedhorison

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Re: Ability suggestion thread:
« Reply #71 on: April 10, 2010, 09:30:49 PM »
cephalos this sort of idea would go well as doctrine abilities not as some HQ ability to avoid people declaring OP.

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Offline cephalos

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Re: Ability suggestion thread:
« Reply #72 on: April 10, 2010, 09:48:49 PM »
Yes, it would also work as doctrine ability, but then there would apperar comments like: "oh, it's like Blitzkrieg Assault in Wehr, useless".
I was thinking about this something special for Ostheer, making them a little bit different from other German armies. And yes, it would be OP if we won't balance it. And I repeat, that it wouldn't be something like "shooting twice times faster" or "two times more health", but slightly increasing unit's possibilites while decreasing rest which is not so needed. That's why it should be free, with maybe 2 minutes cooldown.

Offline guynumber7

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Re: Ability suggestion thread:
« Reply #73 on: April 10, 2010, 11:46:54 PM »
Panzerwerfmine AT grenade

Cost: 30 munitions

A german squad throws an extremly powerful anti tank grenade at enemy armor that  causes massive damage to an enemy tank, but does little or no damage to any other targets. It can take half the health off of a t34 instantly, but hasd a short throw range.

My friend i believe that this handy tool is all ready represented in game. The PE AT grenade is the Panzerwurfmine. So maybe we can find something that isn't represented. Perhaps using the Kar98k's- AT-grenade cup launcher-Gewehr Panzergranate but it wasn't to useful from what i heard.


oh the PWM is the PE AT nade? darn.

Offline comrade2012

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Re: Ability suggestion thread:
« Reply #74 on: April 13, 2010, 03:27:41 AM »
My ideas for Ostheer abilities:

repair destroyed enemy tanks

call in tanks captured from other armies like: 
French tanks:
Ft-17, S-35, Renault-35, H-39, and Char b1-bis.
Italien:
M11/39, and M13/40
Czech:
panzer 38t

call in a Wespe. (make it cheaper than Hummel)

call in a Sturmtiger. (cost munitions to shoot it)

call in a Famo. Famos can carry in special engineers to repair tanks quickly, or can simply tow a damaged/destroyed tank away to repair it safely.
"It is better to fight for something than live for nothing." George Patton