Company of Heroes: Eastern Front

Author Topic: Ability suggestion thread:  (Read 178459 times)

Offline ParkerWarrior

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Re: Ability suggestion thread:
« Reply #30 on: March 09, 2010, 07:54:49 PM »
what about german tank pz.kpfw "maus" http://forum.bestway.com.ua/showthread.php?p=163236#post163236
it could cost 1500 mp 200 fuel and can be Set 1 times (the player)
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Offline Panzer4life

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Re: Ability suggestion thread:
« Reply #31 on: March 09, 2010, 11:16:48 PM »
ParkerWarrior, while the Maus would be an awesome tank to command, it was never made into a battle production, only three semi-complete prototype Maus were made. Also it be much slower than the King tiger, and it would have the slowest turret movement ever.

Now for the developers, my idea for the Elite Ostheer Squad is Op, i figured it would be a good counter for people who massed four to five NKVD conscripts squad. But it would be OP. So here is an idea of mine that I put in the abilities sections, cause I thought it would be neat for a call in unit:

flamenwerfer squad: A call in squad of five men, two armed with Flamenwerfer (flamethrowers) and the rest armed with Mp-40s. They can throw white phosphorus grenades (powerful against garrisoned and non-garrisoned infantry) and thermite grenades (powerful against buildings and vehicles).  They cost 360 manpower to call in.

And how about a Panzer3 flamethrower tank: a special call in unit that cost 600 manpower to call in. It is armed with a massive flamethrower and can be upgraded to shoot an even more deadly stram of fire (more like a thick burning Napalm instead of a a projected gasoline/fire concoction, so it does more damage but at the downsize of range (about a 25% decrease in range).
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Offline hgghg4

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Re: Ability suggestion thread:
« Reply #32 on: March 10, 2010, 01:08:20 AM »
what about german tank pz.kpfw "maus" http://forum.bestway.com.ua/showthread.php?p=163236#post163236
it could cost 1500 mp 200 fuel and can be Set 1 times (the player)


No, as stated in almost every other thread the Maus, Ratte and Landkruezer will not be added to the game....ever....

Offline Daiwiz

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Re: Ability suggestion thread:
« Reply #33 on: March 10, 2010, 05:58:07 AM »
Someone should really make a mod giving us those super tanks. Plus several bombers so we can wreck them.
Three Mauses were built, 2 without either a gun or a turret. The third had to be abandoned a few miles from the Soviet lines as they ran out of fuel.

BTW, ParkerWarrior suggested the Captured T-34, I just wrote it up and gave the abilities etc. He honestly has a lot of ideas, many of which could be integrated into the game. Not all, but many :P

@Panzer: I did something very similar, except it's a buildable unit, and only has 1 flamethrower with 3 rifles and 1 smg. Perhaps yours could be a global upgrade? Close combat or something, giving every Stosstruppen two flamethrowers, the SMGs, and your grenades. Just an idea :P

I like the flamethrower PzIII, although I'd prefer a flamethrowing SdKfz halftrack. Perhaps both, or maybe it gives you an option?
Oh, also, where is the flamethrower? Is it hull-mounted (Like the Churchill crocodile), axial (Like the Sherman Crocodile), or does it replace the main gun's position, and will the gun still be useable or will it be like the Sherman Croc and have just the flamer?
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Offline Panzer4life

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Re: Ability suggestion thread:
« Reply #34 on: March 10, 2010, 06:11:35 PM »
Daiwiz, I would think (cause i know Germany did make flame tanks, just can't find any source) the flamethrower would be turret mounted; it would allow the fuel to be below the flamethrower and in the tank, unlike the Churchill tanks which had a carriage behind it carrying the fuel.

And like you said, no Maus should ever be in the Eastern front. And i wouldn't play a mod if it had one. Does anyone know what the largest purpose built AT gun was on the Eastern front for the Germans? Cause I havew an idea, but I need to know what it is so i could look it up.
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Offline Gerrit 'Lord Rommel' G.

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Re: Ability suggestion thread:
« Reply #35 on: March 10, 2010, 06:28:46 PM »
Well. "Main" anti tank gun was the 7,5cm PAK 40. Some schwere Heeres-Panzerjäger-Abteilungen ( heavy tank hunter units ) were equipped with the 8,8cm PAK 41/43.
This are the heaviest anti tanks guns.

A number of 10,5cm Flak 38 and 12,8cm Flak 40 could be used in anti tank action, too. But the number is extrem small.
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Offline Daiwiz

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Re: Ability suggestion thread:
« Reply #36 on: March 11, 2010, 02:24:23 AM »
The 128 mm existed and was used, yeah. Just not very much...

Alright then Panzer. The next question is would it replace the gun or the MG? Depending on the answer, you would have to decide whether the main gun is usable or not.
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Offline guynumber7

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Re: Ability suggestion thread:
« Reply #37 on: March 11, 2010, 03:58:58 AM »
ParkerWarrior, while the Maus would be an awesome tank to command, it was never made into a battle production, only three semi-complete prototype Maus were made. Also it be much slower than the King tiger, and it would have the slowest turret movement ever.

Now for the developers, my idea for the Elite Ostheer Squad is Op, i figured it would be a good counter for people who massed four to five NKVD conscripts squad. But it would be OP. So here is an idea of mine that I put in the abilities sections, cause I thought it would be neat for a call in unit:

flamenwerfer squad: A call in squad of five men, two armed with Flamenwerfer (flamethrowers) and the rest armed with Mp-40s. They can throw white phosphorus grenades (powerful against garrisoned and non-garrisoned infantry) and thermite grenades (powerful against buildings and vehicles).  They cost 360 manpower to call in.

And how about a Panzer3 flamethrower tank: a special call in unit that cost 600 manpower to call in. It is armed with a massive flamethrower and can be upgraded to shoot an even more deadly stram of fire (more like a thick burning Napalm instead of a a projected gasoline/fire concoction, so it does more damage but at the downsize of range (about a 25% decrease in range).


call it the chemical warfare squad.

Post Merge: March 11, 2010, 04:10:27 AM
Eintossflammenwerfer 46

USeable by early oStheer infantry, the Eintoss is a disposable flamethrower, meant to fire a single burst then be thrown away.

for about 20 munis in game, the ostheer infantry could pull out this flamethwower, fire a single 6 second burst at the target, doing  more damage then the pioneers flamethrower, and then throw it away.
« Last Edit: March 11, 2010, 04:10:27 AM by guynumber7 »

Offline Blackbishop

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Re: Ability suggestion thread:
« Reply #38 on: March 11, 2010, 04:28:25 AM »

Eintossflammenwerfer 46

...

That could work :P, is a good idea.
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Offline Pauly3

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Re: Ability suggestion thread:
« Reply #39 on: March 11, 2010, 03:05:37 PM »
but i dont think it should be an early game ability (flammenwerfer for 2o mun) cause the Eintossflammenwerfer was develop in 1944.
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Offline Panzer4life

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Re: Ability suggestion thread:
« Reply #40 on: March 11, 2010, 07:00:21 PM »
ok, the Panzer 3 flamethrower tank would lose its main gun and it would gain the flamethrower. And i have to say, using a flamethrower like the Panzerfaust (use for ammo) isn't such a good idea. People would forget they even had that ability.

And thanks Lord Rommel for telling me what AT gun was mainly used on the Eastern front. I was hoping for something other than the 7.5mm Pak gun, but i suppose we could make the Pak40 a doctrine unit.
No one can stop the German panzer divisions.

Offline guynumber7

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Re: Ability suggestion thread:
« Reply #41 on: March 11, 2010, 07:12:57 PM »
How would people forget that had it?
okay, so its not aviable right at start, but after an upgrade called Incedinary Weapons, ostpios can use the Eintoss, and OStgrenadiers can fire 4 incedinary rifle grenades at a target for 40 munitions.

Offline Akalonor

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Re: Ability suggestion thread:
« Reply #42 on: March 12, 2010, 02:43:32 AM »
Ostheer should have a Propoganda "Flip" ability to take control of enemy Infantry, It could get really annoying but maybe have a 1min reset timer on it.
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Offline Paciat

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Re: Ability suggestion thread:
« Reply #43 on: March 12, 2010, 08:53:36 AM »
Ostheer should have a Propoganda "Flip" ability to take control of enemy Infantry, It could get really annoying but maybe have a 1min reset timer on it.
No, it wouldnt be annoying, it would be OP!
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Situatoins like this would happen allmost in every game...

Offline Pauly3

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Re: Ability suggestion thread:
« Reply #44 on: March 12, 2010, 09:04:06 AM »
Paciat, the lone guard of balance. ::)
no, stupid jokes aside, that ability would be to tough and impossible to counter.
"But risk has always been an inescapable part of warfare."
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