what about german tank pz.kpfw "maus" http://forum.bestway.com.ua/showthread.php?p=163236#post163236it could cost 1500 mp 200 fuel and can be Set 1 times (the player)
ParkerWarrior, while the Maus would be an awesome tank to command, it was never made into a battle production, only three semi-complete prototype Maus were made. Also it be much slower than the King tiger, and it would have the slowest turret movement ever.Now for the developers, my idea for the Elite Ostheer Squad is Op, i figured it would be a good counter for people who massed four to five NKVD conscripts squad. But it would be OP. So here is an idea of mine that I put in the abilities sections, cause I thought it would be neat for a call in unit:flamenwerfer squad: A call in squad of five men, two armed with Flamenwerfer (flamethrowers) and the rest armed with Mp-40s. They can throw white phosphorus grenades (powerful against garrisoned and non-garrisoned infantry) and thermite grenades (powerful against buildings and vehicles). They cost 360 manpower to call in.And how about a Panzer3 flamethrower tank: a special call in unit that cost 600 manpower to call in. It is armed with a massive flamethrower and can be upgraded to shoot an even more deadly stram of fire (more like a thick burning Napalm instead of a a projected gasoline/fire concoction, so it does more damage but at the downsize of range (about a 25% decrease in range).
Eintossflammenwerfer 46...
Ostheer should have a Propoganda "Flip" ability to take control of enemy Infantry, It could get really annoying but maybe have a 1min reset timer on it.