Company of Heroes: Eastern Front

Author Topic: Ability suggestion thread:  (Read 204905 times)

Offline Unr3aL

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Re: Ability suggestion thread:
« Reply #15 on: March 06, 2010, 08:20:31 PM »
Recon plane artillery
The recon plane will be flying slowly one minute in the circles and calling artillery on every spotted unit. This plane can be shot down.

http://easternfront.org/forums/index.php?topic=2904.0 - How should look Ostheer to be original

Offline neosdark

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Re: Ability suggestion thread:
« Reply #16 on: March 08, 2010, 04:20:07 AM »
I'd like to add an interesting ability i used in my Ost layout.

 Unleash the Reserves: Gives any squads in its large radius automatic reinforcement to maximum capacity and makes them fire faster, with renewed vigor, unfortunately the use of our reserves makes getting reinforcements at the headquarters or forward HQ impossible for 2 min..-3 CP, 200 munitions, 5 min. recharge.

It sounds like a pretty fair ability and it has a long recharge and a drawback to counter the ability itself.

Offline wordsmith

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Re: Ability suggestion thread:
« Reply #17 on: March 08, 2010, 07:53:41 PM »
Unleash the Reserves: Gives any squads in its large radius automatic reinforcement to maximum capacity and makes them fire faster, with renewed vigor, unfortunately the use of our reserves makes getting reinforcements at the headquarters or forward HQ impossible for 2 min..-3 CP, 200 munitions, 5 min. recharge.
+1

Offline Panzer4life

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Re: Ability suggestion thread:
« Reply #18 on: March 08, 2010, 08:58:23 PM »
here I am again to share my ideas for some abilities:

Ostheer Elite squad: Call in for 500 manpower. A five man squad with a sniper included, the other four are armed with Mp-44. They can use a Panzerfaust for 50 ammo, and they can camo with reduce speed and cannot use the Panzerfaust.
No one can stop the German panzer divisions.

Offline Unr3aL

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Re: Ability suggestion thread:
« Reply #19 on: March 08, 2010, 10:02:02 PM »
=sniper+knight cross holders. It will be too deadly infantry. ;)

http://easternfront.org/forums/index.php?topic=2904.0 - How should look Ostheer to be original

Offline Daiwiz

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Re: Ability suggestion thread:
« Reply #20 on: March 08, 2010, 11:15:43 PM »
I have a call-in unit which I posted in the Unit Suggestion thread. Notes is just that, bonus information that would clutter up the description, but needs to be in.

Pic:


PzKpfw T-34/76 (R) (T-34(R) for short): (750 MP, 8 Pop)
Type: Captured medium tank
Role: Infiltration and ambush
   These tanks are either captured or wrecked Soviet T-34s which have been pressed into service with a German panzer trupp. These T-34(R)s are manned by expert crews, have had sights added, and various other improvements from adding a radio to adding a commander's cupola.

Notes: It has poor visibility, much like the basic Soviet tank. However, unlike the Soviet tank, it has good accuracy due to properly trained crews and the addition of optical sights. As they are captured, they are limited in number. They are capable of cloaking and are difficult to detect. While cloaked they have reduced vision and reduced range. They will get several first strike bonuses upon enemy tanks. They cannot cloak within a certain range of the enemy main bases. They are capable of being upgraded with Schurzen (Side skirts) but this will remove their ability to cloak. It will increase their health and greatly increase the armor rating from the side. It is a call-in unit. They can also ambush, becoming impossible to detect except with a detector unit such as a sniper or the Major. They have much less health however as many have been recovered from wrecked but not destroyed T-34s. They are also slower as their engines are still new to the drivers and mechanics. The 8 pop is to represent the increased number if people required to get it back into action.

Big thanks to NeosDark: The T-34 can choose to get a schurzen upgrade and an optics upgrade, which will increase the accuracy and give better sight. The Schurzen will remove the tanks ability to cloak and thus it will no longer be able to infiltrate Soviet lines. It will also be repainted to the typical grey of the German army. The Schurzen cost 50 munitions, the optics cost 65 munitions.
« Last Edit: March 09, 2010, 04:59:56 AM by Daiwiz »
In Soviet Union, rifle shoots you!

Offline neosdark

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Re: Ability suggestion thread:
« Reply #21 on: March 09, 2010, 12:08:35 AM »
I have a call-in unit which I posted in the Unit Suggestion thread. Notes is just that, bonus information that would clutter up the description, but needs to be in.

Pic:


PzKpfw T-34/76 (R) (T-34(R) for short): (550 MP, 90 Fuel, 8 Pop)
Type: Captured medium tank
Role: Infiltration and ambush
   These tanks are either captured or wrecked Soviet T-34s which have been pressed into service with a German panzer trupp. These T-34(R)s are manned by expert crews, have had sights added, and various other improvements from adding a radio to adding a commander's cupola.

Notes: It has poor visibility, much like the basic Soviet tank. However, unlike the Soviet tank, it has good accuracy due to properly trained crews and the addition of optical sights. As they are captured, they are limited in number. They are capable of cloaking and are difficult to detect. While cloaked they have reduced vision and reduced range. They will get several first strike bonuses upon enemy tanks. They cannot cloak within a certain range of the enemy main bases. They are capable of being upgraded with Schurzen (Side skirts) but this will remove their ability to cloak. It will increase their health and greatly increase the armor rating from the side. It is a call-in unit. They can also ambush, becoming impossible to detect except with a detector unit such as a sniper or the Major. They have much less health however as many have been recovered from wrecked but not destroyed T-34s. They are also slower as their engines are still new to the drivers and mechanics. The 8 pop is to represent the increased number if people required to get it back into action, and the fuel is boosted as the other tanks get fuel first.

I love your idea man its very nice and fair but if i would interject one slight thing it would be to make them cost more Manpower and no fuel (as call-ins don't cost anything but MP)

Also instead of having come on standard with all the new optics and stuff, create a single upgrade that adds new optics, and side-skirts as well as a new paint-job (so in the basic form it can camo or blend in, and when they get the upgrade they can no longer camo cause of the new paint-job)

Offline Daiwiz

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Re: Ability suggestion thread:
« Reply #22 on: March 09, 2010, 03:17:24 AM »
Nice, thanks. Ill add those in.

The reason I put fuel in was so that it would require a bit more, but I see what you mean.
In Soviet Union, rifle shoots you!

Offline wordsmith

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Re: Ability suggestion thread:
« Reply #23 on: March 09, 2010, 01:20:06 PM »
PzKpfw T-34/76 (R) (T-34(R) for short): (750 MP, 8 Pop)
Type: Captured medium tank
*They are capable of cloaking and are difficult to detect.

Nice idea man! *However I would remove cloaking, instead I propose that this tank should be not visible on radar and tactical map - as it represents that allies will confuse it with own tanks and not warn the commander about it.

Offline ParkerWarrior

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Re: Ability suggestion thread:
« Reply #24 on: March 09, 2010, 01:29:17 PM »
Do you know about the German Dora gun
Germans could use this gun for 650 ammunition but the chance that the gun hit the target very low (30%) and shots can be Set 1 times (the player)
one billet can change history

Offline Venoxxis

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Re: Ability suggestion thread:
« Reply #25 on: March 09, 2010, 01:33:53 PM »
650 ammo for a single shot which doesnt even hits its target?
this is a no go man.

Offline Gerrit 'Lord Rommel' G.

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Re: Ability suggestion thread:
« Reply #26 on: March 09, 2010, 01:34:30 PM »
Well...Dora is no gameplay option in my eyes ;)
This gun had just one combat mission during the
hole eastern front campaign and so this gun is
"just" linked with the battle of sewastopol and not
with the battles of the eastern front.
Dont like all this "giant artillery ideas" for a
game like CoH which is based up on small unit formations
and real "small" battlefields.
May the force be with you.

Offline ParkerWarrior

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Re: Ability suggestion thread:
« Reply #27 on: March 09, 2010, 01:41:26 PM »
it will hit the battlefield 100% but where no one know :P
one billet can change history

Offline My Name Is Ante

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Re: Ability suggestion thread:
« Reply #28 on: March 09, 2010, 02:47:22 PM »
I like this line:
"6 weeks to Moscow"

So I think this could be cool ability that make all of your unit move in higher speed in exchange of slight accuracy. They also become harder to suppress. However, unlike Blitzkrieg ability, this ability is permanent.

Thanks
I am sorry for my bad

Offline Daiwiz

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Re: Ability suggestion thread:
« Reply #29 on: March 09, 2010, 03:16:22 PM »
That could work Ante. A global unit bonus.

@Wordsmith, ye I could do that. The main reason I made it possible to cloak was to simulate it being confused with a different Soviet tank. By cloaking it they can just roll by and cause confusion and problems. In BotB mod, they have a jeep for the Germans (I forget the name of the tactic) and it is able to cloak simulating that it is behind the lines etc. I dunno, it all depends on how balanced it would be.
In Soviet Union, rifle shoots you!