Nah, you just don't get that a Tiger 1 was armed with the flak 88 and the reason the coh 88 has that range is because its a structure that doesn't move and can be killed easily....not even relic would make these mobile and these guys are full of bad ideas lol
Abilities: Stats:His experience lets him cloak at max rate (normal snipers in green cover), even when he has no cover.Has the sight range of a recon unit (jeep or motorbike), with the same detection, however, when he moves camouflaged, it is 25% movement speed. (25% slower than regular snipers)
Bigger is Better:(Passive)All heavy tanks (Panthers and Tigers) have 88 mm cannon.But Armor costs 10% more fuel to create.
4 CPTCost: 1,000 mp (220 fuel over 1 min time) Must be able to afford fuelOnly 1 Tiger-gruppe on the field at one time.Tiger-Gruppe:Call in 2 Tiger I tanks to the field.5 CPTCost: 1,200 mp (260 fuel over 1 min time) Must be able to afford fuelCall in once per battle.Große Tiger-Gruppe:Call in 1 Tiger I and 1 Tiger II (King tiger) to the field.
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points.
since when did panthers have 88m cannons?
First aid kid upgrade - all infantry (not weapon crews) can use a first aid kid for 20 ammo if their lost at least 1 man.It works the same as in Causeway and Tiger Ace campains but the healer will help the closest man that is still alive but on the ground (not neseserly from the same squad) and then the wounded man joines the squad.
Panzerwerfmine AT grenadeCost: 30 munitionsA german squad throws an extremly powerful anti tank grenade at enemy armor that causes massive damage to an enemy tank, but does little or no damage to any other targets. It can take half the health off of a t34 instantly, but hasd a short throw range.