Company of Heroes: Eastern Front

Author Topic: Ability suggestion thread:  (Read 175870 times)

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Ability suggestion thread:
« Reply #375 on: October 27, 2011, 11:28:41 PM »
Maybe Hugarians have better aim ;D

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Sommarkatze

  • Axis Commander
  • Commissar
  • *
  • Posts: 403
  • KCH should wear capes at vet 3 !
    • View Profile
Re: Ability suggestion thread:
« Reply #376 on: January 04, 2012, 12:10:54 AM »
Or because they are really Hungry! ( Ba dum tsch dont ban me plz! <3)

COH is a lovely game. It have so many unique things that make it speciell! For example instead of every singel man have a lifebar. The whole squad have one and dies one after another depending on it! This ofc result in close combat where people dont seem to know how to aim ! And sometimes even if they have a free shot the enemy doesent die because they are too good or the attacker is to weak. This is ofc part of the COH gameplay and should NEVER been taken away. But it could work as an abilety?

Flanking!

Example: We got 2 squads of landsers. We call them Adam and Eve. Adam and Eve are out to take a checkpoint. Suddenly they walk straight into an American Mg team! Eve is the one too be target. Adam somehow did make it out and are now running a long route behind obstacles and dead cows and other epic map enviroment to get on the side of the mg outside of its fire view.

Its now the German player activate Flanking!

This do that every unit for like 30-20 sec for an amount of ammu gets a great bonus buff against enemys that AREN´T firing on them.
So what happens it that Eve is lying out there in the shitstorm crying over why they have to be Eve in a global conflict like this. The mg are focusing on Eve and not ADAM. This make that Adam who now is on the right of the mg gets the attack bonus and now flank the unit and gets a tremendous attack agains it because they arent the one getting fire on!

In short. Flanking! makes infantry better against targets that arent firing on them for a little period! This in other hand can probaly be missued, making you better in battle so long the enemy arent firing on you. But its only active in like I said. 20-30 secs. What do you say? :D

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Ability suggestion thread:
« Reply #377 on: January 04, 2012, 02:04:36 AM »
This idea sounds interesting. But maybe "flanking" should last 10-15 sec (cause 30 sec seems way too long) and flanking makes troops run slightly faster. Or break suppresion (that might be OP and screw with gameplay). But hey, just throwing ideas out. And maybe cost 40-50 muni and the attack bonus is like increased by 1.4 and accuracy is reduced to .8 cause the trops are in a frenzy to flank :P. Im jk thats not the reasn why accracy should be .8 ;D

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Sommarkatze

  • Axis Commander
  • Commissar
  • *
  • Posts: 403
  • KCH should wear capes at vet 3 !
    • View Profile
Re: Ability suggestion thread:
« Reply #378 on: January 04, 2012, 02:33:42 AM »
Yeah, 10-15 secs sound better! Might get to OP otherwise ;P Run faster would work but break suppresion sounds a little to god. The whole thing is that the unit aint taking fire from anything and then could flank XD Good points!

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline Andreas

  • Ingenery
  • *
  • Posts: 48
    • View Profile
Re: Ability suggestion thread:
« Reply #379 on: February 14, 2012, 12:23:53 PM »
And MG SMG shots to shots after them. Causing the bonus to dissapear?

I dont know how it work out, but i can imagine this would happen :O

Offline stealthattack1

  • Axis Commander
  • Major
  • *
  • Posts: 713
  • there is no losing, only delayed winning.
    • View Profile
Re: Ability suggestion thread:
« Reply #380 on: February 14, 2012, 05:31:14 PM »
hmm. a bit situational, but it would be good for snipers. (rarley shot mat for long periods of time)


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?

Offline Sommarkatze

  • Axis Commander
  • Commissar
  • *
  • Posts: 403
  • KCH should wear capes at vet 3 !
    • View Profile
Re: Ability suggestion thread:
« Reply #381 on: August 21, 2012, 08:21:17 PM »
In the general ww2 diskussion thread we are talking about the Stg44 curved barrel. According to wikipedia those were equipped on Elefant tanks as I though.
As said on wiki !
One of the biggest drawbacks of the tank destroyer Elefant was that in spite of having a 88mm anti tank gun, it did not have a machine gun to handle enemy infantry. Hence, the Krummlauf was fitted with the Stg44 Gun and used by the tank crew as a machine gun.


Would it be possible for the Elefant ( that are going to be a doctrine vechicle right?) to upgrade for like 75 ammu an stg44 with curvel barrel openings.
 That later got the abilety for maybe 40 ammu start shooting around itself to defend itself against nearby infantry units. Like the Tiger ace campaigns S-mine launchers mixed up with the churchills tank shock.

It doesnt kill so good but the nearby enemy units got suppresed ? :>

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline BurroDiablo

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3976
  • NYET!
    • View Profile
Re: Ability suggestion thread:
« Reply #382 on: August 22, 2012, 02:34:11 AM »
Ferdinand didn't have a hull MG, but the Elefant did.

Offline Sommarkatze

  • Axis Commander
  • Commissar
  • *
  • Posts: 403
  • KCH should wear capes at vet 3 !
    • View Profile
Re: Ability suggestion thread:
« Reply #383 on: August 22, 2012, 08:22:38 PM »
Ofc Burro! That is absolutely correct, however with all the respect. Not even once did I mention the Ferdinand in the post above :>
Or are you refeering to that there is no Elefant in the ostheer but only the Ferdinand?

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline Otto Halfhand

  • Donor
  • Mr. Spam
  • *
  • Posts: 1166
    • View Profile
Re: Ability suggestion thread:
« Reply #384 on: August 23, 2012, 06:39:36 PM »
Hey Sommarkatz!
I think we might have problems getting the "round the corner" SMGs into vehicles for EF. From about mid 1941 or so SMGs were provided inside Panzers, (Stugs for one), but they were mostly for crew defense particularly after a bail-out. They were located undneath/behind ammo supplies and such-like. Maybe if the old JagdPanther bail-out crew bug/feature were used, (hint, hint), we might see them.
孫 The
EF_v1.7.10
子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 of
Sun Tzu says: In warfare one compels and is not compelled by others
法 War

Offline Sommarkatze

  • Axis Commander
  • Commissar
  • *
  • Posts: 403
  • KCH should wear capes at vet 3 !
    • View Profile
Re: Ability suggestion thread:
« Reply #385 on: August 24, 2012, 12:27:03 PM »
That I know Otto thanks! However I always thought of it being like an emplaced gun. Hard to describe it maybe so I made a simple picture.
I do love the tiger crew, but they dont fit in COH1  ;)



*note it is a panther something rather than a elefant on the picture but you get the idea*


My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: Ability suggestion thread:
« Reply #386 on: September 01, 2012, 02:19:36 PM »
Elefant:

Marked Shot:
A very long range critical shot that deals 300 damage that has a maximum range of 60 m, and a 10% chance critical shot(damaged engine, destroyed main gun, and etc.); 100 or 120 munitions; 160 second cooldown

Maybe a reason why a tank destroyer needs an even longer range ability?
I identify as a four-eyed bird man. /s

Offline Major Hochstetter

  • Ingenery
  • *
  • Posts: 37
  • "What is this man doing here?!"
    • View Profile
Re: Ability suggestion thread:
« Reply #387 on: September 01, 2012, 02:20:07 PM »
Sounds expensive  :o

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Ability suggestion thread:
« Reply #388 on: September 01, 2012, 02:36:08 PM »
Sounds like a very expensive Tiger Ace shot :-X

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: Ability suggestion thread:
« Reply #389 on: September 01, 2012, 02:37:02 PM »
Sounds like a very expensive Tiger Ace shot :-X

With the difference that a Tiger Ace shot has a sense. As it could use some more AT power.
I identify as a four-eyed bird man. /s