2 CPTJU 87 'Stuka' strike:Cost: 150 AmmoStukas patrol the area killing infantry with gun strikes and tanks with single bomb hits (very accurate). No ground indecator on the map, just the 'Jericho Trumpet' sound when they are striking. Causing fear in the enemy.3 CPTFuhrers command!:Cost: 420 MPOnly one on the field at one timeCall in a single SS officer in a half track with a loudspeaker. Inspiring friendly troops in the territory and striking fear into the enemy troops in the territory. (+40% offensive stats friendlies, -30% defensive stats to enemies in the territory)5 CPTEnemy at the gate:650 MPOnly one per battle.Call in a Veteran of the war to end all wars, This sharpshooter trained all the best and has left some secrets for himself.Abilities: Intuition: (passive) writing the book of sharpshooting he can sense the spots where enemy sharpshooters are. (like tank awareness for the PE) snipers show up on the mini map in the fog of war.Counter sniper: (activate) While in this mode he will kill all snipers in his sights. (in this mode he will not shoot at other infantry)Stats:His experience lets him cloak at max rate (normal snipers in green cover), even when he has no cover.Has the sight range of a recon unit (jeep or motorbike), with the same detection, however, when he moves camouflaged, it is 25% movement speed. (25% slower than regular snipers)
Enemy at the gate:Unit: SniperCP Cost: 4 / 5Manpower Cost: 500Population Cost: 4Abilities: (Activate) Camo - 25% quicker movement speed than the usual sniper.Veteran 1 (Passive) Increased view range. Veteran 2 (Activate) Fires 4 shots without being detected.Veteran 3 (Activate) Sets up a decoy to distract the enemy.Description: A veteran sniper who was been training snipers to be a true marksmen. Additional Information: Can appear in a building within the map.
The most OP unit ever!
Enemy at the gate:Additional Information: Can appear in a building within the map.
OSTHEER IS DONE WHEN IT'S DONE!
Quote from: Mass Killer DL on October 10, 2011, 08:14:42 PMEnemy at the gate:Unit: SniperCP Cost: 4 / 5Manpower Cost: 500Population Cost: 4Abilities: (Activate) Camo - 25% quicker movement speed than the usual sniper.Veteran 1 (Passive) Increased view range. Veteran 2 (Activate) Fires 4 shots without being detected.Veteran 3 (Activate) Sets up a decoy to distract the enemy.Description: A veteran sniper who was been training snipers to be a true marksmen. Additional Information: Can appear in a building within the map.The most OP unit ever!
lol there is nothing more to say^^i have never seen such a OP suggestion its totaly... realy totaly crapand stuka strike as 1st ability?what is it? the free win doctrin?guys the ostheer concept is nearly finished!there is noo need to suggest whole new doctrins.and as devs said many times before:there will never be a unit in CoH wich is called SSyes we know, SS soldiers were a big part of the eastern front, but its a dev decition and its a good decition that they wont add a unit which is called SS or has SS symbols in its skin.
[...]@Enemy at the gateOstheer can get a "sniper ace" getting a marksman to max vet IIRC.
Sniper Ace (Sniper Camouflage, Best Counter-Detection, Slowest Camouflaged movement; receives a Scoped-K98; explosives; removes Hide ability)
[...]3rd) its senless to suggest a seperate sniper call in, because ostheer has allready a sniper call in! and remember the marksman can become a real sniper with vet4 (vet4 is already a ace. so if you want a sniper ace you just reach vet4 with your marksman)
* Jaegers - 3CP (Call on a 3-man squad of highly trained sharpshooters)
"Aces High! 3CP (Sdkfz/263 gains Ju 87 dive bombing ability"
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points.