Company of Heroes: Eastern Front

Author Topic: Ability suggestion thread:  (Read 172147 times)

Offline Alexander 'ApeMen' J.

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Re: Ability suggestion thread:
« Reply #270 on: July 17, 2011, 08:33:27 PM »
right

but these dummys should also gain heavy cover for inf untill they are destroyed



Offline Desert_Fox

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Re: Ability suggestion thread:
« Reply #271 on: July 17, 2011, 09:08:54 PM »
Maybe few HP for dummies? To avoid an excessive advantage?

Offline Paciat

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Re: Ability suggestion thread:
« Reply #272 on: July 17, 2011, 09:25:12 PM »
Maybe few HP for dummies? To avoid an excessive advantage?
Why building Panther dummies when you can build working Panther turret emplacements.

Ostheer Army Fortress Troops->Improved Fortifications.
http://easternfront.org/forums/index.php?topic=5651.0

Offline Alexander 'ApeMen' J.

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Re: Ability suggestion thread:
« Reply #273 on: July 17, 2011, 10:46:12 PM »
naa
i dont like the panther emplacements

the dummys arent there to fight. they are there for a low mp cost to fake a tank army

or you let your buildet tanks looks more like they are

and if you only have 2 tanks and there are 4-5 more dummy tanks the enemy first needs to look which tank shots

its not to gain you more fire power
its only a tactical thing!

maybe the dummy tanks can be upgraded with a mg34 gunner
but my original idea was to create only dummy tanks to fake a whole army and your real army is ready to counter attac while the enemy is fighting against fakes
« Last Edit: July 17, 2011, 10:49:54 PM by evilSpike »



Offline Mattdamon07

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Re: Ability suggestion thread:
« Reply #274 on: July 19, 2011, 12:22:30 PM »
that also depends on the division ur fighting in campaign some may fight to the death others surrender mid-way
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Offline cephalos

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Re: Ability suggestion thread:
« Reply #275 on: July 19, 2011, 12:34:13 PM »
dummies shouldn't fight at all. All what they should to do is to distract enemy. He will think twice when he attacks.

Offline Crinkle

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Re: Ability suggestion thread:
« Reply #276 on: July 19, 2011, 07:09:44 PM »
like the blitzkrieg mod's 25 pounder dummy emplacement?

Offline Otto Halfhand

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Re: Ability suggestion thread:
« Reply #277 on: July 20, 2011, 02:54:15 AM »
Re: dummies.
I like the idea of misdirection. If you give the Sov mechanics the ability to build dummies, for example; A Zis truck model could be used with Son y Lumiere projectors to blow smoke/dust and create tank sounds. drive it around to create confusion, maybe even an image of a T34 on the tactical screens to confuse Funks and tank awareness. Many players including myself rely on sound cues.

Quaker cannons, (static dummies), just seem to me to be inappropriate to the flavor of vCoH. I don't much like pantherthurms or mortar bunkers either. I was very pleased when they were removed from the Verriere Ridge map.
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Offline Mr. Someguy

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Re: Ability suggestion thread:
« Reply #278 on: July 20, 2011, 05:09:43 AM »
Quaker cannons, (static dummies), just seem to me to be inappropriate to the flavor of vCoH. I don't much like pantherthurms or mortar bunkers either. I was very pleased when they were removed from the Verriere Ridge map.

The only problem with the Panther Bunker was that it was capture-able. I wouldn't mind a similar unit being made for the Ostheer, probably as a doctrinal unit due to it's strength. If it were a constructable defense, it wouldn't be too bad, it's be like an 88 with a shorter range, less damage, and more health.

The Mortar Bunker though, probably too strong to be build-able.

Offline Otto Halfhand

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Re: Ability suggestion thread:
« Reply #279 on: July 20, 2011, 05:20:06 AM »
I don't have a problem with buildable or capturable, (that feature is kind of neat). I don't mind the combat abilities of the Pantherthurm or Mortar bunker either. I think they are kind of gimmicky, and the scaling issues don't make sense to me. If one Squad= a Company and one tank= a platoon one mortar bunker= a 4-8 weapon battery. there is an imbalance there. (I don't mean play balance). BTW be gentle with RedGuard. He is not well.
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Offline Mr. Someguy

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Re: Ability suggestion thread:
« Reply #280 on: July 20, 2011, 07:22:25 PM »
Not really a scale issue to me, with the Mortar Bunker. It's just too strong. It's got a rapid rate of fire, with little warning, a good range, and a quick cooldown. It's also a bunker, so yeah, can be a bit hard to clear as well.

Offline Seeme

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Re: Ability suggestion thread:
« Reply #281 on: July 20, 2011, 11:21:49 PM »
A few demo charges.  ;)
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Tankbuster

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Re: Ability suggestion thread:
« Reply #282 on: July 22, 2011, 06:05:33 PM »
Dummies would be fun. Just make them bulletproof. Panthers destroyed by rifle fire would defeat the purpose.
« Last Edit: July 22, 2011, 06:11:53 PM by blackbishop »
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Offline Sommarkatze

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Re: Ability suggestion thread:
« Reply #283 on: July 30, 2011, 03:10:52 AM »
Would it be possible to make an abilety like the thread breaker (or whata hell its called XD) but for the turret? You fire a focus shell on the enemy tank so the turret gets damaged so they cant move it.

 It can shoot and all, but dont move. So it have to move the entie tank to that direction it gonna fire? :D Like an Stug ^^

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline ubermensche

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Re: Ability suggestion thread:
« Reply #284 on: September 17, 2011, 01:00:19 AM »
Schwere Panzerabteilung (heavy tank battalion) for Army Elite Troops.

Requires: 4CP
Cost: 1300 MP and 200 fuel
Ability: Calls in 2 Tiger 1s help change the tide of the battle. Tigers being relatively rare and expensive, it can only be called in once!

Why this ability?
It does seem a bit overkill in the beginning but aside from the Panther, the Ostheer seems to have no tanks that can counter the Russian armour tide. 2 Tigers should help. IMHO this ability should replace the "Tiger production ability" as this ability will give the Ostheer to have both Tigers and Panthers (which is what's suppose to happen I think). In fact Tigers were always employed in these heavy tank battalions (aside from the Grossdeutschland division) and used to reinforce those who really need it, hence why I think it should be an off-map support unit and not a produced unit.
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