Company of Heroes: Eastern Front

Author Topic: Unit suggestion thread:  (Read 423378 times)

Offline cephalos

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Re: Unit suggestion thread:
« Reply #750 on: March 27, 2011, 01:07:44 PM »
Personally, I think Ostheer should have Gebirgsjaegers as an available unit, at least as a Company Commander unlock. They would go something like this:

Gebirgsjaegers

Cost: 420 Manpower

4 men, 4xKar98k

Abilities: Panzerfaust, Throw Stielhandgranate, Vanish (basically Commando's smoke grenade)

Upgrades: MP40s

What do you guys think?

.... Fallschimsjaegers?

Offline Max 'DonXavi' von B.

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Re: Unit suggestion thread:
« Reply #751 on: March 27, 2011, 01:16:14 PM »
Personally, I think Ostheer should have Gebirgsjaegers as an available unit, at least as a Company Commander unlock. They would go something like this:

Gebirgsjaegers

Cost: 420 Manpower

4 men, 4xKar98k

Abilities: Panzerfaust, Throw Stielhandgranate, Vanish (basically Commando's smoke grenade)

Upgrades: MP40s

What do you guys think?

.... Fallschimsjaegers?

Panzerfusiliers from Schützen War Camp are nearly the same. Gebirgsjägers are a good idea, but maybe with other equipment.
« Last Edit: March 27, 2011, 07:19:52 PM by MaxiKing6 »

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Offline RedGuard

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Re: Unit suggestion thread:
« Reply #752 on: April 02, 2011, 11:33:11 AM »
Ferdinand (elefant) tank is best suggestion I heard so far as all other contemporary heavys are already accounted for such as tigerI, KT and jagpanther
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Offline Mattdamon07

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Re: Unit suggestion thread:
« Reply #753 on: April 02, 2011, 02:03:54 PM »
heres a unit
Name: Heavy weapons team
Number: 5
Weapons: 1x Stg 44 4x kar98
upgrades:2 panzer shrecks.100 Munitions, or 2 Lmg 42. 100 munitions
abilties: if choose shreck u get panzerfaust and ambush
if u choose Lmgs u get grenade and fix machine gun which makes the soldiers holding the lmgs lay down with better accuarcy

Cost: 435 manpower

Post Merge: April 02, 2011, 02:08:33 PM
heres a new unit

Elite grenidiers
Cost: 350
Troops: 5
Weapons: 1x g43 4x kar98
upgrades. 1x stg44 with 2 g43s: 85 munitions
abilities: grenade, camo, Zeal wich makes the sqaud shoot more rapidly for a small period of time
« Last Edit: April 02, 2011, 02:08:33 PM by Mattdamon07 »
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Offline Gerrit 'Lord Rommel' G.

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Re: Unit suggestion thread:
« Reply #754 on: April 03, 2011, 12:44:06 AM »
Well. We had present u all the Ostheer basic stuff so i cant see any function of such a standard unit like your "elite grenadiers" or "heavy weapon team" (that looks like Wehrmacht Panzergrenadiere xD)...
No rewrad function, no adding function  ???
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Offline Mattdamon07

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Re: Unit suggestion thread:
« Reply #755 on: April 03, 2011, 01:18:14 AM »
u i know im just doing it for fun
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Offline IJoe

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Re: Unit suggestion thread:
« Reply #756 on: April 03, 2011, 01:19:30 AM »
^^ I am not entertained...

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Offline TheVolskinator

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Re: Unit suggestion thread:
« Reply #757 on: April 03, 2011, 03:26:39 PM »
Kinda put out that nothing from my gynormous concept got packed into the official Ostheer. And I found out that I can't get Corsix to run on my PC, so no luck there. IMO, no real need for unit suggestions at this point as I'm sure the devs have more or less finalised their plans for the ostheer (and Lord R already made it quite clear that he thought my concept was a silly waste ;) so anything I suggest is probably unneeded)
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Offline Cranialwizard

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Re: Unit suggestion thread:
« Reply #758 on: April 03, 2011, 04:18:38 PM »
heres a unit
Name: Heavy weapons team
Number: 5
Weapons: 1x Stg 44 4x kar98
upgrades:2 panzer shrecks.100 Munitions, or 2 Lmg 42. 100 munitions
abilties: if choose shreck u get panzerfaust and ambush
if u choose Lmgs u get grenade and fix machine gun which makes the soldiers holding the lmgs lay down with better accuarcy

Cost: 435 manpower

Erm...if you have dual shrecks why would you ever need a panzerfaust too?

Basically that's a Grenadier squad with a couple more abilities and one more guy for 135 manpower more.

Maybe you should try creating a more uniqure unit, something maybe not mentioned before  :-\ This sounds too similar to an existing idea.
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Offline Mattdamon07

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Re: Unit suggestion thread:
« Reply #759 on: April 03, 2011, 11:12:28 PM »
it takes four panzershreck shots to kill a sherman in COH, just a little extra boost
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Offline Cranialwizard

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Re: Unit suggestion thread:
« Reply #760 on: April 03, 2011, 11:24:00 PM »
But the Panzerfaust is a player active ability that is WEAKER than a panzershreck, could potentially take 3 shrecks and 3 panzerfaust to kill a sherman making it less effective.

Making a squad 3/4 AT isn't that great, it leaves 1 guy to defend the squad from other worries in the event  you use the panzerfaust.

Like I said earlier, it's still too close to another unit that it would have to have drastic changes.
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Offline cephalos

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Re: Unit suggestion thread:
« Reply #761 on: April 04, 2011, 02:17:39 PM »
I guess one of Ostheer units should get Hafthohlladung against tanks. I know that PE has something similiar, but OH squads seem to be bigger than 3/4-men PE squads who throw this nades out of safe distance.
Hafthohlladung could be used on very close range, making difficult any usage of it, but causing very big damage, including immobilising or engine breaking.

Well, I'll use my idea of Volkssturm:

Volkssturm - ( 5 men squad, armed with everything what comes to mind) formed by civilians combat group. Is cheap (200 mp), takes no pop cap, however their battle effiency is dramatic. They are easy to supress. Nevertheless good player can make use of them.There can be only 3 squads at the moment.
Volkssturm can be deployed in Volkssturm Zug as call-in ( 2 squads of Volskssturm, 400 mp) or in one squad ( 1 squad of Volkssturm, 200 mp, can infiltrate like Fallschrimjeagers).
Abilities:
Throw granate ( 20 mun, 120 sec cooldown)
Use Haftholladung ( 50 mun, 120 sec cooldown) This AT magnetic mine must be placed straight to enemy tank's armour, making it very hazardous to try. Nevertheless, explosion has devastating effect on enemy tank and can cause engine breakdown.

Offline Sommarkatze

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Re: Unit suggestion thread:
« Reply #762 on: April 19, 2011, 01:30:09 AM »
Alright. This is a bad idea because people going to hate it even before I have introduced it thanks to my respond of the ostheers Royal tiger in the annoucment thread. However, thats another history.

( Sorry if some of you find that offending, However back here in Sweden my homecountry ja. We would found that hilarious :P XD Or not.)

However Enough off topic and now to my idea of a unique unit for the ostheer :D Its going to be a doctrine unit and probaly ( because the doctrines are set already?) going to be a reward unit of some sort or maybe a rare foreign troops unit? :D Who knows.

I present you !

Commonwealth volenteers !
One of my absolut favorite topics of WW2 is the one about foreign volenteers, especially the ones on the german side! One of these really unique ¨legions¨ were the British Free corps!

 Yes you see right. British volenteers! Read them up! http://en.wikipedia.org/wiki/British_Free_Corps

One hell of a intresting unit and could be a really fun unit to have along :D

They would be a call in unit as I maybe have written before. They are going to be in a group of 5 and performe rather poor in battle. I would compare them to Luftwaffe ground forces in combat. A light infantry unit simpel ^^

Now to the  ¨unique¨ about this unit!

They should be rather cheap. Like 250mp ?

The unit can only be deploy twice a game because of the lack of volenteers. ( If you read them up, you should found that they were like 32 members as max.)
So if these two units die. Well, they are dead and cant be deployed again.

They can be upgraded with mp40 for 50ammo or something similar and they are going to have the handgrenade abilety.

You can reforce them at buildings but one of there unique abiletys is!
Exampel:

You are playing against a British player. You encounter him in combat with infantry. The british retreats . However your Commonwealth volenteers unit have taken casulties!

 So lets say there is only 3 guys left of the original 5 guys. But in front of you there are wounded British soldiers from the battle just seconds ago!

Now the Ostheer player have the abilety by using his Commonwealth volenteers to resurect this wounded British soldiers by simply clicking on him and transform him into a replacment in the commonwealth volenteer unit ! :D

( owh god jesus Christ dont hate me! Its just an idea!? XD)

A cheaper way of reinforcement! :D It wouldnt break balance that much because of the units bad combat skills and low numbers on the field right? ^^

And wait no! Before the hating begins! I have more! :D

Like I have said many times before. This unit have a really fascinating history. So if you read it you shouldnt be so suprised when you see this! :D



*When fighting against British troops they performe much better than normal because of the fear to be captured and executed for treason.

Iam not sure about this one, it could be changed to the exact opposit that they performe bad because of fighting their own countrymen .

If this is the case then to make them useful to something they will performe much better against soviets because thats the reason they joined up or something :P




*German units close to the Commonwealth volenteers performe worse than usual  because of the feeling of fighting side by side with the former enemy.


SO there, ladies and gentlemen! There you have the commonwealth volenteers! ^^ ( Notice that I took commonwealth so there was no spectacular country named ;P)

Ofc many of this abiletys they are going to have I surely understand is going to be a living hell to fix (coding its called right?) But imo I think they would be a really fun unit to play with :D

A cheap desperate late war infantry you can put into the battlefield if you really is in need ^^



*Its rather embarrassing how bad my english is , sorry guys :C*





My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline cephalos

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Re: Unit suggestion thread:
« Reply #763 on: April 19, 2011, 07:52:02 AM »
lol, 59-men "corps" xD

Offline brandonn2008

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Re: Unit suggestion thread:
« Reply #764 on: April 27, 2011, 06:14:33 AM »
Probably been suggested but I won't read through 50 pages  :P

The Maus tank as a counter to the IS-152, or if you want to go really nuts, maybe the Landkreuzer P. 1500 Monster, just have it cost 10K manpower and 1K fuel, lol.

http://en.wikipedia.org/wiki/Landkreuzer_P._1500_Monster