Company of Heroes: Eastern Front

Author Topic: Unit suggestion thread:  (Read 424003 times)

Offline GodlikeDennis

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Re: Unit suggestion thread:
« Reply #600 on: December 28, 2010, 05:05:04 PM »
Oh look, another foreign troops suggestion...

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Offline Griptonix

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Re: Unit suggestion thread:
« Reply #601 on: December 28, 2010, 05:30:42 PM »
Thats a problem unless you make every map winter lol
Though at least half the maps you make should be anyway.
Im sure we can get around it but I think the idea is good

Make them the Gebirgsjäger (Mountain Troops)

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Offline HyperSniper999

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Re: Unit suggestion thread:
« Reply #602 on: December 30, 2010, 06:25:48 PM »
I think it's an interesting idea. Some other factions have unique non-combat vehicles (bergetiger, ZiS-5, ...). Perhaps it would be possible to move the weapon crew to a sitting position on the vehicle like it's garrisoned, making sure that when the weapon is detached the crew returns with the same numbers. Correct me if I'm wrong but I imagine the gun could be set to the moving position while its being towed as if being moved by the crew. If the truck gets destroyed while towing the crew will be lost and the gun dropped. If the gun is destroyed in transit then I guess the crew will have to be lost. It's not very elegant, but vCoH does for example kill the last crew member of an AT gun if the other two are killed. Just throwing it out there: maybe a re assignable 3-man weapon crew squad could be considered, perhaps with higher cost support weapons as a tradeoff for the option to abandon weapons. Or make it so only the weapon crews can recrew.

And what do you think about a RSO/PAK40 Upgrade? And the underzetsungspioniere who can repair the AT-guns, howisters etc. and maybe also tanks by the frontline?
Umm regular repair units can repair AT guns, mortar's, HMG's and Tanks.
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Offline Max 'DonXavi' von B.

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Re: Unit suggestion thread:
« Reply #603 on: December 30, 2010, 07:46:35 PM »
Umm regular repair units can repair AT guns, mortar's, HMG's and Tanks.
I think they can't repair mortars or HMGs, can they? Mortar's and HMG's are only decrewed, but AT guns can also explode..

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Offline GodlikeDennis

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Re: Unit suggestion thread:
« Reply #604 on: December 31, 2010, 03:55:56 AM »
The actual mortar or HMG can be destroyed just like an AT gun, killing the whole crew. It isn't targeted by enemy weapons though like the AT gun is and can only be killed by AoE weapons (unless decrewed and you force-attack it). They cannot be repaired like AT guns.
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Offline Hopit

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Re: Unit suggestion thread:
« Reply #605 on: January 12, 2011, 06:25:07 PM »
Finnish troops  ;D

Offline Tico_1990

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Re: Unit suggestion thread:
« Reply #606 on: January 12, 2011, 06:31:03 PM »
Finnish troops  ;D

As has been said I don't know how often:
No, njet, nada, nope, aint gonna happen.

No unit will specifically be named "[insert random country] troops". There might be units named: "foreign support unit" or what not, but other than that, no.

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Offline Versedhorison

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Re: Unit suggestion thread:
« Reply #607 on: January 17, 2011, 09:28:05 PM »
Finnish troops  ;D

This
Oh look, another foreign troops suggestion...

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Offline HyperSniper999

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Re: Unit suggestion thread:
« Reply #608 on: January 19, 2011, 02:40:09 AM »
Finnish troops  ;D

As has been said I don't know how often:
No, njet, nada, nope, aint gonna happen.

No unit will specifically be named "[insert random country] troops". There might be units named: "foreign support unit" or what not, but other than that, no.

Cheers
I still don't get the big deal behind that, I'm pretty sure there are Canadian Riflemen on one of the British campaign levels.

Post Merge: January 19, 2011, 04:05:54 AM
I found something interesting, the Russian Liberation Army:http://en.wikipedia.org/wiki/Russian_Liberation_Army

These guys fought alongside the Germans against the Soviets and I think it'd make an interesting unit. Maybe it could have a morale thing against the Soviets causing them to retreat?

Although the unit is *gasp!* foreign!
« Last Edit: January 19, 2011, 04:05:54 AM by HyperSniper999 »
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Offline cephalos

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Re: Unit suggestion thread:
« Reply #609 on: January 19, 2011, 08:36:36 AM »
ROA, huh? Another band of criminals and murderers? No, thank you...
I'd neither like to see any paramilitaristic pro-nazi organisation who was supposed to fight with communist and ended as warcriminals due to murdering civilians and pillaging villages.
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Offline IJoe

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Re: Unit suggestion thread:
« Reply #610 on: January 19, 2011, 09:02:18 AM »
+1^^, - a puppet army of traitors, who preferred killing and robbing their own people to honourable sacrifice, in times, when so many chose the opposite. Stinky rats, ugly bastards, what more to say...

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Offline HyperSniper999

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Re: Unit suggestion thread:
« Reply #611 on: January 19, 2011, 04:56:11 PM »
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.

But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
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Offline Griptonix

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Re: Unit suggestion thread:
« Reply #612 on: January 21, 2011, 07:14:42 PM »
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.

But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.
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Offline HyperSniper999

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Re: Unit suggestion thread:
« Reply #613 on: January 21, 2011, 07:57:09 PM »
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.

But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.
Why? We already have two German factions, besides it wouldn't be historically accurate that way.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."

Offline IJoe

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Re: Unit suggestion thread:
« Reply #614 on: January 21, 2011, 10:10:26 PM »
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.

But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.
Why? We already have two German factions, besides it wouldn't be historically accurate that way.

Because, AFAIK, EF team claimed, that it isn't going to add any war criminals. Discussion over?

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